Search found 34 matches

by Keyalha
Sun May 07, 2017 10:06 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 73609

Re: Friday Facts #189 - Specifying the 1.0

I never in my life automated mining drills its wasteful! And while blue had a gap I dont think choosing mining drills which are pretty much dead weight at that point are a good addition. At least the components before had a widespread use while minging drills at that point in the quantities you need...
by Keyalha
Thu May 04, 2017 11:26 am
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Miner
Replies: 107
Views: 67961

Re: [MOD 0.14] AAI Vehicles: Miner

I had the exact same problem that benson has. I for now disabled the miner until an update is pushed.
by Keyalha
Sun Sep 13, 2015 11:22 pm
Forum: Mods
Topic: [MOD 0.12.x][0.0.2] Programmable Controllers
Replies: 41
Views: 29500

Re: [MOD 0.12.x][0.0.2] Programmable Controllers

Looks veeeeeeeeeerrryy interesting. It would be nice to know what Inputs it recognizes and in what format to actually use it.
If the howto is up i will take another look.
by Keyalha
Wed Aug 19, 2015 2:18 pm
Forum: Mods
Topic: [0.12.0] static game difficulty
Replies: 15
Views: 18787

Re: [0.12.0] static game difficulty

I use your mod constantly and like it the way it is. The main incentive for me is to have biters and have attack waves so the whole military part of the game is still there but i am still in control of the pace. What I dislike and what brought me to your mod is the fact that with your mod I can choo...
by Keyalha
Sat Jul 11, 2015 1:40 am
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 69487

Re: Friday facts #94 - No 0.12 Release today

First off Congrats are in order I assume. For the merchandise im in the camp that tells you you should be careful with the merchandise what do you want to be seen quite publicly from factorio? I would go with an inserter that grabs something from a belt, something that puts the essence of Factorio a...
by Keyalha
Fri Jul 10, 2015 12:42 pm
Forum: General discussion
Topic: Who is back for .12 !
Replies: 22
Views: 13351

Re: Who is back for .12 !

@ Sillyfly that sounds exactly like what i was looking for. Im currently very busy so i can not piece the info together myself this helps a lot huge thanks for that. As for the endgame I look forward to the endgame the most. Currently mods provide that endgame I just hope all major mods keep adjusti...
by Keyalha
Tue Jul 07, 2015 11:36 pm
Forum: General discussion
Topic: Who is back for .12 !
Replies: 22
Views: 13351

Re: Who is back for .12 !

I am aware of that post fish. It still strikes me odd that the first part of endgame is simply replacing the rocket defense with a rocket that maybe takes more stuff to build and call it endgame part 1? While the optimisations are welcome and all it just seems its very thin content wise if this is t...
by Keyalha
Tue Jul 07, 2015 10:48 pm
Forum: General discussion
Topic: Who is back for .12 !
Replies: 22
Views: 13351

Re: Who is back for .12 !

I am playing Factorio on and off since i think 0.9 i mostly play it on a frenzy where i play it for 5+ hours a day for weeks and then dont touch it for month. Im currently doing a mod playthrough that might not see its end if .12 hits soon. Although my expectations are moderate since its only the fi...
by Keyalha
Sat May 02, 2015 8:33 pm
Forum: Mods
Topic: [0.12.0] static game difficulty
Replies: 15
Views: 18787

Re: [0.11.1] static game difficulty

Is this mod still working with 0.11.22 ?
by Keyalha
Mon Dec 29, 2014 1:16 am
Forum: General discussion
Topic: Fired up Factorio again - a most excellent game IMO
Replies: 10
Views: 3388

Re: Fired up Factorio again - a most excellent game IMO

And ... experimental and unstable ... at factorio means .... more stable and reliable then most of the AAA titles released some 3 years ago :). kovarex will not release builds in a shape that some full price games was released as finished :) I can totally second that. The quality of Factorio is ast...
by Keyalha
Mon Dec 22, 2014 6:57 pm
Forum: Mods
Topic: [MOD 0.10.x+] Straight world (1.0.2)
Replies: 31
Views: 25719

