Search found 32 matches

by Murzik
Wed Oct 30, 2024 7:15 pm
Forum: Not a bug
Topic: [2.0.13] Missing biter nests
Replies: 2
Views: 126

[2.0.13] Missing biter nests

Steps to reproduce:
- screenshot preview of a default map with seed 3055637509
- start game and go a few chunks south west
- observe missing biters in comparison with the preview screenshot

missing_biter_nests_1.jpg
missing_biter_nests_1.jpg (151.93 KiB) Viewed 126 times
missing_biter_nests_2.jpg
missing_biter_nests_2.jpg (235.15 KiB) Viewed 126 times
by Murzik
Wed Oct 23, 2024 9:59 pm
Forum: Duplicates
Topic: [2.0.10] Mouse buttons 4 and 5 etc. do nothing when assigned to certain actions
Replies: 2
Views: 143

[2.0.10] Mouse buttons 4 and 5 etc. do nothing when assigned to certain actions

Steps to reproduce: - assign "Mouse button 4" or "Mouse button 5" to "Shoot selected", "Drop item" or "Pick up item"; - try to execute a corresponding action. Notes: - "Mouse button N" works, for example, to open/close inventory; - "Sh...
by Murzik
Wed Oct 23, 2024 1:06 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.9] Mismatch between price multiplier and settings reset button
Replies: 2
Views: 803

[boskid][2.0.9] Mismatch between price multiplier and settings reset button

Hi, in vanilla game the state of price multiplier is not reflected by the state of settings reset button.
Moreover, where is the "Expensive Recipes" option? Is this a bug or am I missing something?

Untitled.png
Untitled.png (48.61 KiB) Viewed 803 times
by Murzik
Thu Nov 30, 2023 11:29 am
Forum: Duplicates
Topic: [1.1.99] Segmentation fault when exiting the game
Replies: 1
Views: 440

[1.1.99] Segmentation fault when exiting the game

Yay! My first Factorio crash! Here is what I did: - played for an hour or so; - manually saved the game; - quit to main menu; - press "Exit" button; - got an error suggesting to post the log file on forum (see attached). I was unable to reproduce this error. Mods used: - Alien Biomes (+HD ...
by Murzik
Mon Nov 06, 2023 9:42 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 50399

Re: Friday Facts #382 - Logistic groups

I would like to express a bit of criticism of the planned changes as a long-term Factorio player. The main issue is that the vanilla game is already quite complex for an average gamer. Thus, adding new compulsory mechanics such as recycling and building space platforms does not make it any simpler. ...
by Murzik
Sun Jan 24, 2021 1:00 am
Forum: Not a bug
Topic: [1.1.14] Oil pump can drain oil into void
Replies: 3
Views: 1272

[1.1.14] Oil pump can drain oil into void

I've got following setup on the picture. By mistake I connected oil pump to the inactive input of the refinery. Oil pump works fine, but oil is gone - probably spilling onto the landscape. How to replicate: 1. Place pump 2. Place refinery as shown on the picture 3. Select basic oil processing recipe...
by Murzik
Wed May 27, 2020 3:35 pm
Forum: Not a bug
Topic: [0.18.27] Icons are blurry on 100% scale
Replies: 6
Views: 2243

Re: [0.18.27] Icons are blurry on 100% scale

There is no best solution to this problem. The issue is that when you rescale a highly detailed graphic image to 50% size, some details are lost inevitably. You can slightly compensate this by increasing contrast, but it may distort edges or smooth parts of an image. In this particular case the prob...
by Murzik
Thu Nov 14, 2019 8:02 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 84575

Re: Friday Facts #320 - Color correction

The map? Better, but still not great. While the updated color schema makes it easier to distinguish biomes in the first place, you should really give something else a try. Flat color next to flat color is just stressful on the eyes, especially if the only difference between biomes is on chroma. I a...
by Murzik
Fri Nov 08, 2019 9:10 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 84575

Re: Friday Facts #320 - Color correction

No, no, please, no! Not this way. This is too much sparkling stuff. 1) Some people including me prefer to play in the dark or at night. These bright colours will put extra stress on the eyes. Please consider that many players also spend hours and hours at Factorio without even noticing their fatigue...
by Murzik
Sun Sep 08, 2019 6:31 pm
Forum: Not a bug
Topic: [0.17.68] Biters vs obstacles
Replies: 5
Views: 2222

Re: [0.17.68] Biters vs obstacles

Here is a save at this exact point before attack. Let me know if you need an earlier one.
dodgy biter attack example.zip
(9.73 MiB) Downloaded 136 times
by Murzik
Sun Sep 08, 2019 6:19 pm
Forum: Not a bug
Topic: [0.17.68] Biters vs obstacles
Replies: 5
Views: 2222

