Search found 31 matches

by Adeon Hawkwood
Tue May 29, 2018 11:41 pm
Forum: Balancing
Topic: Balancing of Capacities of Containers
Replies: 67
Views: 19911

Re: Balancing of Capacities of Containers

Regarding larger chests, one thing to watch out for there is that multi-space chests essentially function as faster belts (not quite infinite speed, but only capped by stack insert speeds). People occasionally use cars or stationary train wagons in this manner already. This isn't a major concern wit...
by Adeon Hawkwood
Tue May 29, 2018 8:26 pm
Forum: Show your Creations
Topic: [failure] train defense
Replies: 12
Views: 4692

Re: [failure] train defense

You can kill Behemoths with Trains, but you need a BIG train (15 locomotives). From this reddit thread: https://www.reddit.com/r/factorio/comments/7bk85x/how_large_does_a_train_need_to_be_to_mow_down/ Slight correction: Locomotives are twice the weight of cargo wagons, not equal weight. The actual w...
by Adeon Hawkwood
Wed May 02, 2018 7:54 pm
Forum: Off topic
Topic: If real life can do it, so can Factorio... (Astonishing Belts)
Replies: 26
Views: 29753

Re: If real life can do it, so can Factorio... (Astonishing Belts)

This one has some fun shots of the baggage sorting belts in Heathrow airport.
https://youtu.be/WXF0uYdILGc
by Adeon Hawkwood
Fri Apr 06, 2018 8:12 pm
Forum: Off topic
Topic: Bilka, remember me?
Replies: 4
Views: 849

Re: Bilka, remember me?

Dammit. I'm emotionally invested in this story now.
by Adeon Hawkwood
Sat Mar 17, 2018 7:06 pm
Forum: Off topic
Topic: Forum Games: A Complaint About Their Closure
Replies: 4
Views: 783

Re: Forum Games: A Complaint About Their Closure

Yeah I agree. I can understand wanting to limit them either in quantity or location but locking them entirely is a bit much. Maybe have a separate sub-forum for them and people who don't want notifications can just turn it off for that sub-forum. As for post count inflation, who cares? Post count is...
by Adeon Hawkwood
Sat Mar 17, 2018 6:59 pm
Forum: Spread the Word
Topic: Factorio popularity
Replies: 10
Views: 2782

Re: Factorio popularity

Wait what... Eurotruck Simulator 2 is on the 7th place? o_O Maybe it is just me but I have the general assumption that all of those "<you-name-it> Simulator" games are usually crap. A lot of the simulator games are designed to appeal to a very niche audience. So games like Eutotruck Simulator have ...
by Adeon Hawkwood
Sat Feb 17, 2018 5:33 am
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 21752

Re: Friday Facts #230 - Engine modernisation

I was confused at first. Allegro is also a PCB design tool so I was trying to figure out why it was being used in a video game. I mean Factorio factories do look a bit like PCBs when you zoom out but still.
by Adeon Hawkwood
Mon Jan 15, 2018 5:49 pm
Forum: Show your Creations
Topic: Very Dense Belt Crafting
Replies: 1
Views: 1058

Re: Very Dense Belt Crafting

Nice, I like super compact setups. One suggestion, you shouldn't really need the filter inseters for the Yellow Tunnel/Splitter factories. Normal Fast or Stack inserters can pick off a mixed belt just fine and the belt is short enough that you don't need to worry to much about it missing an item goi...
by Adeon Hawkwood
Fri Jan 12, 2018 12:10 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Set of 4 Kovarex EP centrifuge blueprint, 2.0!
Replies: 3
Views: 2211

Re: Set of 4 Kovarex EP centrifuge blueprint, 2.0!

Neat approach. One question, for the second and third centrifuge, could you use a single standard inserter with a stack size of 2/3 instead of multiple inserters (assuming you have the appropriate research of course)?
by Adeon Hawkwood
Wed Jan 03, 2018 10:20 pm
Forum: Texture Packs
Topic: [Submission] High Res Concrete Textures - old style
Replies: 3
Views: 1944

Re: [Submission] High Res Concrete Textures - old style

Very nice. Provides just enough variation to look interesting without being distracting.
by Adeon Hawkwood
Fri Dec 29, 2017 6:57 pm
Forum: Spread the Word
Topic: The Steam Awards 2017 [Factorio is Nominated!]
Replies: 33
Views: 4743

Re: The Steam Awards 2017 [Factorio is Nominated!]

