One point of feedback: You can place normal (i.e. non-chain) signals directly after the last crossing in each intersection, since after that there cannot be a blockade anymore. Yeah I know, but I prefered place them like this cause... More pretty, more symetrical :D , but you're right it's totaly w...
Hello there ! Since 1.0, we can snap blueprints to the grid, and it's a vey nice option for railway's blueprints :mrgreen: So, there is my version for 2x2 rail system, right handed drive. https://i.imgur.com/drsGBNo.png https://i.imgur.com/YEB5cYm.png https://i.imgur.com/yGmfyG6.png https://i.imgur....
Ho, it's work with LTN :o Thanks for suggestion ;), but sometime, I have a little delay betwen 2 programmed delivery from depot to loader to unloader. Is the mod detect when there have not enough place for stack waiting trains, and dont programme any other delivery ? https://i.imgur.com/wXz4fYe.jpg ...
Hi there ! I come here to find many help about my little problem, I haven't find a solution before... I would like make a trains system in 3 stops for any trains: First stop : Making resource/item (Ores stops, production of green circuits, production of iron/copper/steel plates, etc..) Second stop :...
Added a LHD version, stop for waiting bay for 4 & 2 lanes system, a half-turn for 4 lanes, and multiple lenght of waiting bay for different types of trains
Hi everyone ! Today, I present you my railway system :) I did 5 books 4 Lanes - RHD 2 Lanes - RHD 4 Lanes - LHD 2 Lanes - LHD Waiting Bay For X and T section I added a exchanger-lane before and after, for prevent any block if a train has stop on a lane ;). But if you plan enough waiting-bay, that wi...