Search found 4 matches

by Diver
Wed Nov 06, 2024 7:58 pm
Forum: Not a bug
Topic: [2.0.14] [Space Age] Vehicle Grid content lost during bot placement
Replies: 7
Views: 1522

Re: [2.0.14] [Space Age] Vehicle Grid content lost during bot placement

I must have missed that, you're right.
Sorry for the false report then.
by Diver
Wed Nov 06, 2024 7:01 pm
Forum: Not a bug
Topic: [2.0.14] [Space Age] Vehicle Grid content lost during bot placement
Replies: 7
Views: 1522

Re: [2.0.14] [Space Age] Vehicle Grid content lost during bot placement

Sure, here you go.
Switch to Fulgora per Mapview and in the Cargo Landing Pad is a rare tank with Solarpanels in its Vehicle grid for the test.
So just place a rare tank to be constructed. I attached a short clip of me placing it too.

Edit: the other vehicle modules in the Cargo pad came with the ...
by Diver
Tue Nov 05, 2024 6:35 pm
Forum: Not a bug
Topic: [2.0.14] [Space Age] Vehicle Grid content lost during bot placement
Replies: 7
Views: 1522

[2.0.14] [Space Age] Vehicle Grid content lost during bot placement

What i did:
I placed a Tank on Nauvis, loaded it's vehicle grid with modules, picked it up and sent it to Fulgora.

What happend:
On placement on Fulgora, via construction Bots, the Tank's vehicle grid was empty. The modules neither on Nauvis, the Ship or Fulgora.

What i expected:
The modules to ...
by Diver
Fri Oct 25, 2024 3:01 pm
Forum: Gameplay Help
Topic: Train interrupt "Destination full or no path" question
Replies: 17
Views: 7875

Re: Train interrupt "Destination full or no path" question

I have the same issue. It feels like the interrupt is put in the wrong order, skipping the current Target.

On the example:
-Pickup location -> wait til full
-Dropoff location -> wait til empty
-Interrupt if Destination full -> goto Wait location, wait until pickup is not full

It seems what happens ...

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