Search found 271 matches

by Bauer
Sat Jan 18, 2020 6:11 pm
Forum: General discussion
Topic: Playing with biters
Replies: 12
Views: 553

Re: Playing with biters

Ok, I did the same map without biters for comparison: Endscreen no biters.jpg 4 hours shorter. If I take into account that I had to wait about 1 hour for the 2000 research for the satellite, also on "normal" the biters "distracted" me 50% of the time. This would be the sum of - doing the war related...
by Bauer
Sat Jan 18, 2020 11:36 am
Forum: General discussion
Topic: Playing with biters
Replies: 12
Views: 553

Re: Playing with biters

Did it again yesterday and today on standard settings. That in deed is the kindergarden-world... I unfortunately didn't save the replay :-(( However, since the map was relatively open, I had to clear quite a few nests to keep the biters out of the pollution cloud. This might not be the best strategy...
by Bauer
Fri Jan 17, 2020 1:57 pm
Forum: General discussion
Topic: Playing with biters
Replies: 12
Views: 553

Re: Playing with biters

What do you mean by "standard" blue prints ? (I don't re-use blueprints from game to game, since they're usually too different. Ditto for knowing ratios - I hardly know any of them.) The 5/6/12/7/7 science setup is always the same. That' easy enough to remember (at least after trying to get the Bob...
by Bauer
Fri Jan 17, 2020 11:04 am
Forum: General discussion
Topic: Playing with biters
Replies: 12
Views: 553

Re: Playing with biters

3/4 of the time sounds a lot. But coming at it from the other direction : Did you use blueprints from previous games ? How many of the vanilla ratios do you know by heart ? Did you try something new in this game not biter-related that you never did before ? I have standard blue prints but use copy ...
by Bauer
Fri Jan 17, 2020 11:03 am
Forum: General discussion
Topic: Playing with biters
Replies: 12
Views: 553

Re: Playing with biters

The number of biters that spawned during the clearing of their base was huge. The whole screen was paved with dead bodies. The moment to you approach the enemy base swarms of biters/spitters attack. It didn't appear to be the normal "pollution turns into biter" thing. You lure them out of the base (...
by Bauer
Fri Jan 17, 2020 7:39 am
Forum: General discussion
Topic: Playing with biters
Replies: 12
Views: 553

Playing with biters

I never played with biters before this. IMHO, they're a distraction from what I do with this sandbox. However, after more than 7000 hrs of Factorio including finishing SpaceX with the Seablock Pack (phew), I decided to do a Deathworld run on standard settings. After finishing the game, i.e. shooting...
by Bauer
Fri Jan 10, 2020 12:17 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 59329

Re: [0.17.x] Bob's Mods: General Discussion

Another question... If I'm reading this right, the tier 4 logistic robot is constructed in half a second. It requires 1 tier 4 flying robot frame, which takes 20 seconds to construct. So if I were to create an optimized factory to create tier 4 robots, I'd need 40 assemblers just to make the frames...
by Bauer
Fri Jan 10, 2020 7:07 am
Forum: Gameplay Help
Topic: Inventory/Crafting window location
Replies: 2
Views: 138

Re: Inventory/Crafting window location

Is there a way to change the location of the Inventory/Crafting window? It's quite annoying that it pops up right in the middle of the screen. Placing any object means you first have to move the window out of the way. Can it just be set to open to the side? Alternatively, - use the quickbar - close...
by Bauer
Wed Jan 08, 2020 3:04 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 1960

Re: Water supply for nuclear reactors

You can sideload water for a 1.1 GW plant. using 3 pumps and a tank, you can feed 28 heat exchangers. Does that single pipe segment between the three Offshore Pumps not restrict the flow too much? This setup is limited by the single pump between the offshore pumps and the tank. How much more could ...
by Bauer
Mon Jan 06, 2020 2:03 pm
Forum: General discussion
Topic: How's the pvp in the game?
Replies: 4
Views: 625

Re: How's the pvp in the game?

