Everything works fine then. Sorry.
Search found 5 matches
- Fri Apr 16, 2021 11:45 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 70
- Views: 54600
Re: [1.1] Bob's Mods: General Discussion
Of course right after I asked I spotted an elemental spawner in radar range, went to check and got myself some colored alien artifacts. My usual (lack of) luck.
Everything works fine then. Sorry.
Everything works fine then. Sorry.
- Fri Apr 16, 2021 11:08 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 70
- Views: 54600
Re: [1.1] Bob's Mods: General Discussion
Do aliens require a specific evolution level before they can spawn enemies able to drop colored artifacts?
I tend to slow down alien ability to spawn new bases by a large margin so they simply may not have spawned yet but in my previous playthroughs (few years ago) I was under the impression that ...
I tend to slow down alien ability to spawn new bases by a large margin so they simply may not have spawned yet but in my previous playthroughs (few years ago) I was under the impression that ...
- Sun May 28, 2017 5:53 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 499103
Re: [0.15.x] Bob's Mods: General Discussion
I haven't tried tanks in a while though. I wasn't impressed with their mobility challenges in vanilla. What do you normally use when you're about up to early blue science and the evolution factor is at 50%?
I used the tank fitted with explosive cannon shells on my current playthrough: that wasn't ...
I used the tank fitted with explosive cannon shells on my current playthrough: that wasn't ...
- Fri May 26, 2017 6:12 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 499103
Re: [0.15.x] Bob's Mods: General Discussion
That was probably the same issue boro reported here as I've been able to assault few alien bases in 0.15.15 without a single crash.
- Fri May 26, 2017 3:40 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 499103
Re: [0.15.x] Bob's Mods: General Discussion
Since the game has been updated to 0.15.14 Bob's Enemies crash my game.
While I can't be 100% sure that is because of that mod deactivating it I haven't been able to reproduce the issue. And that may very well be unrelated but I think the game crash the moment my tank is hit by a fire projectile ...
While I can't be 100% sure that is because of that mod deactivating it I haven't been able to reproduce the issue. And that may very well be unrelated but I think the game crash the moment my tank is hit by a fire projectile ...