Search found 13 matches

by SeaRyanC
Mon Apr 21, 2025 7:04 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 51768

Re: Version 2.0.45

Compared to other mainstream games' hardest achievement on Steam, Express Delivery is already very rare:

Elden Ring: 10.1%
Destiny 2: 7.1%
Baldur's Gate 3: 2.2%
Fallout 76: 0.5%
Diablo IV: 0.3%
Factorio: 0.1%

so I don't think a new achievement that is "do all other achievements in 1 run" changes ...
by SeaRyanC
Mon Apr 21, 2025 5:31 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.45] "Unknown key: "collector-context.train-stop-priority" in blueprint parameterization tooltip
Replies: 1
Views: 738

[Kovarex] [2.0.45] "Unknown key: "collector-context.train-stop-priority" in blueprint parameterization tooltip

1. Build a train stop
2. Alt-B and capture it in a new blueprint
3. Open the Parameterize/Reconfigure dialog
4. Hover over 50

Result: Tooltip shows `Unknown key: "collector.context-train-stop-priority in [item=train-stop]"`

Same happens for train-stop-limit
by SeaRyanC
Thu Apr 17, 2025 3:46 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 51768

Re: Version 2.0.45

While I agree with the change in spirit (being able to turn off pollution and still get the achievement always felt weird), this is just a totally wild time to choose to do it. This behavior has been known for years pre-SE, and I'm sure a large proportion of people who have the Express Delivery or ...
by SeaRyanC
Fri Dec 08, 2023 9:15 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 45281

Re: Friday Facts #388 - Smaller things for 2.0


How much is 10/2k ?


What is ten divided by two thousand? The answer is 0.005, or 0 as Factorio calls it. There's no ambiguity here.

This is the only sensible result. If 10/2k is parsed as (10 / 2) k, then a bunch of nonsense follows:
* 1k / 1k would be 1M, not 1!
* 5000000/2k (a completely ...
by SeaRyanC
Sun Sep 10, 2023 4:42 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 271377

Re: Friday Facts #375 - Quality

Long, long, long-time player here (2016 if not earlier). I'm extremely stoked for this feature, even as someone who really doesn't enjoy most probabilistic recipes found in many mods.

The current endgame in Factorio doesn't give you a lot of room for feeling more powerful in ways that are directly ...
by SeaRyanC
Sat Jan 04, 2020 5:52 am
Forum: Resolved Problems and Bugs
Topic: [0.17.79] Train incorrectly deadlocks in presence of occupied block guarded by signal closed by circuit network conditio
Replies: 11
Views: 7032

[0.17.79] Train incorrectly deadlocks in presence of occupied block guarded by signal closed by circuit network conditio

What did you do?

Set up some entry/exit conditions with the intent that trains should go to a station that they are able to enter.

What happened?

Trains deadlocked when they didn't have to.

Here's the setup:

Setup-1.jpg

The green train sits at Station B. It wants to go to Station A ...
by SeaRyanC
Thu May 18, 2017 9:19 pm
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 61369

Re: Version 0.15.12

Consider espionage. You always get better info from a human on the ground than from a spy satellite in orbit.

I'm confused why my avatar, standing in between two buildings, can see see the productivity modules in a furnace 300 meters away better than the radar right next to it can.

Maybe the ...
by SeaRyanC
Thu May 18, 2017 8:06 pm
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 61369

Re: Version 0.15.12

Not updating until the 0.15.10 level of map-camera zoom is restored. Placing large blueprints is far too cumbersome otherwise.
by SeaRyanC
Thu May 18, 2017 3:25 am
Forum: Balancing
Topic: I have always too much uranium
Replies: 9
Views: 6550

Re: I have always too much uranium

It's impossible to have too much uranium because it's impossible to have too many nukes.

Even if you kill all the biters you can find, you can still use them for nuclear deforestation.

You can never have too many nukes.
by SeaRyanC
Thu May 18, 2017 3:23 am
Forum: Balancing
Topic: Why is nuclear fission so underpowered?
Replies: 10
Views: 6341

Re: Why is nuclear fission so underpowered?

If anything, nuclear is "too good". A 50K uranium ore patch, with enrichment, can power a 580 MW reactor setup for nearly 48 hours. In terms of coal, 580 MW is the equivalent of 2 blue belts full of coal! That's a challenge to keep up and store, but you can process that 50K uranium patch into a few ...
by SeaRyanC
Thu May 18, 2017 3:12 am
Forum: General discussion
Topic: 0.15 Oil Rebalancing - Too Far?
Replies: 38
Views: 19065

Re: 0.15 Oil Rebalancing - Too Far?

Agree with OP. Oil used to be infuriatingly rare, to the point where you were catch-22'd by not having the circuits needed to effectively set up a new oil outpost. We've swung very far in the other direction - my rail world map has launched ~150 rockets without ever setting a pumpjack outside the ...
by SeaRyanC
Thu May 18, 2017 3:00 am
Forum: General discussion
Topic: (0.15.10+) Water and Steam, what's the plan?
Replies: 83
Views: 32833

Re: (0.15.10+) Water and Steam, what's the plan?

Seems like the new design is better for more people, which is why they changed it.

Arguments based on physicality are odd. I mean, aren't iron plates just iron ore in a different shape? Same for raw wood vs wood? Who even knows?
by SeaRyanC
Wed May 10, 2017 11:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Replies: 78
Views: 46815

Re: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile

It's absolute madness this was even briefly considered to be not-a-bug. I spent a very long time and actually built extra reactors because my steam setup wasn't getting as much heat as the calculations suggested.

Rseding91 and Klonan, I really respect the work you guys do here, but you badly need ...

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