In vanilla, the pumps have 30 kW and inserters 13 kW/0.4 kW.
You're right we should take the 0.4 kW + a little bit, say
(30+0.5 kW) x 4500 = 158 MW + 160 MW for the corner reactors.
I corrected the figure above.
A blue belt can ship 22.5 fuel cells / s in and out. That'll feed a row of 22,5*200=4500 reactors That's a disappointing 719.682 GW (taking 4500 pumps and inserters, and the 4 reactors at the end of the line into account). But you can build 2 of these to avoid bots AND get more than a TW. THE FACTOR...
All tileable designs need to maintain this ratio: 1 reactor* : 16 heat exchanger : 28 turbines That requires about 1650 water/s, which is why you see 2 offshore pumps in those designs. You can feed from both ends*** or from one end of the heat exchanger row if you don't use more than the minimum** o...
The problem is that the inserter doesn't activate when the train is stopped by a traffic light if the train is in automatic mode, it only activates if the train is in manual mode. Not a bug. This is intentional. You can copy and paste station names (possible in map mode, zommed in radar view) or us...
Well, you can make a reactor work without pumps. You can even feed it with burner inserters and belts. That leaves the only thing requiring power in the entire array being the ejection inserters... which means you're still stuck running power through the whole thing. If I could only eliminate that ...
Assuming you write that, because you don't like to depend on power to be available to produce power: Have an inner and an outer power grid. The inner power grid would just power the infrastructure to insert fuel cells and it would have its own steam buffer+turbines. But let's face it: If you build ...
I totally agree. Longer trains with a 1:1 L:C ratio are the answer. This has nothing to do with the loading/unloading. But more trains jam the rail network badly. To be honest, the place with the biggest need for high throughput is most likely the smelter. You typically also mix here at least two di...
Or timed arrivals. I use 4-4 trains with 4 tanks per wagon into 8 blue belts per wagon. If you have a "pre-station" that releases the next train just-in-time you can consistantly fill 8 belts per wagon. You also need additional signals "inside" the unloading station to allow for ...
The train is already heading for it's next destination.
Not a bug.
You have to refuel while it is waiting at the station like you describe in your post.
I hate to see that I have to burn all the hydrogen from electrolysis.
Wouldn't it be very useful to have fuel cells that convert O2 and H2 into power.
Of course, the process electrolysis --> fuel cell cannot be energy positive.
... So I wouldn't burn any sulfur. Store it for later... I agree, I also hate wasting stuff. So in fact, I initially stored sulfur in a box. However, long before being in a position to be able to actually use it, I removed the mud->landfill factory (to build a bigger one that is also close to the (...
It took me quite a while to get Sea Block going. I'd like share a few insights that might help you moving a little faster than I did (as a guide). I was told that sea block is designed to go slow. But there is no need to let your factory build up landfill or plates while you binge your way through y...
Seablock is slow (If you are fast, you reach green science in about 6 hours), but well balanced. Maybe some tips: - Landfill from washing plants is a lot more energy efficient. They can be chained to only get salinewater as voidable byproduct. - Green Algae processing 2 is a lot more space efficien...
SO much mineral water that a rather modest slag farming setup of about 20 tier2 electrolysers using the electrode recipe (which produce a total of 15 slag per second, precisely filling a yellow belt) also require 15 cleaning operations per second which nets you 150 mineral water per second - comple...