It can be fun to play pvp but this is clearly not factorio's strength. Firstly (and to keep the Starcraft analogy), it's prone to cheese strategies, e.g. rush to grenades and do havoc in the opponents base. Secondly, the side that strikes first wins. I did a few 1v1 and 2v2. This has nothing to do w...
by Bauer
Wed Dec 18, 2019 7:18 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3108
Views: 533943

Re: Development and Discussion

evandy wrote:
Mon Dec 16, 2019 4:04 am
Is there a way to construct more seed generators in the late game, other than exploring the map? I have combed through FNEI and not seen anything; seems like you are limited. I am playing seablock right now, if that makes a difference...
No.
You could use console commands, though.
by Bauer
Wed Nov 20, 2019 12:10 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 263
Views: 100801

Re: Performance optimization - post your saves

nothing_in_particular.png It looks to me like you have layd a fine grid of rails over the entire continent! But why? A cell size of three smelter columns is way too small to be of any use. Enlarge the cells four times near your base and even more further out. Then you can expand as much as you want...
by Bauer
Mon Nov 11, 2019 10:28 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 198
Views: 17147

Re: Friday Facts #320 - Color correction

I work in the lighting industry. Glare is NOT a matter of total intensity (below a certain threshold). What is important are brightness differences in proximity. Even compared to the black background of the website, the new lock meets the highest UGR (unitfied glare rating) demands. We are certainly...
by Bauer
Fri Oct 11, 2019 11:44 am
Forum: Questions, reviews and ratings
Topic: Web-based receipt data base for mods
Replies: 3
Views: 526

Re: Web-based receipt data base for mods

No answer means: No, there is no web based tool.

If someone with the time to spare could do this, I'm sure that there are more users than just me.
by Bauer
Wed Oct 09, 2019 6:21 am
Forum: Gameplay Help
Topic: Any way to repeatedly hand-transfer only a specific amount of items?
Replies: 11
Views: 532

Re: Any way to repeatedly hand-transfer only a specific amount of items?

If we are talking about early game only...

I insert small amounts by z-dropping on furnaces, assemblers, etc.
by Bauer
Wed Oct 02, 2019 7:12 am
Forum: Questions, reviews and ratings
Topic: Web-based receipt data base for mods
Replies: 3
Views: 526

Re: Web-based receipt data base for mods

Thanks for your reply.

I'm using FNEI ingame. But since I'm travelling a lot, I would like to do some planning "out"game.
by Bauer
Wed Oct 02, 2019 6:25 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 13471

Re: Friday Facts #314 - 0.17 stable

I like where your head's at with this post. I do agree, some non-zero amount of frustration and hardship is worth it in games - Unknown Worlds CEO Charlie Cleavland recently gave a talk about the lessons he learned making Subnautica, and one of them was that. "A little bit of frustration is good, b...
by Bauer
Tue Oct 01, 2019 11:55 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 13471

Re: Friday Facts #314 - 0.17 stable

I fully support what 5thHorseman and eradicator wrote and like to add: Factorio is not only about efficient/elegant/optimized designs (like Lego) but also about getting there. Not only aren't the technologies available in the beginning to build a fully beaconed '000/min whatever-setup right from the...
by Bauer
Tue Oct 01, 2019 7:13 am
Forum: Questions, reviews and ratings
Topic: Web-based receipt data base for mods
Replies: 3
Views: 526

Web-based receipt data base for mods

I'm using most of Bob and Angel and I'm looking for a way to look up receipts from my mobile.
Base is 0.17.69 (latest)
by Bauer
Thu Aug 29, 2019 12:18 pm
Forum: Show your Creations
Topic: How do you handle power shortages?
Replies: 16
Views: 1543

Re: How do you handle power shortages?

mrvn wrote:
Thu Aug 29, 2019 11:55 am
... what else will you do with the steam engines you already have?
And I had thought that's what the nukes are good for.

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