What is the server-id.json used for?
https://wiki.factorio.com/Matchmaking_API
I see Server ID in the API but it is blank. The file has id and secret. I was curious what they did since it was in the patch notes.
Search found 8 matches
- Tue May 16, 2017 11:39 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 55006
- Sat May 13, 2017 3:07 pm
- Forum: Pending
- Topic: [Oxyd] [0.15.10] Main save file not updating
- Replies: 7
- Views: 2198
Re: [0.15.10] [Oxyd] Main save file not updating
When does the main savegame file get updated? The first 24 hours of the server start showed some regular save activity, including a save a ~90 minutes after the last member logged out on 5/11. However, I noticed it is a few days out of sync again. Is this expected behavior? I'd hate to keep tracking...
- Fri May 12, 2017 4:45 pm
- Forum: Pending
- Topic: [Oxyd] [0.15.10] Main save file not updating
- Replies: 7
- Views: 2198
Re: [0.15.10] [Oxyd] Main save file not updating
Thanks for the reply Oxyd. I'll keep an eye on it and let you know if happens again. I've been monitoring the save file since .10 and I'll post back again if it occurs again. I have seen the save file update on every MP JOIN but I have not noticed the main save file update any other time unless the ...
- Thu May 11, 2017 11:44 pm
- Forum: Pending
- Topic: [Oxyd] [0.15.10] Main save file not updating
- Replies: 7
- Views: 2198
Re: [0.15.10] Main save file not updating
I honestly don't remember TruePikachu. The test of the post .10 update shows that it successfully saved when I shutdown the server to roll back to the _autosave14.zip file. 41635.673 Received SIGINT, shutting down 41635.673 Info MainLoop.cpp:242: Saving map as /home/steam/factorio/bin/x64/failpire15...
- Thu May 11, 2017 10:39 pm
- Forum: Pending
- Topic: [Oxyd] [0.15.10] Main save file not updating
- Replies: 7
- Views: 2198
[Oxyd] [0.15.10] Main save file not updating
We have noticed that the last two patches have caused a rollback in our save game. Entire bases have been removed and a number of resource fields that we drained have come back. Pretty sure it is not someone hacking the whitelist and messing with us due to the resources reappearing. I don't have sol...
- Thu May 11, 2017 10:57 am
- Forum: Not a bug
- Topic: Missing Log Events from the LOG file
- Replies: 3
- Views: 1090
Re: Missing Log Events from the LOG file
Good though True. I'll review other logs and see if chat messages are in the same format and also missing from the LOG file.
My assumption was that the log file contained a log all of the events. Chat included.
My assumption was that the log file contained a log all of the events. Chat included.
- Wed May 10, 2017 12:55 pm
- Forum: Not a bug
- Topic: Missing Log Events from the LOG file
- Replies: 3
- Views: 1090
Missing Log Events from the LOG file
I'm not sure if this is a bug or intentional. [JOIN] and [LEAVE] log events are displayed on the headless server console. However, these events are not being recorded in the log file. Console Example: 8698.089 Info ServerMultiplayerManager.cpp:747: mapTick(32157201) received stateChanged peerID(2) o...
- Tue May 02, 2017 1:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.6] Whitelist Debug Request - UserNotWhitelisted
- Replies: 1
- Views: 2188
[15.6] Whitelist Debug Request - UserNotWhitelisted
The current implementation of the whitelist uses the name filed. Steam display names (what you see on your friends list) do not always match user names (the logon value associated to the Steam ID). Likewise, factorio has its own login name. Is it possible to add the rejected name to the rejection st...