Search found 258 matches

by Bauer
Fri Oct 11, 2019 11:44 am
Forum: Questions, reviews and ratings
Topic: Web-based receipt data base for mods
Replies: 3
Views: 280

Re: Web-based receipt data base for mods

No answer means: No, there is no web based tool.

If someone with the time to spare could do this, I'm sure that there are more users than just me.
by Bauer
Wed Oct 09, 2019 6:21 am
Forum: Gameplay Help
Topic: Any way to repeatedly hand-transfer only a specific amount of items?
Replies: 11
Views: 296

Re: Any way to repeatedly hand-transfer only a specific amount of items?

If we are talking about early game only...

I insert small amounts by z-dropping on furnaces, assemblers, etc.
by Bauer
Wed Oct 02, 2019 7:12 am
Forum: Questions, reviews and ratings
Topic: Web-based receipt data base for mods
Replies: 3
Views: 280

Re: Web-based receipt data base for mods

Thanks for your reply.

I'm using FNEI ingame. But since I'm travelling a lot, I would like to do some planning "out"game.
by Bauer
Wed Oct 02, 2019 6:25 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 104
Views: 10810

Re: Friday Facts #314 - 0.17 stable

I like where your head's at with this post. I do agree, some non-zero amount of frustration and hardship is worth it in games - Unknown Worlds CEO Charlie Cleavland recently gave a talk about the lessons he learned making Subnautica, and one of them was that. "A little bit of frustration is good, b...
by Bauer
Tue Oct 01, 2019 11:55 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 104
Views: 10810

Re: Friday Facts #314 - 0.17 stable

I fully support what 5thHorseman and eradicator wrote and like to add: Factorio is not only about efficient/elegant/optimized designs (like Lego) but also about getting there. Not only aren't the technologies available in the beginning to build a fully beaconed '000/min whatever-setup right from the...
by Bauer
Tue Oct 01, 2019 7:13 am
Forum: Questions, reviews and ratings
Topic: Web-based receipt data base for mods
Replies: 3
Views: 280

Web-based receipt data base for mods

I'm using most of Bob and Angel and I'm looking for a way to look up receipts from my mobile.
Base is 0.17.69 (latest)
by Bauer
Thu Aug 29, 2019 12:18 pm
Forum: Show your Creations
Topic: How do you handle power shortages?
Replies: 16
Views: 975

Re: How do you handle power shortages?

mrvn wrote:
Thu Aug 29, 2019 11:55 am
... what else will you do with the steam engines you already have?
And I had thought that's what the nukes are good for.
by Bauer
Thu Aug 29, 2019 11:11 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 76
Views: 2863

Re: Belt math, using lower tier belts to effect.

"mixer" implies some degree of randomness. Gonna be difficult with factorio. However, not impossible... pseudo random numbers, seeded with day/night cycle time, splitter with a prefered side that is toggled with the randomness, and so on...
by Bauer
Wed Aug 28, 2019 6:51 pm
Forum: Show your Creations
Topic: Top Deal Websites In Delhi
Replies: 8
Views: 666

Re: Deploying large scale mining operations?

0eNqlneuOXjeOte/Fv+PG1lnqW/nQ+JBOCj3G2I7hw2AaDd/7lBO73rK99e5ncf1JfCgviqQoaZNL1H9e/PP1p4d371+9/fji7/958eq3P95+ePH3//efFx9e/evtr6+//NnHf797ePH3F68+Prx58cuLt7+++fK797++ev3i8y8vXr39/eF/X/w9ff7HLy8e3n589fHVw1///s/f/Pv/v/305p8P7x9/4Lt/+fIr+i8v3v3x4fHf/PH2i6BHnJe9/q398uLfj79q62/tUcDvr94//PbXT+TPv/yEmyFuyR...
by Bauer
Wed Aug 28, 2019 1:55 pm
Forum: Show your Creations
Topic: Top Deal Websites In Delhi
Replies: 8
Views: 666

Re: Deploying large scale mining operations?

