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Search found 8 matches
- Fri Mar 01, 2019 4:51 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Map preview is too big and blocks settings
- Replies: 5
- Views: 2408
- Mon Dec 18, 2017 9:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.6] Blueprint string disappears
- Replies: 1
- Views: 809
[Rseding91] [0.16.6] Blueprint string disappears
When you ctrl-A a blueprint string, it visually disappears. Functionally still works, but is a little bit annoying.
- Sun Jul 02, 2017 7:09 am
- Forum: Ideas and Suggestions
- Topic: BluePrint change Recipe/Modules on existing assemblers
- Replies: 3
- Views: 2677
Re: BluePrint change Recipe/Modules on existing assemblers
How hard would it be to write a mod that would upgrade a building via bot just like a player placing a higher level building on top will upgrade it?
- Sun Jul 02, 2017 7:04 am
- Forum: Ideas and Suggestions
- Topic: Blueprint books in a blueprint book
- Replies: 5
- Views: 3043
Blueprint books in a blueprint book
I would like to be able to put blueprint books in a blueprint book recursively. The main benefit to this would be to create some folders and organize better, like in windows. For example, I would have a train book then books for the size of train like 2-4-2 and in that book would be the blueprint ...
- Mon Jun 26, 2017 3:29 am
- Forum: Implemented Suggestions
- Topic: Adjustable concrete/brick/landfill brush
- Replies: 4
- Views: 7836
Re: Adjustable concrete/brick/landfill brush
I just create a blueprint of concrete/brick and let the bots do it. But I don't know how for landfill.
- Sun Jun 25, 2017 7:03 pm
- Forum: Ideas and Suggestions
- Topic: BluePrint change Recipe/Modules on existing assemblers
- Replies: 3
- Views: 2677
Re: BluePrint change Recipe/Modules on existing assemblers
Can we change it so we can upgrade assemblers via blueprints at least. Currently If I want to upgrade then I have to deconstruct the assemblers and build it again. I want to Shift click and one bot picks up assembler and another bot place the new assembler down, just like using bots to build rail ...
- Mon Jun 19, 2017 2:47 am
- Forum: Ideas and Suggestions
- Topic: BluePrint change Recipe/Modules on existing assemblers
- Replies: 3
- Views: 2677
BluePrint change Recipe/Modules on existing assemblers
I would love to be able to change an existing assemblers recipe and module slots via a blueprint. I want to make a blueprint of an assembler, smelters, refinery or what have you, with the modules and just click and drag over existing machines and be able to quickly change out the modules via bots ...
- Sat May 20, 2017 8:14 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 186342
Re: Friday Facts #191 - Gui improvements
I like it but I would also like chest to have the sort button too.