From what I know, Factorio is all about the RAM/CPU, and looking at your RAM, well you could have saved a lot of money. The G.SKILL from looking on Amazon UK is around Β£280. Working out its Latency = CL * 2000 / Frequency = 14 * 2000 / 3200MHz = 8.75ns. A look on overclockers, you can get Patriot Vi...
Throw my 2 pennies in on this one. So Factorio is "perfect", and by that, I mean that for all the machines and entities appearances they all donβt wear down, break down, cough black smoke, catch on fire, explode. Now I know there is a MOD that does some of this, I think for the base game, ...
So few fixes, stable release is almost there ? No, that was hotfix because of drag building ghost electric poles was accounted for at least 100 crashes within 14h Ha, somewhere on earth, every 1 second a lightning bolt hits Earth. Somewhere else on Earth, every 8min 24 seconds, someone tries to gho...
Yeah its always been like this, been trying for years to work it out. I use the FlowStatistics that the game generates for the graphs, this gives a way to get a flow rate without needing to go through all the offshore pumps on the map. You can get the FlowStatistics rate per tick, and i divide by th...
Hey, Quick question im sure I can test this with my mod. What does this fix, fix exactly? The old version of my mod, used to store every water tiles position, type, and some other mod variables in a table when a offshore pump was placed in a water area, as you can imagine, this table could be huge, ...
The only slight tweak I would make here. Satisfaction shoude change to Demand. It should be the electric network is demanding 38.7 GW of power, and producing 38.7 GW of power. I believe this is the standard wording for power networks. It always confuses me what satisfaction is when i initally look, ...
Looks cool. I take it, its just a redisgned on the graphics, the entity hasn't been changed? Looking at the redisign, i also take it that the offshore pump, will report that its been built on a land tile not a water tile? Or will it still show that its been built on water when checking? Can the colo...
Have to agree with others here, the noise on those leaves, is rather distracting and overall doesn't look that nice. If you keeps your eyes centered, then you can see the wave effect going on and almost predict where its going to be next. I think it needs to be a bit more random. When ever Ive been ...
Nice to hear about some of these, I think Adventure mode in particular would be great. If we think about the start of the game, you crash land from a spaceship, you could start with only a basic level of knowledge, some of this could then unlock as you get through some basic recipes, but some of the...
Hello Modders! Simple enough question really. Is there an event that gets raised when Factorio shows the Migrated Content window? Specifically I'm looking for an event that gets raised which would contain the entities that have been removed from the save file. Having issues with my mod, if Factorio ...
Dont think this is a bug. Some maths. ~65 hrs = 3900 minutes 4.3k/m Wires = 16770000 wires in 65 hours 250 hours = 15000 minutes 1677000 / 15000 = 1.118 k/m Wires 1000 hours = 60000 minutes 167700 / 60000 = 279.5 m Wires So the maths adds up to your images. The graphs show the average for the timesp...
So I've been doing a bit of investigation. This looks to be an error in the initialization phase. The mod onit function sets up a list of global variables and tables. It seems that when in a scenario, the init function is messing up my global.LandFill table and filling it with 4000 entries, thus cau...
What After creating a custom map in 17.11, my mod behaves inconsistently. The mod when after 80% of a fluid area is used, starts to replace the tiles in the fluid area with land tiles, it saves all the tiles locations to a global table, which is unique. In a newly made custom map, the mod doesn't w...