Now that your game is working again, you can enjoy a nice hot mug of bone apple teacapnTelescope wrote: βTue Sep 21, 2021 2:05 pm It turns out that OpenGL was enabled. I turned it off and wah-lah, mouse pointer.
Search found 21 matches
- Tue Sep 21, 2021 4:39 pm
- Forum: Technical Help
- Topic: My mouse pointer is gone.
- Replies: 4
- Views: 2752
Re: My mouse pointer is gone.
- Sat Jan 30, 2021 11:57 pm
- Forum: Technical Help
- Topic: Keep crashing on my Ryzen system.
- Replies: 9
- Views: 2662
- Sat Nov 28, 2020 5:55 pm
- Forum: General discussion
- Topic: Factorio SpeedRunners and Videos
- Replies: 18
- Views: 5108
Re: Factorio SpeedRunners and Videos
Speedrunning a game means starting a game from the beginning and completing it as quickly as possible. So it makes sense that easy mode (big resource fields, biters far away or biters off) is the preferred choice. As far as not having blueprints, one could argue that if blueprints were allowed, it's...
- Thu Sep 24, 2020 3:42 am
- Forum: General discussion
- Topic: Killing nest are becoming annoying - Strategy to play?
- Replies: 37
- Views: 16262
Re: Killing nest are becoming annoying - Strategy to play?
In a vanilla game, if you want to spend the least amount of time dealing with biters, don't destroy bases. Destroying a base is the fastest way of increasing evolution. Build enough turrets to protect your base and then pretend biters don't exist.
- Sun Jul 05, 2020 4:52 pm
- Forum: General discussion
- Topic: Big Complaint about the Release Party
- Replies: 8
- Views: 3726
Re: Big Complaint about the Release Party
Small complaint about the release party:
I can't go
I can't go
- Mon Jun 29, 2020 6:21 am
- Forum: General discussion
- Topic: What happens after 1.0 release?
- Replies: 34
- Views: 15810
Re: What happens after 1.0 release?
And be sure the devs will communicate when they decide the time has come. All discussion up to that point is just unproductive chatter. Yeah! No one should discuss anything on the forums! Probably easier to moderate that way amirite? ;) i lol'd. I'm excited for 1.0. It means I can finally start wor...
- Sun Apr 26, 2020 6:10 am
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 28289
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.
Please remove the period at the end of the title of this friday facts on the main website. It bothers me.
- Thu Jan 30, 2020 4:35 am
- Forum: General discussion
- Topic: What do you call a large group of biters?
- Replies: 13
- Views: 4480
Re: What do you call a large group of biters?
I clicked on this thread expecting a punchline and was disappointed
- Sat Jun 22, 2019 1:29 am
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 26830
Re: Friday Facts #300 - Special edition
Really great post, you guys are awesome!
- Sat Mar 23, 2019 2:50 pm
- Forum: General discussion
- Topic: The worst thing that can happen...
- Replies: 3
- Views: 1759
Re: The worst thing that can happen...
I've personally never used this mod, but it might be helpful for you!
https://mods.factorio.com/mod/Orphan%20Finder
https://mods.factorio.com/mod/Orphan%20Finder
- Wed Feb 06, 2019 1:49 am
- Forum: General discussion
- Topic: Who brought you to factorio?
- Replies: 30
- Views: 11420
Re: Who brought you to factorio?
I think the video by joseph anderson was the first time I heard about the game. The video got me really interested in factorio. So I watched several different twitch streams, and the thing that really struck me was the graphical style. Also the person I was watching was shotgunning trees, so I decid...
- Sun Aug 12, 2018 1:14 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 69281
Re: Friday Facts #247 - Pricing and its exploits
3. Game resources could be more optimized. I had a system with a bunch of steam engines (around 80 of them?) and whenever my system goes over that area, it just slows to a crawl. You're totally right! Why don't the devs ever work on optimization? I think that is factorio's biggest fault. If this ga...
- Thu Aug 09, 2018 1:00 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 92973
Re: Friday Facts #254 - No research queue for you
I want the ability to be able to click a research with prerequisites, click research, and have the game automatically research the prerequisites without further futzing on my part. Please!!
- Tue Feb 20, 2018 3:08 am
- Forum: General discussion
- Topic: Thank you for belt compression
- Replies: 8
- Views: 4132
Thank you for belt compression
Thank you dev team for bringing back sideloading belt compression with 16.25, and compression from inserters is pretty ok too.
- Sat Dec 23, 2017 4:04 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 61228
Re: Friday Facts #222 - Christmas avalanche
Please make sideloading fully compress as before.
- Sat Dec 16, 2017 5:28 am
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 65400
Re: Friday Facts #221 - 0.16 is out
I think that sideloading not causing perfect compression is bad because it is unintuitive and causes bad gameplay when you have to go out of your way to do unconventional, bulky, and obscure workarounds to combat it. The current state with sideloading being bad is in my mind a very similar situation...
- Thu Sep 28, 2017 5:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.35] Crash on startup through steam client
- Replies: 8
- Views: 4647
Re: [15.35] Crash on startup through steam client
Thank you for the very fast reply. I disabled framerate monitoring in msi afterburner which turned off rivatuner, and then suddenly I can play again. That's very strange that it's affecting steam but not the standalone version. To answer your question, as far I as I know, I have automatic updates tu...
- Thu Sep 28, 2017 4:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.35] Crash on startup through steam client
- Replies: 8
- Views: 4647
[15.35] Crash on startup through steam client
Since today, every time I launch factorio via steam, I get a crash on startup, no splash screen, just about a second of black then the crash. I've never experienced this issue in the past. I've tried verifying game cache on steam, restarting my computer, and rolling back to 0.15.34, but it's still c...
- Thu Aug 10, 2017 1:42 am
- Forum: Resolved Problems and Bugs
- Topic: 15.32 Crash while building solar field
- Replies: 3
- Views: 2022
Re: 15.32 Crash while building solar field
After playing for a while, I think this was just a case of corrupted/missing files, and verifying the cache did the trick. I have no idea how that happened, but if I ever run into crashes again, I'll try verifying the cache before posting another bug report. Thanks for your help, posila!
- Tue Aug 08, 2017 3:53 am
- Forum: Resolved Problems and Bugs
- Topic: 15.32 Crash while building solar field
- Replies: 3
- Views: 2022
Re: 15.32 Crash while building solar field
It's crashed a couple more times since my first post and in seemingly random spots doing things unrelated to other crashes. I just verified the game cache and it said I had 27 missing files. I'm not sure how that happened :oops: probably should've tried that before making this bug report. I'm going ...