Search found 8 matches

by hardingt
Tue Sep 06, 2022 4:48 pm
Forum: Technical Help
Topic: Steamlink iPad zoom zoomies
Replies: 3
Views: 1021

Re: Steamlink iPad zoom zoomies

Makes me wonder if there’s something about the click & drag that the iPad is registering like a pinch-zoom? Honestly have no idea, though. Looks like it thinks it's a finger! put your finger on the iPad, then move it, you are in effect scrolling it. So it is emulating that behavior by sending s...
by hardingt
Mon Sep 05, 2022 2:30 pm
Forum: Technical Help
Topic: Steamlink iPad zoom zoomies
Replies: 3
Views: 1021

Re: Steamlink iPad zoom zoomies

I've sort of fixed it, by putting all zoom behavior behind a shift + ctrl + mousewheel. So far with my build style this hasn't become a problem for shift ctrl click and dragging. BUT, if anyone has ideas for how to tell iOS, steamlink, or factorio that click and drag should not send mouse wheel comm...
by hardingt
Sat Sep 03, 2022 11:10 pm
Forum: Technical Help
Topic: Steamlink iPad zoom zoomies
Replies: 3
Views: 1021

Steamlink iPad zoom zoomies

Hello I built myself a nice shelf in which to hold my bluetooth mouse and keyboard to play some factorio on the treadmill. Much to my dismay, I’ve found that the game zooms when I hold down either mouse button and move the mouse (click and drag). This makes dragging and creating anything (like belts...
by hardingt
Fri Jul 19, 2019 6:06 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 207328

Re: Friday Facts #304 - Small bugs; Big changes

Really liking these updates. The "simple" recipe is a major relief to me as someone with many hours in the game. I can never quite get the balance right and it always takes me while to get the cracking and storage just right. Almost always in time for me to start making a boat load of rock...
by hardingt
Wed Jun 21, 2017 6:29 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
Replies: 75
Views: 46636

Re: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content

Both use cases don't seem too problematic to me. Like I said, it will break some things but i believe they can mostly be worked around. I'll keep an eye on this thread. Depending on what people say I can keep or revert the change. Breaks two things on my build :( Breaks my train unloader that cause...
by hardingt
Mon May 01, 2017 8:06 pm
Forum: Not a bug
Topic: [0.15.5] Science Pack and Lab Research stutters
Replies: 5
Views: 2242

Re: [0.15.5] Science Pack and Lab Research stutters

That is by design. It means that chaining labs is not the end-all best way to setup labs but is easier than doing it the most efficient way. Ha! I realized I hadn't actually tried this with a boiler, but it looks to be the same case! So definitely by design. However like the above poster, I would a...
by hardingt
Mon May 01, 2017 5:59 pm
Forum: Not a bug
Topic: [0.15.5] Science Pack and Lab Research stutters
Replies: 5
Views: 2242

Re: [0.15.5] Science Pack and Lab Research stutters

That is by design. It means that chaining labs is not the end-all best way to setup labs but is easier than doing it the most efficient way. Ha! I realized I hadn't actually tried this with a boiler, but it looks to be the same case! So definitely by design. However like the above poster, I would a...
by hardingt
Mon May 01, 2017 3:11 pm
Forum: Not a bug
Topic: [0.15.5] Science Pack and Lab Research stutters
Replies: 5
Views: 2242

[0.15.5] Science Pack and Lab Research stutters

Hello Hello! Env : 15.5 OS: Windows and Mac Summary : When chaining research stations, a currently researching lab can have its science pack removed completely, going down to 0 packs. Probably not a bug , but it feels also like an unintended consequence of allowing science packs to be removed. Speci...

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