Search found 10 matches
- Sun Jan 24, 2016 8:59 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118371
Re: [MOD 0.12.x] Marathon 0.5.4
First thanks a lot Afforess for maintaining this mod! I haven't played Marathon recently with your 0.5.4 changes but I wanted to discuss my changes to the fuel values and having completed 2 marathon games so far (one with RSO). I originally added the fuel penalty in my v1 of the mod but I now feel l...
- Tue Jul 21, 2015 5:39 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118371
Re: [MOD 0.11.x - 0.12.x] Marathon
Thanks for keeping this up to date!
- Thu Jul 16, 2015 3:50 am
- Forum: Mods
- Topic: [0.11.x] Marathon Mod
- Replies: 45
- Views: 54820
Re: [0.11.x] Marathon Mod
Cool! You're right. For mine I would setup green factory with blueprints and rail in the finish products. I had small use of train because, like you said, they are fairly tedious to setup properly. I think the belts could use some factors to debuff them when using them for long distance, other than ...
- Wed Jul 15, 2015 6:58 am
- Forum: Mods
- Topic: [0.11.x] Marathon Mod
- Replies: 45
- Views: 54820
Re: [0.11.x] Marathon Mod
Wow congrats! What was your total play time to your first rocket defense?
- Sun Jan 18, 2015 7:46 pm
- Forum: Mods
- Topic: [0.11.x] Marathon Mod
- Replies: 45
- Views: 54820
Re: [0.11.x] Marathon Mod
Yes I came to the same conclusion with the copper wires. You can see on my earlier screenshot the setup I have for cable production. I now have 2 large offset circuits factory with over 100 assemblers.
Here's my overall base 30 hours in:
Here's my overall base 30 hours in:
- Sun Jan 18, 2015 4:02 am
- Forum: Mods
- Topic: [0.11.x] Marathon Mod
- Replies: 45
- Views: 54820
Re: [0.11.x] Marathon Mod
Yes I noticed that too. I hand crafted 30 engines which was slow. But after that I switched to solar because I've been burning through a ton of coal and I'm trying to save my oil for electronics. It's expensive but solar is the way to go if your map isn't energy rich. I'll probably fix that if I mak...
- Sun Jan 11, 2015 4:44 am
- Forum: Mods
- Topic: [0.11.x] Marathon Mod
- Replies: 45
- Views: 54820
Re: [0.11.x] Marathon Mod
I posted my progress so far:
http://imgur.com/a/btnsc
http://imgur.com/a/btnsc
- Mon Dec 29, 2014 5:07 am
- Forum: Mods
- Topic: [0.11.x] Marathon Mod
- Replies: 45
- Views: 54820
Re: [0.11.x] Marathon Mod
I made it further into my play-through. I get crushed by a large quantity of small spitter and a few medium bitters. I didn't manage to research turret upgrades and laser turrets are still too far away. I turned it into peaceful mode using console cheats for now. The early game isn't that bad to be ...
- Sun Dec 28, 2014 9:45 pm
- Forum: Mods
- Topic: [0.11.x] Marathon Mod
- Replies: 45
- Views: 54820
[0.11.x] Marathon Mod
Announcing my first mod (hosted on github): Description Do you find factorio too quick to complete and would like a challenge that requires you to scale a bigger factory, spend more effort on research, plan investements more carefuly and require the use the train feeding bases? Do you like the feel ...
- Wed Nov 05, 2014 9:02 pm
- Forum: Modding discussion
- Topic: Can you mod the main menu
- Replies: 2
- Views: 4297
Can you mod the main menu
I had an idea for a mod. A multiplayer server list. If you create a server and set a public flag it will register it in a public server list. A new Multiplayer menu entry would be the server list which would contact the server list database, ping them and let you sort/pick a server. The mod could ev...