My outpost building became much smoother after defining a proper (and simple) interface between the station and the miners. Since I don't use bots for outposts, it's just a specific number of belts, say 4 red belts. If you later switch to a higher throughput version, you need upgraded blueprints wit...
by Bauer
Mon Aug 19, 2019 1:44 pm
Forum: Gameplay Help
Topic: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?
Replies: 11
Views: 483

Re: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?

As far as I know there is no faster way to do that, but the thing is... why should you do that often? Factorio is a game about automation. Just let it burn. :) The problem is i'm the automation that puts everything when they need something.. :D my factory is a bit crowded in the moment i have a Bit...
by Bauer
Thu Jun 13, 2019 1:22 pm
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 62
Views: 3643

Re: Challenge: maximum net energy from a blue belt of coal

I got up to 705.8 MW by optimizing beacon placement and inserter movement. 0eNrVvc2OXUeSrfkqBY1FYbub/ya6B7eypj3uQaMgUFJIRTRFqkkqbyUKeveOoOIcRpLb3NdnRxkJTW7dlBTfMf8z39u3+Vr/89V3r3+9++XdqzcfvvrL/3z16vu3b95/9Zf/53++ev/qpzcvXz/8sw9//+Xuq7989erD3c9fff3Vm5c/P/yv796+en337qvfvv7q1Zsf7v77q7+k3/7z66/u3nx49eH...
by Bauer
Wed Jun 05, 2019 12:36 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 4 belts beaconed smelter row
Replies: 42
Views: 10487

Re: 4 belts beaconed smelter row

Correct. However, they will not be mixed (which doesn't matter if the output type is all the same) and if the outputs aren't fully used, it will draw also the imputs differently. Hence, I suggest to balance the input side of the setup, i.e. between the ore station and the smelter.
by Bauer
Tue Jun 04, 2019 9:28 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 4 belts beaconed smelter row
Replies: 42
Views: 10487

Re: 4 belts beaconed smelter row

Nice one. Good design, if you use only one type of ore. Could you perhaps explain your answer to me? With your design, I can't process multiple types of ore per line at the same time, can I? Edit: Which of the 6 are the 4 output conveyors? Or do the 6 have to be merged to 4? The 4 in the middle are...
by Bauer
Fri May 24, 2019 5:59 am
Forum: Gameplay Help
Topic: Handling 7 Science Paks
Replies: 36
Views: 3015

Re: Handling 7 Science Paks

... and I always thought that 1k SPM meant 1k each. nvm.
by Bauer
Thu May 23, 2019 7:23 am
Forum: General discussion
Topic: Comprehensive power management
Replies: 32
Views: 2669

Re: Comprehensive power management

Thanks. Understood. Idle beacons use a lot of energy for nothing. I usually come from the other side: I switch off parts of the factory when they are idle (RS-latch on a few buffer chests). In order to make this work, my solar-accululator-ratio is closer to 1:1 in this phase of the game. And the ste...
by Bauer
Tue May 21, 2019 5:51 am
Forum: General discussion
Topic: Comprehensive power management
Replies: 32
Views: 2669

Re: Comprehensive power management

SuicideJunkie wrote:
Tue May 21, 2019 12:04 am
accumulator slosh pile
I understand the concept. Out of curiosity, what application do you have for a high demand, low priority setup that's worthwile to setup a huge accumulator field? I just cannot think of any (my fault).
by Bauer
Mon May 20, 2019 7:17 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 4 belts beaconed smelter row
Replies: 42
Views: 10487

Re: 4 belts beaconed smelter row

Nice one. Good design, if you use only one type of ore.
by Bauer
Mon May 20, 2019 7:10 am
Forum: General discussion
Topic: Inserter/Assembler match and logic... using copper coil as example
Replies: 5
Views: 637

Re: Inserter/Assembler match and logic... using copper coil as example

Obvoiusly, the problem is not the calculation of items you have to move per second. The problem is that the transfer rate of inserters to and from belts vary a lot depending on the filling status of the belt. As a result, you need more/faster inserters for ingrediants as the belt gets empty and more...
by Bauer
Fri May 17, 2019 10:16 pm
Forum: Combinator Creations
Topic: Cars on belts
Replies: 14
Views: 2641

Re: Cars on belts

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