The problem occurs when you start a new game at the map generation level.
The installed mod does not affect this (tested in different configurations and disabled)
When loading the old save the error does not occur.
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- by slavkovpl
- Tue May 02, 2017 10:25 am
- Forum: Pending
- Topic: [15.6] Crash on load on: "TransferBlueprintData::TransferBlueprintData"
- Replies: 3
- Views: 1614
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