Re: [MOD 0.10.x+] Straight world (1.0.1)

Looking foward to use this as a must have mod from my next factory onwards! Thanks a heap its a godsend for the landscape OCD people like me :)
by Keyalha
Mon Dec 22, 2014 11:27 am
Forum: Off topic
Topic: What's your 2nd favourite game?
Replies: 26
Views: 18786

Re: What's your 2nd favourite game?

Sim City 4 by a large margin. Having very high hopes for Cities Skylines after the failure that was the new Sim City.
by Keyalha
Mon Dec 22, 2014 8:54 am
Forum: Gameplay Help
Topic: I'm not being attacked?
Replies: 4
Views: 4483

Re: I'm not being attacked?

The basic mechanic is that once your pollution reaches a enemy base then they get angry and start to attack. So its proportional to your expansion, that is if you are not playing peaceful mode which i assume you do not. Normally biters tend to expand towards you but only to a certain minimum distanc...
by Keyalha
Mon Dec 22, 2014 8:24 am
Forum: Mods
Topic: [MOD 0.10.x+] Straight world (1.0.2)
Replies: 31
Views: 25719

Re: [MOD 0.10.x] Straight world (1.0.1)

Is this mod .11 compatible?

I would really love to use this mod in .11 since it the current vanilla worldgen is meh.
by Keyalha
Thu Dec 18, 2014 1:42 pm
Forum: News
Topic: Friday Facts #64 - The plans
Replies: 89
Views: 69321

Re: Friday Facts #64 The plans

The whole story was just a placeholder as far as i am aware. And honestly if I have the choice between colonists landing and building a modular spaceship with a working factory setup on it i easily take the latter no matter what the original story intent was.
by Keyalha
Thu Dec 18, 2014 9:10 am
Forum: Off topic
Topic: Pat a Mat TV series
Replies: 7
Views: 14155

Re: Pat a Mat series

have not yet heard of it but i liked it :)
by Keyalha
Thu Dec 18, 2014 8:14 am
Forum: Multiplayer
Topic: Easy safe IRC in OGN
Replies: 7
Views: 12442

Re: Easy safe IRC in OGN

Its official because the channel is owned by the Devs and moderated by them.

And please stop beeing so agressive thats just plain rude, and keep your adverts to yourself thanks.
by Keyalha
Thu Dec 18, 2014 8:07 am
Forum: General discussion
Topic: Will the normal version still work after Steam release?
Replies: 9
Views: 3961

Re: Will the normal version still work after Steam release?

This game si going to be on steam? Yes, they said they want to put it on greenlight (not just as a concept as it is now). For a "concept" it is certainly one of the most addicting, replayable, enjoyable, complete "Concepts" I seen. Would you mind if i sig this? Its just too true...
by Keyalha
Thu Dec 18, 2014 7:48 am
Forum: Ideas and Requests For Mods
Topic: [Request] Greg-Tech for Factorio
Replies: 20
Views: 9012

Re: [Request] Greg-Tech for Factorio

The Problem i had with Gretech as for the mod itsself was that it is just counter intuitive! You make the base game harder but then give a totally op device to make it simpler and just make the numbers bigger. In the end all it ended up is to add more grind and tedioum to get to the same point you ...
by Keyalha
Thu Dec 18, 2014 7:39 am
Forum: Ideas and Suggestions
Topic: Better train logic (smarter alternative route finding)
Replies: 30
Views: 13566

Re: Better train logic (smarter alternative route finding)

Since the train system is modular and shapable by the player this is a NP complete problem like the traveling salesman problem. There is no "smart" way to do it. The way it is currently is the only feasable way to do it performance wise and programming time wise. Nope. As sillyfly said, i...

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