Search found 29 matches

by Murzik
Thu Nov 30, 2023 11:29 am
Forum: Duplicates
Topic: [1.1.99] Segmentation fault when exiting the game
Replies: 1
Views: 300

[1.1.99] Segmentation fault when exiting the game

Yay! My first Factorio crash! Here is what I did: - played for an hour or so; - manually saved the game; - quit to main menu; - press "Exit" button; - got an error suggesting to post the log file on forum (see attached). I was unable to reproduce this error. Mods used: - Alien Biomes (+HD ...
by Murzik
Mon Nov 06, 2023 9:42 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 35278

Re: Friday Facts #382 - Logistic groups

I would like to express a bit of criticism of the planned changes as a long-term Factorio player. The main issue is that the vanilla game is already quite complex for an average gamer. Thus, adding new compulsory mechanics such as recycling and building space platforms does not make it any simpler. ...
by Murzik
Sun Jan 24, 2021 1:00 am
Forum: Not a bug
Topic: [1.1.14] Oil pump can drain oil into void
Replies: 3
Views: 1069

[1.1.14] Oil pump can drain oil into void

I've got following setup on the picture. By mistake I connected oil pump to the inactive input of the refinery. Oil pump works fine, but oil is gone - probably spilling onto the landscape. How to replicate: 1. Place pump 2. Place refinery as shown on the picture 3. Select basic oil processing recipe...
by Murzik
Wed May 27, 2020 3:35 pm
Forum: Not a bug
Topic: [0.18.27] Icons are blurry on 100% scale
Replies: 6
Views: 1916

Re: [0.18.27] Icons are blurry on 100% scale

There is no best solution to this problem. The issue is that when you rescale a highly detailed graphic image to 50% size, some details are lost inevitably. You can slightly compensate this by increasing contrast, but it may distort edges or smooth parts of an image. In this particular case the prob...
by Murzik
Thu Nov 14, 2019 8:02 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 74373

Re: Friday Facts #320 - Color correction

The map? Better, but still not great. While the updated color schema makes it easier to distinguish biomes in the first place, you should really give something else a try. Flat color next to flat color is just stressful on the eyes, especially if the only difference between biomes is on chroma. I a...
by Murzik
Fri Nov 08, 2019 9:10 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 74373

Re: Friday Facts #320 - Color correction

No, no, please, no! Not this way. This is too much sparkling stuff. 1) Some people including me prefer to play in the dark or at night. These bright colours will put extra stress on the eyes. Please consider that many players also spend hours and hours at Factorio without even noticing their fatigue...
by Murzik
Sun Sep 08, 2019 6:31 pm
Forum: Not a bug
Topic: [0.17.68] Biters vs obstacles
Replies: 5
Views: 1964

Re: [0.17.68] Biters vs obstacles

Here is a save at this exact point before attack. Let me know if you need an earlier one.
dodgy biter attack example.zip
(9.73 MiB) Downloaded 116 times
by Murzik
Sun Sep 08, 2019 6:19 pm
Forum: Not a bug
Topic: [0.17.68] Biters vs obstacles
Replies: 5
Views: 1964

[0.17.68] Biters vs obstacles

I have seen this wired biters' behaviour for a while, but wasn't sure if it's a bug. Anyway, when a sufficiently large biter attack convoy meets an obstacle, its units just go crazy and loose a sense of direction instead of calmly going around it. I've attaches some pictures, which illustrate the is...
by Murzik
Fri Aug 02, 2019 7:20 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.61 Demo][fixed] Reproducible crash when biters eat my base
Replies: 1
Views: 817

[abregado][0.17.61 Demo][fixed] Reproducible crash when biters eat my base

Hi guys, I've just downloaded a free demo and got a consistent crash. See screenshot and save attached.
_autosave-leave-2.zip
(1.55 MiB) Downloaded 96 times
How to reproduce: install free demo, load save and go straight to compilatron, watch the scene of biters eating the base and crash:
factorio_demo_crash.jpg
factorio_demo_crash.jpg (413.73 KiB) Viewed 817 times
by Murzik
Sat Jun 15, 2019 10:38 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.49] Biters not attacking at the same frequency after patch
Replies: 6
Views: 5154