Just a reminder that the vote is today.
by Adeon Hawkwood
Fri Dec 29, 2017 5:44 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 21192

Re: Friday Facts #222 - Christmas avalanche

kovarex wrote:Barrels are going to be 50.
Seems reasonable, although maybe drop the cost of barrels to compensate.
by Adeon Hawkwood
Wed Dec 27, 2017 11:35 pm
Forum: Balancing
Topic: [0.16] Catalysts and productivity
Replies: 5
Views: 1171

Re: [0.16] Catalysts and productivity

Koub wrote:Should prod modules work on this kind of recipes, or should they not ?
IMHO they should work but the catalyst should be deducted. The fact that Coal Liquefaction works with productivity modules and gets the catalyst as a bonus as well always struck me as a bit off.
by Adeon Hawkwood
Thu Dec 21, 2017 5:49 pm
Forum: Spread the Word
Topic: The Steam Awards 2017 [Factorio is Nominated!]
Replies: 33
Views: 4743

Re: The Steam Awards 2017 [Factorio is Nominated!]

But I dont get why csgo & dota are on this list Oo the other games could make sense aswell @ haunting dreams; but csgo? and dota? Well keep in mind the nominations are based on votes by Steam users so if a decent enough population of the Steam user base feels it haunts their dreams then it will be ...
by Adeon Hawkwood
Tue Dec 12, 2017 10:13 pm
Forum: Spread the Word
Topic: The Steam Awards 2017 [Factorio is Nominated!]
Replies: 33
Views: 4743

Re: The Steam Awards 2017

Yeah those are the games from The Game Awards. The Steam Award nominations haven't been revealed yet. They'll probably be revealed as part of the Steam Christmas Sale, that's how they did it last year.
by Adeon Hawkwood
Sat Dec 02, 2017 6:17 pm
Forum: General discussion
Topic: Factorio for education - Licensing and all the Rest
Replies: 37
Views: 6170

Re: Factorio for education - Licensing and all the Rest

I'd go with removing Military Science Packs entirely. The majority of the techs that require military science are going to need to be removed anyway. By my count there are only two techs which you would want to leave in that require Military Science, Rocket Silo and Power Armor 2. Everything else th...
by Adeon Hawkwood
Sat Dec 02, 2017 12:35 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 44025

Re: Your Logistic Robots Are Broken! [Forum Game]

The robots construct a salmon cannon to shoot the live fish at you.

I request that the bots do my Christmas shopping for me.
by Adeon Hawkwood
Fri Dec 01, 2017 8:49 pm
Forum: General discussion
Topic: Factorio for education - Licensing and all the Rest
Replies: 37
Views: 6170

Re: Factorio for education - How does the licensing work?

Unfortunately I doubt you'll find a pre-made mod along the lines you're asking for. If you want to completely remove all mention of weapons you'd need a mod that removes all recipes for weapons, ammo, turrets and the tank (you can probably get away with leaving the car in) as well as some of the pow...
by Adeon Hawkwood
Fri Dec 01, 2017 12:51 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 44025

Re: Your Logistic Robots Are Broken! [Forum Game]

Your logistics bots swarm into the air and start hovering. After a moment you realize they are arranging themselves to form letters. ## ## ######## ### ######## ######## ## ## ####### ######## ## ## ## ## ## ## ## ## ## ### ## ## ## ## ## ## ## ## ## ## ## ## ## #### ## ## ## ## ## ## ## ###### ## #...
by Adeon Hawkwood
Thu Nov 30, 2017 12:03 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 44025

Re: Your Logistic Robots Are Broken! [Forum Game]

The bots get some Fast Belts and arrange them into a T shape.

I request 200 Land Mines.

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