Search found 12 matches
- Mon Jul 24, 2017 3:10 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 246727
Re: Uranium Power
I have been using pclance_reactors mod for a while now, and so far it is very satisfying, being able to fine tune the reactor fuel ratio with circuits for greater fuel efficiency. With a simple circuit, you can automatically adjust fuel consumption to maintain a steady temperature as turbine ...
- Tue Jul 18, 2017 4:54 pm
- Forum: Bob's mods
- Topic: Classes + Extra bodies
- Replies: 58
- Views: 34840
Re: Classes + Extra bodies
My old body swapping mod for 0.12 was named Avatars too.
I think the name came from a topic in the sugestions and ideas thread that peaked my interest at the time.
I think the AAI stuff and even being a turret might be slightly beyond what I'd be aiming to try and program.
Ah well. Had to try ...
I think the name came from a topic in the sugestions and ideas thread that peaked my interest at the time.
I think the AAI stuff and even being a turret might be slightly beyond what I'd be aiming to try and program.
Ah well. Had to try ...
- Mon Jul 17, 2017 11:53 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 410812
Re: [0.15.x] Bob's Mods: General Discussion
Ah well. I will be sure to stick them to aircraft. Thanks a lot, Bob! Greatly enjoying your mods!
- Mon Jul 17, 2017 6:34 pm
- Forum: Bob's mods
- Topic: Classes + Extra bodies
- Replies: 58
- Views: 34840
Re: Classes + Extra bodies
I would be very interested to see something like this. So far I have seen one other mod that does something similar called Avatars (https://mods.factorio.com/mods/DedlySpyder/Avatars), but they are all the default type of character.
I can see the classes working in multiplayer, where each person ...
I can see the classes working in multiplayer, where each person ...
- Mon Jul 17, 2017 4:31 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 410812
Re: [0.15.x] Bob's Mods: General Discussion
I will have to experiment a bit more with the plasma guns to see what is causing the damage, do the plasma rounds track their target like the lasers do? could be that, since the biters do run at you at all times.
And I do remember Advanced Personal Defense has one such gun that uses ammo, sadly it ...
And I do remember Advanced Personal Defense has one such gun that uses ammo, sadly it ...
- Sun Jul 16, 2017 7:33 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 410812
Re: [0.15.x] Bob's Mods: General Discussion
Greetings, this may end up being a shot in the dirt, but may as well put it out there, who knows!
I have been using Vehicle Equipment for a few weeks now, and I have been severely damaging by vehicles in a very consistent manner with the plasma weapons. I was wondering if there was a way to set a ...
I have been using Vehicle Equipment for a few weeks now, and I have been severely damaging by vehicles in a very consistent manner with the plasma weapons. I was wondering if there was a way to set a ...
- Sun Jul 16, 2017 4:39 pm
- Forum: Mods
- Topic: [MOD] [1.1] SigmaOne's Nuclear
- Replies: 25
- Views: 14867
Re: [MOD] [0.15.X] SigmaOne's Nuclear
As far as I was able to experience I believe it only adds a circuit interface to the reactor itself and you can control the fuel consumption rate to balance the temperature out. I'll give it a go with the two together!
- Sat Jul 15, 2017 11:39 pm
- Forum: Mods
- Topic: [MOD] [1.1] SigmaOne's Nuclear
- Replies: 25
- Views: 14867
Re: [MOD] [0.15.X] SigmaOne's Nuclear
Greetings. I wanted to ask if this mod would be compatible with pclance_reactors (https://mods.factorio.com/mods/pclance/Pclance_Reactors) or have it's own logic network interface. After playing around with it for a few weeks, I find it very convenient to keep your temperature stable by controlling ...
- Mon Jun 26, 2017 7:05 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 246727
Re: Uranium Power
I have been wondering since our last contact. Do you intend to use the vanilla uranium and the vanilla centrifuges, or continue to make use of the assemblers? How do you intend to handle this? Will you keep the vanilla nuclear products completely separate from the mod's products?
- Sun May 07, 2017 3:59 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 246727
Re: Uranium Power
So what would be the plan? Integrate with vanilla uranium, add fluorite, modify the vanilla reactor to take the mod's fuel rods and strip all the mod models for the first 0.15.x release? Hopefully the mod models will make a comeback, because I find the vanilla graphics for everything nuclear.. I ...
- Sat May 06, 2017 1:04 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 246727
Re: Uranium Power
I am so glad to see that the mod is actually alive. I was worried I wasn't seeing posts in the mod portal forum. I wanted to ask one particular thing though. If you plan to upscale the size of all your buildings here at all, basically to somewhat equalize the total volume of a fully equipped mod ...
- Fri May 05, 2017 10:18 pm
- Forum: Implemented Suggestions
- Topic: Multiplayer Mod Sync
- Replies: 3
- Views: 8448
Multiplayer Mod Sync
Greetings. I have recently found a group of friends to play Factorio with, and so far we all agree that mods make the game better in several aspects, and we always look into the portal for the newest, most interesting thing to date, try some mods and discard some others.
Since servers transfer the ...
Since servers transfer the ...