Search found 27 matches

by Gandamir
Thu Nov 14, 2024 10:02 pm
Forum: Bug Reports
Topic: [2.0.15] Upgrade planner won't downgrade modules after downgrade of assembler
Replies: 0
Views: 53

[2.0.15] Upgrade planner won't downgrade modules after downgrade of assembler

Steps to reproduce: - Place a Assembler 3 with 4 T3 modules in it - Downgrade Assembler 3 to Assembler 2 using an Upgrade Planner - Attempt to downgrade T3 modules to T2 using an Upgrade Planner Only 2 of the modules will be downgraded, the others are able to be downgraded manually by opening the as...
by Gandamir
Tue Feb 13, 2024 11:18 am
Forum: Ideas and Suggestions
Topic: Circuit network connections for splitters
Replies: 47
Views: 22124

Add circuit controls to splitters

TL;DR Add circuit controls to splitters for automated lane prioritisation. What ? I would love to automate setting of priority for outputs (but why stop there) for splitters to control where low flow items end up based upon my current base priorities. Why ? With the addition of assembler automation...
by Gandamir
Sun Nov 26, 2023 12:53 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1413883

Re: Bugs & FAQ

I'm getting back into Factorio and want to do a Bobs/Angels run. But Angels Refining throws up the following error during startup:
Image

Does anyone know of a fix?
by Gandamir
Mon Dec 14, 2020 3:57 am
Forum: Pending
Topic: [1.1.5] No Mineable Resources
Replies: 4
Views: 1805

Re: [1.0.5] No Mineable Resources

valneq wrote: ↑Mon Dec 14, 2020 3:52 am PS: Also the version number is not from Factorio, version 1.0.5 was never released :roll:
Version number should be 1.1.5.
by Gandamir
Mon Dec 14, 2020 3:41 am
Forum: Pending
Topic: [1.1.5] No Mineable Resources
Replies: 4
Views: 1805

[1.1.5] No Mineable Resources

Miners are sometimes showing as "No Mineable Resources" even though they are on a patch.

https://imgur.com/cBshdKS
by Gandamir
Fri Jun 19, 2020 2:59 pm
Forum: Gameplay Help
Topic: [0.18.32] Constant Combinators lack ALT-Icons
Replies: 1
Views: 859

[0.18.32] Constant Combinators lack ALT-Icons

When using the constant combinators, they do not show icons in the ALT-Icon mode. I often use these to remind me what inputs to put on blueprints, but now have to hover over them to see what the setting is.
by Gandamir
Fri Oct 11, 2019 1:54 am
Forum: Ideas and Suggestions
Topic: Roboport Functionality
Replies: 5
Views: 2482

Roboport Functionality

It would be nice to have a robot launcher platform. Think of it as a push only Roboport that does not allow robots to land in it. I use an inserter to add robots to a roboport, one for logistics, one for construction. However, these invariably fill up with the other kind of robots at some point, pre...
by Gandamir
Fri Oct 11, 2019 1:52 am
Forum: Bob's mods
Topic: 0.17: Some thoughts surrounding modular Roboports
Replies: 2
Views: 1999

Re: 0.17: Some thoughts surrounding modular Roboports

In vanilla, there is an option to read network contents. This can return the total number of robots (construction and logistics), and how many are free. With Bobs, I am unable to attach a circuit network wire to either the "Robochest" or the "Logistic Zone Expander". Is there an...
by Gandamir
Thu Oct 10, 2019 10:00 pm
Forum: Bob's mods
Topic: 0.17: Some thoughts surrounding modular Roboports
Replies: 2
Views: 1999

0.17: Some thoughts surrounding modular Roboports

Having finished vanilla, I am getting into mods. Bobs is first on the list of major changes, and to wrap my head around it I am working on my blueprints for how things work. I'm currently working on my robot manufacturing facility, and have come across some items surrounding roboports that I hope to...
by Gandamir
Thu May 30, 2019 5:26 pm
Forum: General discussion
Topic: 0.17 Lazy Bastard / Speed Run without enemies
Replies: 1
Views: 1751

