Search found 14 matches
- Tue Feb 26, 2019 7:52 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 255380
Re: Version 0.17.0
Hi folks, could anyone tell me, why the mining drill overlay is now only half a tile "long" outside of the drill itself?
- Wed Apr 04, 2018 6:15 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1050324
Re: Factorio Roadmap for 0.17+
Also very disappointed - hopefully this will be delivered as Addon or similar. The late game/additional content after the "rocket launch" is the one thing the game is missing at the moment.cpy wrote:So no space platforms?
- Thu Jan 11, 2018 1:22 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1050324
Re: Factorio Roadmap for 0.16+
Roadmap wishes for 0.16+ ______________________ Endgame content Why? I regularly play with 3 friends and they all love the game. But after you finished launching a rocket and somewhat build a bigger base, they are missing a goal (all achievements achieved). Yes, you (I ;) ) come up with ideas like c...
- Fri Apr 28, 2017 4:26 pm
- Forum: News
- Topic: Friday Facts #188 - Bug, Bug, Desync
- Replies: 37
- Views: 23480
Re: Friday Facts #188 - Bug, Bug, Desync
We love you!
- Sat Jul 02, 2016 11:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] [kovarex] Game completion achievements do not register at Steam sometimes
- Replies: 17
- Views: 10918
Re: Game completion achievements do not register @Steam
Can also confirm the bug with not registering the "finished game"-achievements
- Sat Jul 02, 2016 5:54 pm
- Forum: Releases
- Topic: Version 0.13.3
- Replies: 47
- Views: 32990
Re: Version 0.13.3
Exactly - currently downgraded to 13.2 to playillmaren wrote:he probaly means that you cant place trainstops and signals
- Sat Jul 02, 2016 12:22 pm
- Forum: Releases
- Topic: Version 0.13.3
- Replies: 47
- Views: 32990
Re: Version 0.13.3
That placement bug for things next to rails is really making the 13.3 train-wise unplayable - any chance that today a small 13.4 will be released?
- Fri Jan 02, 2015 4:54 pm
- Forum: Releases
- Topic: Version 0.11.8
- Replies: 35
- Views: 50133
Re: Version 0.11.8
After several problems with connection issues related to peer-to-peer-problems (stupid routers etc.) we identified the following: 11.8 32bit - definetely unstable, worse than before 11.8 64bit - desync and/or crash on death of one player For the moment we're playing 11.6 64bit - works fine for LAN w...
- Fri Dec 26, 2014 6:12 pm
- Forum: Releases
- Topic: Version 0.11.8
- Replies: 35
- Views: 50133
Re: Version 0.11.8
32bit does not work properly in MP: Game desyncs e.g. on death of a player and even connecting has its problems
- Sat Nov 22, 2014 11:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.3] Multiplayer game crashes when anyone takes damage.
- Replies: 4
- Views: 2876
Re: [0.11.3] Multiplayer game crashes when anyone takes dama
Can confirm this, but with a desync of the client connected to me: getting out of a car chased by biters: beeing attacked: desync. using flamethrower without reading the manual (burning myself): desync. => followed by a desync loop because once reconnected, I'll again take a bit of damage => desync ...
- Fri Nov 07, 2014 5:49 pm
- Forum: Duplicates
- Topic: [0.11.1] Map upload speed limited
- Replies: 9
- Views: 10421
Re: [0.11.1] Map upload speed limited
cpy wrote:Every time rolling desync/freeze happen i close game, delete replay from save and let everyone connect again, so we'll have at least bit faster reload.
thats a great tip, thanks!
- Thu Nov 06, 2014 8:02 pm
- Forum: Duplicates
- Topic: [0.11.1] Map upload speed limited
- Replies: 9
- Views: 10421
Re: [0.11.1] Map upload speed limited
The upload speed is limited by your connection to the other client. If you can't upload fast enough or the latency is too high for them to reliably receive the downloaded files it slows. Thanks, but rest assured that I know about my own capabilities of uploading and downloading ;) I feel like being...
- Sun Nov 02, 2014 5:48 pm
- Forum: Duplicates
- Topic: car causes game to crash on MP
- Replies: 4
- Views: 4665
Re: car causes game to crash on MP
Same problem here. Several combinations of: - entering a car after leaving a train - entering a train after leaving a car/tank - entering a car and trying to drive in a game after 6-10 hours gametime. 2 players, both using Win 7/64bit via Internet. Bug occured at both the host and the client (also t...
- Sun Nov 02, 2014 5:27 pm
- Forum: Duplicates
- Topic: [0.11.1] Map upload speed limited
- Replies: 9
- Views: 10421
[0.11.1] Map upload speed limited
Playing Factorio via MP we noticed that the ingamesavegame-upload was limited to about 30 kb/sec what is extreeeeeemely slow for larger maps (we were already 6-10 hours into the game - with just a few crashes).
Any chance to fix that/is there a workaround?
Thanks,
Dagobert
Any chance to fix that/is there a workaround?
Thanks,
Dagobert