Search found 4 matches
- Fri Mar 29, 2019 10:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.23] Power poles respawning from nowhere after deconstruction
- Replies: 5
- Views: 4400
Re: [Dominik][0.17.23] Power poles respawning from nowhere after deconstruction
I ran into something similar where I placed a few belt ghosts and then I went to place a power pole a short distance away it placed a line of power poles from the last ghost belt entity, overwriting it, to near my character. I'm pretty sure I didn't have poles in my hand while running away, so I ...
- Thu Mar 21, 2019 2:16 pm
- Forum: Not a bug
- Topic: [0.17.16] Bonuses change when loading 0.16 save
- Replies: 2
- Views: 1129
Re: [0.17.16] Bonuses
The mining productivity is because of the change that each level gives 10% efficiency instead of 2%. And the cargo capacity says +3, which with the standard 1 capacity is 4.
They made some changes to the bonus damage research, but I'm not completely sure what they actually did. But I'm guessing ...
They made some changes to the bonus damage research, but I'm not completely sure what they actually did. But I'm guessing ...
- Thu Mar 14, 2019 9:26 pm
- Forum: Duplicates
- Topic: Game crashed after I created tmp trainstation
- Replies: 3
- Views: 1113
- Thu Mar 14, 2019 9:21 pm
- Forum: Duplicates
- Topic: [0.17.12] Crash when recalculating train path
- Replies: 1
- Views: 955
[0.17.12] Crash when recalculating train path
What happened is that I called my personal train to my location, a single locomotive with no real stops, via the temporary station thing. Then promptly got in and set a new temporary stop just as the timer ran out on the first stop. I don't know if it was the exact same time or a little before the 5 ...