[0.17.68] Biters vs obstacles

I have seen this wired biters' behaviour for a while, but wasn't sure if it's a bug. Anyway, when a sufficiently large biter attack convoy meets an obstacle, its units just go crazy and loose a sense of direction instead of calmly going around it. I've attaches some pictures, which illustrate the is...
by Murzik
Fri Aug 02, 2019 7:20 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.61 Demo][fixed] Reproducible crash when biters eat my base
Replies: 1
Views: 963

[abregado][0.17.61 Demo][fixed] Reproducible crash when biters eat my base

Hi guys, I've just downloaded a free demo and got a consistent crash. See screenshot and save attached.
_autosave-leave-2.zip
(1.55 MiB) Downloaded 126 times
How to reproduce: install free demo, load save and go straight to compilatron, watch the scene of biters eating the base and crash:
factorio_demo_crash.jpg
factorio_demo_crash.jpg (413.73 KiB) Viewed 963 times
by Murzik
Sat Jun 15, 2019 10:38 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.49] Biters not attacking at the same frequency after patch
Replies: 6
Views: 5709

Re: [0.17.49] Biters not attacking at the same frequency after patch

I have the same problem with my vanilla game. I have only non-game changing Bootleneck, Vehicle Snap and Bullet Trails mods installed. Biters hardly ever attack my base. Here is statistics: biters_stats.jpg There is clearly plenty of pollution: attacks_direction.jpg Here is how biter attacks look li...
by Murzik
Sat May 11, 2019 9:15 am
Forum: Not a bug
Topic: [0.17.38] Items disappear when picking up assembling machine
Replies: 17
Views: 6744

[0.17.38] Items disappear when picking up assembling machine

When I cancel crafting in an assembling machine by picking it up, it doesn't return items invested into crafting, which used to be the case in 0.16. I wonder if it's a bug or intended behaviour, but I didn't find stuff like this in the release notes. It would be nice to have the old behaviour back. ...
by Murzik
Sat Aug 04, 2018 1:34 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 92505

Re: Friday Facts #254 - No research queue for you

Queue has a great chance to be a powerful tool in a game like Factorio. It can have some features unlockable throughout the game (e.g. length), until in the late game it can be very useful for infinite research (e.g. advanced scheduling of different techs). It will be great option for speed runners ...
by Murzik
Mon Feb 19, 2018 9:26 am
Forum: Not a bug
Topic: [0.16.24] Train refueling issue
Replies: 10
Views: 4335

Re: [0.16.24] Train refueling issue

cbhj1 wrote:One question that does pop to mind is whether the wood was delivered to the chest before or after this stall.
I also thought that it might be the case, otherwise there is no way inserter did not have time to put a single piece of wood there.
by Murzik
Mon Feb 19, 2018 9:23 am
Forum: Not a bug
Topic: [0.16.24] Train refueling issue
Replies: 10
Views: 4335

Re: [0.16.24] Train refueling issue

Here is the save with this situation:
RockyForest-14x-train-issue.zip
(22.88 MiB) Downloaded 158 times
by Murzik
Sun Feb 18, 2018 10:46 pm
Forum: Not a bug
Topic: [0.16.24] Train refueling issue
Replies: 10
Views: 4335

[0.16.24] Train refueling issue

I'm not sure if it's a bug or intended behaviour. Here is the situation. Despite the fact that there is wood in the chest, the locomotive can no longer be refueled in automatic mode. I don't know exactly how this situation occured as I did not observe it beforehand. Presumably, the doube-headed trai...
by Murzik
Tue Jan 30, 2018 9:09 pm
Forum: Not a bug
Topic: [0.16.20] Robots not building over trees
Replies: 4
Views: 1925

Re: [0.16.20] Robots not building over trees

OK, I found the problem - part of the construction orders was assigned to another ground-based roboport network with robots flying from a mile away. I wish there was an easier way to spot this.
by Murzik
Tue Jan 30, 2018 8:40 pm
Forum: Not a bug
Topic: [0.16.20] Robots not building over trees
Replies: 4
Views: 1925

Re: [0.16.20] Robots not building over trees

Rseding91 wrote:You need more robots so they can deconstruct the trees.
The other robots are waiting for the tree to be removed and can't built the walls until that happens.
I'm sorry but I don't get it - there are 100 robots in the inventory doing nothing:
robots-bug-2.jpg
robots-bug-2.jpg (642.12 KiB) Viewed 1921 times

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