Search found 60 matches
- Sat Mar 16, 2019 1:18 pm
- Forum: Ideas and Suggestions
- Topic: Circuit Recorder (or graph window API)
- Replies: 6
- Views: 1032
Re: Circuit Recorder (or graph window API)
That's pretty cool. I haven't loaded it up, but it looks like exactly what I want. Out of curiosity, I went to find out when the graph window APIs had been added without me noticing. They haven't. The mod creates a hidden surface in the world, and draws the graphs in the world using the new drawing ...
- Sat Mar 16, 2019 3:35 am
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 15020
Re: Friday Facts #286 - Pollution cleanup
The pollution graph looks awesome! (I love graphs.) I also love the diligence you all put into making sure the game is as stable as possible.
But while we're adding new graphs... any chance we could get Circuit Graphs considered?
But while we're adding new graphs... any chance we could get Circuit Graphs considered?
- Tue Mar 05, 2019 11:51 pm
- Forum: Mods
- Topic: [MOD 0.17] Smart Waypoints - Conditional train schedules
- Replies: 0
- Views: 244
[MOD 0.17] Smart Waypoints - Conditional train schedules
It's a little clunky in its current form, but this mod adds truly conditional orders to trains! Skip orders, make decisions based on current load, and more! Smart Waypoints Smart Waypoints is a mod that enables waypoints with special names to control trains that go by, skipping around their schedule...
- Tue Mar 05, 2019 11:41 pm
- Forum: Ideas and Suggestions
- Topic: Dynamic train schedule
- Replies: 65
- Views: 6089
Re: Dynamic train schedule
It's a little ugly, but I made a mod for this with the new API. 
https://mods.factorio.com/mod/smart-waypoints

https://mods.factorio.com/mod/smart-waypoints
- Sat Jan 26, 2019 2:13 pm
- Forum: Ideas and Suggestions
- Topic: Dynamic train schedule
- Replies: 65
- Views: 6089
Re: Dynamic train schedule
How about this? It's basically exactly the same as a normal station entry, except that it has a target order instead of a target station. conditional-goto.png Basically when it gets to order 3, as long as it has more than 50 coal, it skips to order 1. Otherwise, it goes onto order 4, where it can ge...
- Sat Jan 26, 2019 1:50 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 30246
Re: Friday Facts #279 - Train GUI & Modern Spitter
This has already been mentioned, in this thread and others, but if the Train GUI looked like this in 0.17, I would be very, very happy. (This is a mockup for Conditional Goto Orders, ala OpenTTD.) conditional-goto.png Of course, I'm already going to be happy. But this would be even better. :D Also, ...
- Sun Nov 25, 2018 12:37 am
- Forum: Ideas and Suggestions
- Topic: Circuit Recorder (or graph window API)
- Replies: 6
- Views: 1032
Re: Circuit Recorder (or graph window API)
I guess I could see it being an issue if players placed hundreds of them, but I don't think most players would do that. I also don't think recording signal data requires that much performance. The game doesn't seem to have any trouble storing production data, and that has be tracked across the entir...
- Sat Nov 24, 2018 2:58 am
- Forum: Ideas and Suggestions
- Topic: Circuit Recorder (or graph window API)
- Replies: 6
- Views: 1032
Re: Circuit Recorder (or graph window API)
While I like the idea of global/wireless circuit networks, I don't think it's really necessary for this idea. I don't want to change the mechanics of the circuit networks at all, I just want the player to be able to say, "I'd like a graph of this circuit output", and then just connect a box. I feel ...
- Sat Nov 24, 2018 12:44 am
- Forum: Ideas and Suggestions
- Topic: Circuit Recorder (or graph window API)
- Replies: 6
- Views: 1032
Circuit Recorder (or graph window API)
Two words: Circuit Graphs I'd really like to see a Recorder Box that can be hooked up to the circuit network. This would just be a little combinator style box that hooks up to the circuit network, and would record all of the signals it receives. Clicking on it would reveal a Production Graph style w...
