Search found 5 matches
- Tue Jan 23, 2018 11:05 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 177130
Re: [MOD 0.16] Miniloader
Another Bug Report. When trying to create a blueprint of a single building (by clicking on the same spot) an error appears that zero size is not supported. I'm pretty sure this bug report was intended for Bulk Rail Loaders, but was posted to this thread because of a bug in the mod portal. I'm worki...
- Mon Jan 22, 2018 7:32 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 177130
Re: [MOD 0.16] Miniloader
Hi, thank you for the hard work! Another Bug Report. When trying to create a blueprint of a single building (by clicking on the same spot) an error appears that zero size is not supported. Here is the screenshot: https://photos-6.dropbox.com/t/2/AACyza000TJIdtv9aXNZexwg6t31eRf-NbWkuYSGzX4yYA/12/1144...
- Mon Jan 22, 2018 12:46 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 586146
Re: [MOD 0.14] AAI Programmable Vehicles
Bug Report Problem: Error when a vehicle is unable to find a path while a player is in it. Also the player dies in the process :o Example: https://www.dropbox.com/s/d9kbbh1b9kxajq4/Screenshot%202018-01-22%2014.35.30.png?dl=0 How to reproduce: 1) Put a player inside any vehicle 2) Set vehicle AI to a...
- Sat Jan 06, 2018 6:00 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396194
Re: Friday Facts #224 - Bots versus belts
I like to play Factorio with numerous complex recipe and production mods, this means that many items of which you don't need lots are an immense hassle to build using belts, so I use drones for that. On the other hand, there are less complex items that need to be supplied in bulk, and for that purpo...
- Sun Jul 05, 2015 6:26 pm
- Forum: Mods
- Topic: [0.11.22] Automated Red Alert harvesters 0.1.0
- Replies: 67
- Views: 71033
Re: [0.11.22] Automated Red Alert harvesters 0.1.0
Hi!
I like your mod, but there is something that really bugs me about it. Could you guide me through changing the sprite/entity size of the harvester? I would like to reduce it to ~1/2 or 1/3 in size so it doesn't look as stretched.
I like your mod, but there is something that really bugs me about it. Could you guide me through changing the sprite/entity size of the harvester? I would like to reduce it to ~1/2 or 1/3 in size so it doesn't look as stretched.