Search found 34 matches
- Sun May 07, 2017 10:06 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 82428
Re: Friday Facts #189 - Specifying the 1.0
I never in my life automated mining drills its wasteful! And while blue had a gap I dont think choosing mining drills which are pretty much dead weight at that point are a good addition. At least the components before had a widespread use while minging drills at that point in the quantities you need...
- Thu May 04, 2017 11:26 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 73536
Re: [MOD 0.14] AAI Vehicles: Miner
I had the exact same problem that benson has. I for now disabled the miner until an update is pushed.
- Sun Sep 13, 2015 11:22 pm
- Forum: Mods
- Topic: [MOD 0.12.x][0.0.2] Programmable Controllers
- Replies: 41
- Views: 31570
Re: [MOD 0.12.x][0.0.2] Programmable Controllers
Looks veeeeeeeeeerrryy interesting. It would be nice to know what Inputs it recognizes and in what format to actually use it.
If the howto is up i will take another look.
If the howto is up i will take another look.
- Wed Aug 19, 2015 2:18 pm
- Forum: Mods
- Topic: [0.12.0] static game difficulty
- Replies: 15
- Views: 19471
Re: [0.12.0] static game difficulty
I use your mod constantly and like it the way it is. The main incentive for me is to have biters and have attack waves so the whole military part of the game is still there but i am still in control of the pace. What I dislike and what brought me to your mod is the fact that with your mod I can choo...
- Sat Jul 11, 2015 1:40 am
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 75028
Re: Friday facts #94 - No 0.12 Release today
First off Congrats are in order I assume. For the merchandise im in the camp that tells you you should be careful with the merchandise what do you want to be seen quite publicly from factorio? I would go with an inserter that grabs something from a belt, something that puts the essence of Factorio a...
- Fri Jul 10, 2015 12:42 pm
- Forum: General discussion
- Topic: Who is back for .12 !
- Replies: 22
- Views: 14374
Re: Who is back for .12 !
@ Sillyfly that sounds exactly like what i was looking for. Im currently very busy so i can not piece the info together myself this helps a lot huge thanks for that. As for the endgame I look forward to the endgame the most. Currently mods provide that endgame I just hope all major mods keep adjusti...
- Tue Jul 07, 2015 11:36 pm
- Forum: General discussion
- Topic: Who is back for .12 !
- Replies: 22
- Views: 14374
Re: Who is back for .12 !
I am aware of that post fish. It still strikes me odd that the first part of endgame is simply replacing the rocket defense with a rocket that maybe takes more stuff to build and call it endgame part 1? While the optimisations are welcome and all it just seems its very thin content wise if this is t...
- Tue Jul 07, 2015 10:48 pm
- Forum: General discussion
- Topic: Who is back for .12 !
- Replies: 22
- Views: 14374
Re: Who is back for .12 !
I am playing Factorio on and off since i think 0.9 i mostly play it on a frenzy where i play it for 5+ hours a day for weeks and then dont touch it for month. Im currently doing a mod playthrough that might not see its end if .12 hits soon. Although my expectations are moderate since its only the fi...
- Sat May 02, 2015 8:33 pm
- Forum: Mods
- Topic: [0.12.0] static game difficulty
- Replies: 15
- Views: 19471
Re: [0.11.1] static game difficulty
Is this mod still working with 0.11.22 ?
- Mon Dec 29, 2014 1:16 am
- Forum: General discussion
- Topic: Fired up Factorio again - a most excellent game IMO
- Replies: 10
- Views: 3721
Re: Fired up Factorio again - a most excellent game IMO
And ... experimental and unstable ... at factorio means .... more stable and reliable then most of the AAA titles released some 3 years ago :). kovarex will not release builds in a shape that some full price games was released as finished :) I can totally second that. The quality of Factorio is ast...
- Mon Dec 22, 2014 6:57 pm
- Forum: Mods
- Topic: [MOD 0.10.x+] Straight world (1.0.2)
- Replies: 31
- Views: 27508
Re: [MOD 0.10.x+] Straight world (1.0.1)
Looking foward to use this as a must have mod from my next factory onwards! Thanks a heap its a godsend for the landscape OCD people like me
- Mon Dec 22, 2014 11:27 am
- Forum: Off topic
- Topic: What's your 2nd favourite game?
- Replies: 26
- Views: 20203
Re: What's your 2nd favourite game?
Sim City 4 by a large margin. Having very high hopes for Cities Skylines after the failure that was the new Sim City.
- Mon Dec 22, 2014 8:54 am
- Forum: Gameplay Help
- Topic: I'm not being attacked?
- Replies: 4
- Views: 4921
Re: I'm not being attacked?
The basic mechanic is that once your pollution reaches a enemy base then they get angry and start to attack. So its proportional to your expansion, that is if you are not playing peaceful mode which i assume you do not. Normally biters tend to expand towards you but only to a certain minimum distanc...
- Mon Dec 22, 2014 8:24 am
- Forum: Mods
- Topic: [MOD 0.10.x+] Straight world (1.0.2)
- Replies: 31
- Views: 27508
Re: [MOD 0.10.x] Straight world (1.0.1)
Is this mod .11 compatible?
I would really love to use this mod in .11 since it the current vanilla worldgen is meh.
I would really love to use this mod in .11 since it the current vanilla worldgen is meh.
- Thu Dec 18, 2014 1:42 pm
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 74236
Re: Friday Facts #64 The plans
The whole story was just a placeholder as far as i am aware. And honestly if I have the choice between colonists landing and building a modular spaceship with a working factory setup on it i easily take the latter no matter what the original story intent was.
- Thu Dec 18, 2014 9:10 am
- Forum: Off topic
- Topic: Pat a Mat TV series
- Replies: 7
- Views: 14564
Re: Pat a Mat series
have not yet heard of it but i liked it
- Thu Dec 18, 2014 8:14 am
- Forum: Multiplayer
- Topic: Easy safe IRC in OGN
- Replies: 7
- Views: 12819
Re: Easy safe IRC in OGN
Its official because the channel is owned by the Devs and moderated by them.
And please stop beeing so agressive thats just plain rude, and keep your adverts to yourself thanks.
And please stop beeing so agressive thats just plain rude, and keep your adverts to yourself thanks.
- Thu Dec 18, 2014 8:07 am
- Forum: General discussion
- Topic: Will the normal version still work after Steam release?
- Replies: 9
- Views: 4377
Re: Will the normal version still work after Steam release?
This game si going to be on steam? Yes, they said they want to put it on greenlight (not just as a concept as it is now). For a "concept" it is certainly one of the most addicting, replayable, enjoyable, complete "Concepts" I seen. Would you mind if i sig this? Its just too true...
- Thu Dec 18, 2014 7:48 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Greg-Tech for Factorio
- Replies: 20
- Views: 10293
Re: [Request] Greg-Tech for Factorio
The Problem i had with Gretech as for the mod itsself was that it is just counter intuitive! You make the base game harder but then give a totally op device to make it simpler and just make the numbers bigger. In the end all it ended up is to add more grind and tedioum to get to the same point you ...
- Thu Dec 18, 2014 7:39 am
- Forum: Ideas and Suggestions
- Topic: Better train logic (smarter alternative route finding)
- Replies: 30
- Views: 15472
Re: Better train logic (smarter alternative route finding)
Since the train system is modular and shapable by the player this is a NP complete problem like the traveling salesman problem. There is no "smart" way to do it. The way it is currently is the only feasable way to do it performance wise and programming time wise. Nope. As sillyfly said, i...