- Tue Dec 05, 2017 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 6
- Views: 1276
Re: Auto-Request
I think a better option would be to add a toggle in the crafting area to change it to "Request Mode". In Request Mode, clicking on something to craft will instead make a one time request from the current logistics network if available, and only craft it if this isn't possible. Presumably, there wou...
- Mon Dec 04, 2017 8:01 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 6
- Views: 1276
Re: Easy QoL Improvement: Auto-Request!
I think a better option would be to add a toggle in the crafting area to change it to "Request Mode". In Request Mode, clicking on something to craft will instead make a one time request from the current logistics network if available, and only craft it if this isn't possible. Presumably, there woul...
- Mon Nov 27, 2017 11:09 pm
- Forum: Ideas and Suggestions
- Topic: Belt Labels
- Replies: 17
- Views: 2982
Re: Belt Labels
You could color the black "aura" underneath a different color, like white or grey. Actually, that's an interesting concept in general; if the auras had different colors based on whether they indicated contents or configuration. With poor choice of colors it could make the screen harder to read, but ...
- Sun Nov 26, 2017 8:31 am
- Forum: Ideas and Suggestions
- Topic: Belt Labels
- Replies: 17
- Views: 2982
Re: Belt Labels
I'd like to add that this would also be a useful feature on pipes. No longer would you have to remember/look up/guess which side the water goes into your refinery blueprints for advanced oil processing. You could just label the pipes.
- Fri Nov 17, 2017 6:33 pm
- Forum: Ideas and Suggestions
- Topic: Graph all the things!
- Replies: 3
- Views: 1087
Re: Graph all the things!
I'd like to add support for this idea as well. Just recently, I was imagining that graphing circuit networks would be incredibly useful in many cases. The way I think this would work is to have a "Recorder" building with an circuit input. Clicking on it would bring up a screen like the production gr...
- Sun Oct 15, 2017 10:03 am
- Forum: Implemented Suggestions
- Topic: Train path to point
- Replies: 6
- Views: 1473
- Sun Oct 15, 2017 6:28 am
- Forum: Ideas and Suggestions
- Topic: Check for vehicle speed before releasing personal robots
- Replies: 12
- Views: 1836
Robots shouldn't jump out of speedy trains
Simply put, construction robots should not leave the player's inventory (and vehicle inventories, for modded games) if the player is moving above a certain speed. (Maybe no faster than the robot's own speed?) This would prevent robots from leaping out of trains moving at 300 km/h to repair or build ...
- Tue Oct 03, 2017 9:56 pm
- Forum: Ideas and Suggestions
- Topic: Colored logistics slots
- Replies: 4
- Views: 816
Re: Colored logistics slots
I actually am interested in knowing how much I have in storage vs providers, because generally I use passive providers, so anything in storage is "backstock". But I don't think there's any reason you couldn't add a extra color that means "outstanding requests that cannot be satisfied". The point I ...
- Tue Oct 03, 2017 9:53 pm
- Forum: Outdated/Not implemented
- Topic: Intermidiate objects with a lifetime
- Replies: 16
- Views: 2886
Re: Intermidiate objects with a lifetime
You could also use it for unstable chemicals; chemicals that degrade if left out. It would give you an excuse to not leave such things in storage. But on the other hand, I don't see such a mechanic being particularly compelling, since it has such a simple solution: just don't produce any until there...
- Tue Oct 03, 2017 9:43 pm
- Forum: Ideas and Suggestions
- Topic: Colored logistics slots
- Replies: 4
- Views: 816
Re: Colored logistics slots
I actually am interested in knowing how much I have in storage vs providers, because generally I use passive providers, so anything in storage is "backstock". But I don't think there's any reason you couldn't add a extra color that means "outstanding requests that cannot be satisfied".
- Tue Oct 03, 2017 1:02 pm
- Forum: Ideas and Suggestions
- Topic: Colored logistics slots
- Replies: 4
- Views: 816
Colored logistics slots
The logistics network screen and tooltips should colorize slots to indicate the source of the item, such as whether it is in storage or in a provider chest: factorio-logistics-color.png This does raise the question of what to do with items in multiple types of storage (both in storage and in a provi...