0.17 Lazy Bastard / Speed Run without enemies

I ended up getting a decent map without enemies on my island. Made Lazy Bastard quite doable (although tedious), and speed run should work as well as there are plenty of resources nearby. Image of Map: https://imgur.com/gallery/iUoVX8Y Map Exchange String: >>>eNpjYBBk0GFgZQCCBnsGhgMOHCzJ+Yk5MB4IcyXn...
by Gandamir
Thu Mar 21, 2019 11:49 am
Forum: Ideas and Suggestions
Topic: Suggestion: Item count in hand
Replies: 15
Views: 3866

Re: Suggestion: Item count in hand

Another option would be to list N / MaxN where N is stack size remaining, and MaxN is total item count. Solves all scenarios mentioned. :)
by Gandamir
Mon Mar 04, 2019 3:28 pm
Forum: Ideas and Suggestions
Topic: Map Preview: Show richness when hovering
Replies: 0
Views: 665

Map Preview: Show richness when hovering

When I use the map preview, I would like to see the richness/size of deposits the same way as on the map in game. It would make it easier to pick a good starting map for me. :)
by Gandamir
Thu Feb 28, 2019 10:35 pm
Forum: Ideas and Suggestions
Topic: Suggestions: Blueprints not in inventory
Replies: 2
Views: 1050

Re: Suggestions: Blueprints not in inventory

If you're copying something, there's a new Copy feature next to the quickbar so you don't need a blueprint for that.
I just noticed the cut/copy/paste features and was heading here to post it when I saw your response. :)
by Gandamir
Thu Feb 28, 2019 9:27 pm
Forum: Pending
Topic: Bug: Q doesn't drop item when inventory full
Replies: 1
Views: 822

Bug: Q doesn't drop item when inventory full

If you have a full inventory, grab an item to use, and want to return it to inventory, the Q key says that inventory is full. Open inventory, place item in inventory, and it works fine.
by Gandamir
Thu Feb 28, 2019 9:25 pm
Forum: Ideas and Suggestions
Topic: [0.17] Research queue improvements
Replies: 5
Views: 1941

Suggestion: Research Queue improvements

Once an item is selected for research, it should not be in the to be researched list, or at least get a different color. As it is, I often try to add something to the research queue that is already in it. There might be other solutions to this as well. Reordering the queue would also be a useful fea...
by Gandamir
Thu Feb 28, 2019 9:23 pm
Forum: Ideas and Suggestions
Topic: Suggestions: Blueprints not in inventory
Replies: 2
Views: 1050

Suggestions: Blueprints not in inventory

It would be nice if blueprints went to my blueprints when I press Q instead of into my inventory. Using the quick bar, I often create blueprints to copy things quickly, then press Q to drop it. It is now in my inventory taking up space. Alternatively it would be nice to have a reusable quick bluepri...
by Gandamir
Thu Feb 28, 2019 9:21 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Repair Tools by armor
Replies: 7
Views: 1926

Suggestion: Repair Tools by armor

There is a vacated slot where the pickaxe used to be. It would make sense to put the repair tools here for quick access.
by Gandamir
Thu Feb 28, 2019 9:20 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Item count in hand
Replies: 15
Views: 3866

Suggestion: Item count in hand

When holding an item in my hand, I want to see the total item count, not the count in the current stack. If it says 6, do I have 6 or 56 or 106? Or is the next stack only 8 so I have 14 total?

Tell me what I have to work with. :)
by Gandamir
Thu Feb 28, 2019 9:19 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Game Creation Ideas
Replies: 1
Views: 803

Suggestion: Game Creation Ideas

It would be nice if the new game remembered settings so that I don't have to redo them every time I create a new map. This could be an item in the drop down of "Last Created" that is the default when starting a new game. It would also be nice to save settings for map creation that we like....
by Gandamir
Thu Feb 28, 2019 9:16 pm
Forum: Ideas and Suggestions
Topic: Suggestion: User Preferences
Replies: 1
Views: 780

Suggestion: User Preferences

I would like some user preferences that carry over from game to game, server to server (ie, stored locally).

- Player Color
- Toolbar Setup (Remember what is where between play throughs)

Other items can be added.

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