Search found 4 matches

by fumle
Fri Mar 29, 2019 10:58 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.23] Power poles respawning from nowhere after deconstruction
Replies: 5
Views: 3583

Re: [Dominik][0.17.23] Power poles respawning from nowhere after deconstruction

I ran into something similar where I placed a few belt ghosts and then I went to place a power pole a short distance away it placed a line of power poles from the last ghost belt entity, overwriting it, to near my character. I'm pretty sure I didn't have poles in my hand while running away, so I thi...
by fumle
Thu Mar 21, 2019 2:16 pm
Forum: Not a bug
Topic: [0.17.16] Bonuses change when loading 0.16 save
Replies: 2
Views: 868

Re: [0.17.16] Bonuses

The mining productivity is because of the change that each level gives 10% efficiency instead of 2%. And the cargo capacity says +3, which with the standard 1 capacity is 4. They made some changes to the bonus damage research, but I'm not completely sure what they actually did. But I'm guessing they...
by fumle
Thu Mar 14, 2019 9:26 pm
Forum: Duplicates
Topic: Game crashed after I created tmp trainstation
Replies: 3
Views: 808

Re: Game crashed after I created tmp trainstation

Looks like the same as what just happened to me

viewtopic.php?f=7&t=67702
by fumle
Thu Mar 14, 2019 9:21 pm
Forum: Duplicates
Topic: [0.17.12] Crash when recalculating train path
Replies: 1
Views: 738

[0.17.12] Crash when recalculating train path

What happened is that I called my personal train to my location, a single locomotive with no real stops, via the temporary station thing. Then promptly got in and set a new temporary stop just as the timer ran out on the first stop. I don't know if it was the exact same time or a little before the 5...

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