Re: [0.17.49] Biters not attacking at the same frequency after patch

I have the same problem with my vanilla game. I have only non-game changing Bootleneck, Vehicle Snap and Bullet Trails mods installed. Biters hardly ever attack my base. Here is statistics: biters_stats.jpg There is clearly plenty of pollution: attacks_direction.jpg Here is how biter attacks look li...
by Murzik
Sat May 11, 2019 9:15 am
Forum: Not a bug
Topic: [0.17.38] Items disappear when picking up assembling machine
Replies: 17
Views: 5952

[0.17.38] Items disappear when picking up assembling machine

When I cancel crafting in an assembling machine by picking it up, it doesn't return items invested into crafting, which used to be the case in 0.16. I wonder if it's a bug or intended behaviour, but I didn't find stuff like this in the release notes. It would be nice to have the old behaviour back. ...
by Murzik
Sat Aug 04, 2018 1:34 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 82677

Re: Friday Facts #254 - No research queue for you

Queue has a great chance to be a powerful tool in a game like Factorio. It can have some features unlockable throughout the game (e.g. length), until in the late game it can be very useful for infinite research (e.g. advanced scheduling of different techs). It will be great option for speed runners ...
by Murzik
Mon Feb 19, 2018 9:26 am
Forum: Not a bug
Topic: [0.16.24] Train refueling issue
Replies: 10
Views: 3904

Re: [0.16.24] Train refueling issue

cbhj1 wrote:One question that does pop to mind is whether the wood was delivered to the chest before or after this stall.
I also thought that it might be the case, otherwise there is no way inserter did not have time to put a single piece of wood there.
by Murzik
Mon Feb 19, 2018 9:23 am
Forum: Not a bug
Topic: [0.16.24] Train refueling issue
Replies: 10
Views: 3904

Re: [0.16.24] Train refueling issue

Here is the save with this situation:
RockyForest-14x-train-issue.zip
(22.88 MiB) Downloaded 124 times
by Murzik
Sun Feb 18, 2018 10:46 pm
Forum: Not a bug
Topic: [0.16.24] Train refueling issue
Replies: 10
Views: 3904

[0.16.24] Train refueling issue

I'm not sure if it's a bug or intended behaviour. Here is the situation. Despite the fact that there is wood in the chest, the locomotive can no longer be refueled in automatic mode. I don't know exactly how this situation occured as I did not observe it beforehand. Presumably, the doube-headed trai...
by Murzik
Tue Jan 30, 2018 9:09 pm
Forum: Not a bug
Topic: [0.16.20] Robots not building over trees
Replies: 4
Views: 1660

Re: [0.16.20] Robots not building over trees

OK, I found the problem - part of the construction orders was assigned to another ground-based roboport network with robots flying from a mile away. I wish there was an easier way to spot this.
by Murzik
Tue Jan 30, 2018 8:40 pm
Forum: Not a bug
Topic: [0.16.20] Robots not building over trees
Replies: 4
Views: 1660

Re: [0.16.20] Robots not building over trees

Rseding91 wrote:You need more robots so they can deconstruct the trees.
The other robots are waiting for the tree to be removed and can't built the walls until that happens.
I'm sorry but I don't get it - there are 100 robots in the inventory doing nothing:
robots-bug-2.jpg
robots-bug-2.jpg (642.12 KiB) Viewed 1656 times
by Murzik
Tue Jan 30, 2018 8:29 pm
Forum: Not a bug
Topic: [0.16.20] Robots not building over trees
Replies: 4
Views: 1660

[0.16.20] Robots not building over trees

I've seen this problem with personal robots across multiple 0.16 versions. Most of the time they deconstruct trees successfully and build the necessary structures. But sometimes they are just hovering over the tree with a wall to be placed without doing anything. The robots periodically come back to...
by Murzik
Sun Dec 17, 2017 5:48 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.16.2] Lamps no longer stagger
Replies: 27
Views: 12079

Re: [0.16.2] Lamps no longer stagger

I constantly have this issue with lamps too. Every dawn feels like power shortage. It is also hard to see shit in the middle of the factory during both dusk and dawn when lamps don't work. Can we have lamp timings configurable in the options?
by Murzik
Sun Dec 17, 2017 5:39 pm
Forum: Duplicates
Topic: [0.16.4] Item request slot bug
Replies: 1
Views: 748

[0.16.4] Item request slot bug

Hi there,

I used a blueprint to mark places for my smelting column. Then I placed all furnaces by hand and manually inserted productivity modules in them. The problem is that all furnaces still request modules despite the fact that they are already in place:
broken-modules-request.jpg
broken-modules-request.jpg (319.52 KiB) Viewed 748 times

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