Search found 14 matches

by Dagobert
Tue Feb 26, 2019 7:52 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 220738

Re: Version 0.17.0

Hi folks, could anyone tell me, why the mining drill overlay is now only half a tile "long" outside of the drill itself?
by Dagobert
Wed Apr 04, 2018 6:15 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 884288

Re: Factorio Roadmap for 0.17+

cpy wrote:So no space platforms? :(
Also very disappointed - hopefully this will be delivered as Addon or similar. The late game/additional content after the "rocket launch" is the one thing the game is missing at the moment.
by Dagobert
Thu Jan 11, 2018 1:22 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 884288

Re: Factorio Roadmap for 0.16+

Roadmap wishes for 0.16+ ______________________ Endgame content Why? I regularly play with 3 friends and they all love the game. But after you finished launching a rocket and somewhat build a bigger base, they are missing a goal (all achievements achieved). Yes, you (I ;) ) come up with ideas like c...
by Dagobert
Fri Apr 28, 2017 4:26 pm
Forum: News
Topic: Friday Facts #188 - Bug, Bug, Desync
Replies: 37
Views: 16604

Re: Friday Facts #188 - Bug, Bug, Desync

We love you! :)
by Dagobert
Sat Jul 02, 2016 11:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.13] [kovarex] Game completion achievements do not register at Steam sometimes
Replies: 17
Views: 7244

Re: Game completion achievements do not register @Steam

Can also confirm the bug with not registering the "finished game"-achievements
by Dagobert
Sat Jul 02, 2016 5:54 pm
Forum: Releases
Topic: Version 0.13.3
Replies: 47
Views: 25070

Re: Version 0.13.3

illmaren wrote:he probaly means that you cant place trainstops and signals
Exactly - currently downgraded to 13.2 to play :)
by Dagobert
Sat Jul 02, 2016 12:22 pm
Forum: Releases
Topic: Version 0.13.3
Replies: 47
Views: 25070

Re: Version 0.13.3

That placement bug for things next to rails is really making the 13.3 train-wise unplayable - any chance that today a small 13.4 will be released? ;)
by Dagobert
Fri Jan 02, 2015 4:54 pm
Forum: Releases
Topic: Version 0.11.8
Replies: 35
Views: 43675

Re: Version 0.11.8

After several problems with connection issues related to peer-to-peer-problems (stupid routers etc.) we identified the following: 11.8 32bit - definetely unstable, worse than before 11.8 64bit - desync and/or crash on death of one player For the moment we're playing 11.6 64bit - works fine for LAN w...
by Dagobert
Fri Dec 26, 2014 6:12 pm
Forum: Releases
Topic: Version 0.11.8
Replies: 35
Views: 43675

Re: Version 0.11.8

32bit does not work properly in MP: Game desyncs e.g. on death of a player and even connecting has its problems
by Dagobert
Sat Nov 22, 2014 11:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.3] Multiplayer game crashes when anyone takes damage.
Replies: 4
Views: 1895

Re: [0.11.3] Multiplayer game crashes when anyone takes dama

Can confirm this, but with a desync of the client connected to me: getting out of a car chased by biters: beeing attacked: desync. using flamethrower without reading the manual (burning myself): desync. => followed by a desync loop because once reconnected, I'll again take a bit of damage => desync ...
by Dagobert
Fri Nov 07, 2014 5:49 pm
Forum: Duplicates
Topic: [0.11.1] Map upload speed limited
Replies: 9
Views: 8660

Re: [0.11.1] Map upload speed limited

cpy wrote:Every time rolling desync/freeze happen i close game, delete replay from save and let everyone connect again, so we'll have at least bit faster reload.

thats a great tip, thanks! :)
by Dagobert
Thu Nov 06, 2014 8:02 pm
Forum: Duplicates
Topic: [0.11.1] Map upload speed limited
Replies: 9
Views: 8660

Re: [0.11.1] Map upload speed limited

The upload speed is limited by your connection to the other client. If you can't upload fast enough or the latency is too high for them to reliably receive the downloaded files it slows. Thanks, but rest assured that I know about my own capabilities of uploading and downloading ;) I feel like being...
by Dagobert
Sun Nov 02, 2014 5:48 pm
Forum: Duplicates
Topic: car causes game to crash on MP
Replies: 4
Views: 3644

Re: car causes game to crash on MP

Same problem here. Several combinations of: - entering a car after leaving a train - entering a train after leaving a car/tank - entering a car and trying to drive in a game after 6-10 hours gametime. 2 players, both using Win 7/64bit via Internet. Bug occured at both the host and the client (also t...
by Dagobert
Sun Nov 02, 2014 5:27 pm
Forum: Duplicates
Topic: [0.11.1] Map upload speed limited
Replies: 9
Views: 8660

[0.11.1] Map upload speed limited

Playing Factorio via MP we noticed that the ingamesavegame-upload was limited to about 30 kb/sec what is extreeeeeemely slow for larger maps (we were already 6-10 hours into the game - with just a few crashes).

Any chance to fix that/is there a workaround?

Thanks,
Dagobert

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