Search found 21 matches

by zombieroboninja
Tue Sep 21, 2021 4:39 pm
Forum: Technical Help
Topic: My mouse pointer is gone.
Replies: 4
Views: 2752

Re: My mouse pointer is gone.

capnTelescope wrote: ↑Tue Sep 21, 2021 2:05 pm It turns out that OpenGL was enabled. I turned it off and wah-lah, mouse pointer.
Now that your game is working again, you can enjoy a nice hot mug of bone apple tea
by zombieroboninja
Sat Jan 30, 2021 11:57 pm
Forum: Technical Help
Topic: Keep crashing on my Ryzen system.
Replies: 9
Views: 2662

Re: Keep crashing on my Ryzen system.

Trific wrote: ↑Sat Jan 30, 2021 10:09 pm What's a "bois"?
ya know, like 'me and the bois'
by zombieroboninja
Sat Nov 28, 2020 5:55 pm
Forum: General discussion
Topic: Factorio SpeedRunners and Videos
Replies: 18
Views: 5108

Re: Factorio SpeedRunners and Videos

Speedrunning a game means starting a game from the beginning and completing it as quickly as possible. So it makes sense that easy mode (big resource fields, biters far away or biters off) is the preferred choice. As far as not having blueprints, one could argue that if blueprints were allowed, it's...
by zombieroboninja
Thu Sep 24, 2020 3:42 am
Forum: General discussion
Topic: Killing nest are becoming annoying - Strategy to play?
Replies: 37
Views: 16262

Re: Killing nest are becoming annoying - Strategy to play?

In a vanilla game, if you want to spend the least amount of time dealing with biters, don't destroy bases. Destroying a base is the fastest way of increasing evolution. Build enough turrets to protect your base and then pretend biters don't exist.
by zombieroboninja
Sun Jul 05, 2020 4:52 pm
Forum: General discussion
Topic: Big Complaint about the Release Party
Replies: 8
Views: 3726

Re: Big Complaint about the Release Party

Small complaint about the release party:
I can't go :cry:
by zombieroboninja
Mon Jun 29, 2020 6:21 am
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 34
Views: 15810

Re: What happens after 1.0 release?

And be sure the devs will communicate when they decide the time has come. All discussion up to that point is just unproductive chatter. Yeah! No one should discuss anything on the forums! Probably easier to moderate that way amirite? ;) i lol'd. I'm excited for 1.0. It means I can finally start wor...
by zombieroboninja
Sun Apr 26, 2020 6:10 am
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 28289

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

Please remove the period at the end of the title of this friday facts on the main website. It bothers me.
by zombieroboninja
Thu Jan 30, 2020 4:35 am
Forum: General discussion
Topic: What do you call a large group of biters?
Replies: 13
Views: 4480

Re: What do you call a large group of biters?

I clicked on this thread expecting a punchline and was disappointed :(
by zombieroboninja
Sat Jun 22, 2019 1:29 am
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 26830

Re: Friday Facts #300 - Special edition

Really great post, you guys are awesome!
by zombieroboninja
Sat Mar 23, 2019 2:50 pm
Forum: General discussion
Topic: The worst thing that can happen...
Replies: 3
Views: 1759

Re: The worst thing that can happen...

I've personally never used this mod, but it might be helpful for you!
https://mods.factorio.com/mod/Orphan%20Finder
by zombieroboninja
Wed Feb 06, 2019 1:49 am
Forum: General discussion
Topic: Who brought you to factorio?
Replies: 30
Views: 11420

Re: Who brought you to factorio?

I think the video by joseph anderson was the first time I heard about the game. The video got me really interested in factorio. So I watched several different twitch streams, and the thing that really struck me was the graphical style. Also the person I was watching was shotgunning trees, so I decid...
by zombieroboninja
Sun Aug 12, 2018 1:14 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 140
Views: 69281

Re: Friday Facts #247 - Pricing and its exploits

3. Game resources could be more optimized. I had a system with a bunch of steam engines (around 80 of them?) and whenever my system goes over that area, it just slows to a crawl. You're totally right! Why don't the devs ever work on optimization? I think that is factorio's biggest fault. If this ga...
by zombieroboninja
Thu Aug 09, 2018 1:00 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 92973

Re: Friday Facts #254 - No research queue for you

I want the ability to be able to click a research with prerequisites, click research, and have the game automatically research the prerequisites without further futzing on my part. Please!!
by zombieroboninja
Tue Feb 20, 2018 3:08 am
Forum: General discussion
Topic: Thank you for belt compression
Replies: 8
Views: 4132

Thank you for belt compression

Thank you dev team for bringing back sideloading belt compression with 16.25, and compression from inserters is pretty ok too.
by zombieroboninja
Sat Dec 23, 2017 4:04 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 61228

Re: Friday Facts #222 - Christmas avalanche

Please make sideloading fully compress as before.
by zombieroboninja
Sat Dec 16, 2017 5:28 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 65400

Re: Friday Facts #221 - 0.16 is out

I think that sideloading not causing perfect compression is bad because it is unintuitive and causes bad gameplay when you have to go out of your way to do unconventional, bulky, and obscure workarounds to combat it. The current state with sideloading being bad is in my mind a very similar situation...
by zombieroboninja
Thu Sep 28, 2017 5:58 pm
Forum: Resolved Problems and Bugs
Topic: [15.35] Crash on startup through steam client
Replies: 8
Views: 4647

Re: [15.35] Crash on startup through steam client

Thank you for the very fast reply. I disabled framerate monitoring in msi afterburner which turned off rivatuner, and then suddenly I can play again. That's very strange that it's affecting steam but not the standalone version. To answer your question, as far I as I know, I have automatic updates tu...
by zombieroboninja
Thu Sep 28, 2017 4:18 pm
Forum: Resolved Problems and Bugs
Topic: [15.35] Crash on startup through steam client
Replies: 8
Views: 4647

[15.35] Crash on startup through steam client

Since today, every time I launch factorio via steam, I get a crash on startup, no splash screen, just about a second of black then the crash. I've never experienced this issue in the past. I've tried verifying game cache on steam, restarting my computer, and rolling back to 0.15.34, but it's still c...
by zombieroboninja
Thu Aug 10, 2017 1:42 am
Forum: Resolved Problems and Bugs
Topic: 15.32 Crash while building solar field
Replies: 3
Views: 2022

Re: 15.32 Crash while building solar field

After playing for a while, I think this was just a case of corrupted/missing files, and verifying the cache did the trick. I have no idea how that happened, but if I ever run into crashes again, I'll try verifying the cache before posting another bug report. Thanks for your help, posila!
by zombieroboninja
Tue Aug 08, 2017 3:53 am
Forum: Resolved Problems and Bugs
Topic: 15.32 Crash while building solar field
Replies: 3
Views: 2022

Re: 15.32 Crash while building solar field

It's crashed a couple more times since my first post and in seemingly random spots doing things unrelated to other crashes. I just verified the game cache and it said I had 27 missing files. I'm not sure how that happened :oops: probably should've tried that before making this bug report. I'm going ...

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