Search found 10 matches
- Fri Dec 08, 2023 9:15 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 40384
Re: Friday Facts #388 - Smaller things for 2.0
How much is 10/2k ?
What is ten divided by two thousand? The answer is 0.005, or 0 as Factorio calls it. There's no ambiguity here.
This is the only sensible result. If 10/2k is parsed as (10 / 2) k, then a bunch of nonsense follows:
* 1k / 1k would be 1M, not 1!
* 5000000/2k (a completely ...
- Sun Sep 10, 2023 4:42 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 234042
Re: Friday Facts #375 - Quality
Long, long, long-time player here (2016 if not earlier). I'm extremely stoked for this feature, even as someone who really doesn't enjoy most probabilistic recipes found in many mods.
The current endgame in Factorio doesn't give you a lot of room for feeling more powerful in ways that are directly ...
The current endgame in Factorio doesn't give you a lot of room for feeling more powerful in ways that are directly ...
- Sat Jan 04, 2020 5:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Train incorrectly deadlocks in presence of occupied block guarded by signal closed by circuit network conditio
- Replies: 11
- Views: 6687
[0.17.79] Train incorrectly deadlocks in presence of occupied block guarded by signal closed by circuit network conditio
What did you do?
Set up some entry/exit conditions with the intent that trains should go to a station that they are able to enter.
What happened?
Trains deadlocked when they didn't have to.
Here's the setup:
Setup-1.jpg
The green train sits at Station B. It wants to go to Station A ...
Set up some entry/exit conditions with the intent that trains should go to a station that they are able to enter.
What happened?
Trains deadlocked when they didn't have to.
Here's the setup:
Setup-1.jpg
The green train sits at Station B. It wants to go to Station A ...
- Thu May 18, 2017 9:19 pm
- Forum: Releases
- Topic: Version 0.15.12
- Replies: 103
- Views: 58914
Re: Version 0.15.12
Consider espionage. You always get better info from a human on the ground than from a spy satellite in orbit.
I'm confused why my avatar, standing in between two buildings, can see see the productivity modules in a furnace 300 meters away better than the radar right next to it can.
Maybe the ...
I'm confused why my avatar, standing in between two buildings, can see see the productivity modules in a furnace 300 meters away better than the radar right next to it can.
Maybe the ...
- Thu May 18, 2017 8:06 pm
- Forum: Releases
- Topic: Version 0.15.12
- Replies: 103
- Views: 58914
Re: Version 0.15.12
Not updating until the 0.15.10 level of map-camera zoom is restored. Placing large blueprints is far too cumbersome otherwise.
- Thu May 18, 2017 3:25 am
- Forum: Balancing
- Topic: I have always too much uranium
- Replies: 9
- Views: 5982
Re: I have always too much uranium
It's impossible to have too much uranium because it's impossible to have too many nukes.
Even if you kill all the biters you can find, you can still use them for nuclear deforestation.
You can never have too many nukes.
Even if you kill all the biters you can find, you can still use them for nuclear deforestation.
You can never have too many nukes.
- Thu May 18, 2017 3:23 am
- Forum: Balancing
- Topic: Why is nuclear fission so underpowered?
- Replies: 10
- Views: 5940
Re: Why is nuclear fission so underpowered?
If anything, nuclear is "too good". A 50K uranium ore patch, with enrichment, can power a 580 MW reactor setup for nearly 48 hours. In terms of coal, 580 MW is the equivalent of 2 blue belts full of coal! That's a challenge to keep up and store, but you can process that 50K uranium patch into a few ...
- Thu May 18, 2017 3:12 am
- Forum: General discussion
- Topic: 0.15 Oil Rebalancing - Too Far?
- Replies: 38
- Views: 18205
Re: 0.15 Oil Rebalancing - Too Far?
Agree with OP. Oil used to be infuriatingly rare, to the point where you were catch-22'd by not having the circuits needed to effectively set up a new oil outpost. We've swung very far in the other direction - my rail world map has launched ~150 rockets without ever setting a pumpjack outside the ...
- Thu May 18, 2017 3:00 am
- Forum: General discussion
- Topic: (0.15.10+) Water and Steam, what's the plan?
- Replies: 83
- Views: 30619
Re: (0.15.10+) Water and Steam, what's the plan?
Seems like the new design is better for more people, which is why they changed it.
Arguments based on physicality are odd. I mean, aren't iron plates just iron ore in a different shape? Same for raw wood vs wood? Who even knows?
Arguments based on physicality are odd. I mean, aren't iron plates just iron ore in a different shape? Same for raw wood vs wood? Who even knows?
- Wed May 10, 2017 11:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
- Replies: 78
- Views: 45017
Re: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
It's absolute madness this was even briefly considered to be not-a-bug. I spent a very long time and actually built extra reactors because my steam setup wasn't getting as much heat as the calculations suggested.
Rseding91 and Klonan, I really respect the work you guys do here, but you badly need ...
Rseding91 and Klonan, I really respect the work you guys do here, but you badly need ...