Search found 5 matches

by Inspired
Tue Jan 23, 2018 11:05 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 177130

Re: [MOD 0.16] Miniloader

Another Bug Report. When trying to create a blueprint of a single building (by clicking on the same spot) an error appears that zero size is not supported. I'm pretty sure this bug report was intended for Bulk Rail Loaders, but was posted to this thread because of a bug in the mod portal. I'm worki...
by Inspired
Mon Jan 22, 2018 7:32 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 177130

Re: [MOD 0.16] Miniloader

Hi, thank you for the hard work! Another Bug Report. When trying to create a blueprint of a single building (by clicking on the same spot) an error appears that zero size is not supported. Here is the screenshot: https://photos-6.dropbox.com/t/2/AACyza000TJIdtv9aXNZexwg6t31eRf-NbWkuYSGzX4yYA/12/1144...
by Inspired
Mon Jan 22, 2018 12:46 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 586146

Re: [MOD 0.14] AAI Programmable Vehicles

Bug Report Problem: Error when a vehicle is unable to find a path while a player is in it. Also the player dies in the process :o Example: https://www.dropbox.com/s/d9kbbh1b9kxajq4/Screenshot%202018-01-22%2014.35.30.png?dl=0 How to reproduce: 1) Put a player inside any vehicle 2) Set vehicle AI to a...
by Inspired
Sat Jan 06, 2018 6:00 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 396194

Re: Friday Facts #224 - Bots versus belts

I like to play Factorio with numerous complex recipe and production mods, this means that many items of which you don't need lots are an immense hassle to build using belts, so I use drones for that. On the other hand, there are less complex items that need to be supplied in bulk, and for that purpo...
by Inspired
Sun Jul 05, 2015 6:26 pm
Forum: Mods
Topic: [0.11.22] Automated Red Alert harvesters 0.1.0
Replies: 67
Views: 71033

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Hi!

I like your mod, but there is something that really bugs me about it. Could you guide me through changing the sprite/entity size of the harvester? I would like to reduce it to ~1/2 or 1/3 in size so it doesn't look as stretched.

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