I don't like the different colour belts but its a personal thing.
ratio your pushing in in 1.5c:1i which is correct for basic green circuit production however you then use productivity module 3's (but assembler 2's?
You input the same on both sides, each is enough to make a full red belt of output ...
Search found 9 matches
- Fri Jan 12, 2018 12:19 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: space efficient green circuit factory
- Replies: 1
- Views: 5961
- Fri Jan 05, 2018 8:15 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 428315
Re: Friday Facts #224 - Bots versus belts
So I understand and actually agree to a large part that logistics bots are overpowered.
Some thoughts...
Problem:
Logistics bots being too easy to scale to massive proportions.
Quality of life:
Getting trash items back into the base is important, and preventing this would just serve to annoy ...
Some thoughts...
Problem:
Logistics bots being too easy to scale to massive proportions.
Quality of life:
Getting trash items back into the base is important, and preventing this would just serve to annoy ...
- Thu Jan 04, 2018 6:37 am
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 64747
Re: Friday Facts #222 - Christmas avalanche
it doesn't make sense that an inserter should be able to stop other items from moving in order to expand gaps to fill them.
It doesn't make sense for side loading to allow items to slip into gaps not big enough for them.
I'm not going to argue the other points because I agree with them or don't ...
It doesn't make sense for side loading to allow items to slip into gaps not big enough for them.
I'm not going to argue the other points because I agree with them or don't ...
- Wed Jan 03, 2018 10:12 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 64747
Re: Friday Facts #222 - Christmas avalanche
Don't revert the compression changes, its unnecessary.
Considering how many people seem to disagree with you, you might want to consider elaborating if you want your opinion to actually be considered. You haven't given your reasoning while most of the people in the thread have given a lot of ...
Considering how many people seem to disagree with you, you might want to consider elaborating if you want your opinion to actually be considered. You haven't given your reasoning while most of the people in the thread have given a lot of ...
- Sat Dec 30, 2017 9:04 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 0.16.7 Belt Compression... Whats the big deal?
- Replies: 16
- Views: 13381
Re: 0.16.7 Belt Compression... Whats the big deal?
how is that more compact than my design?
- Wed Dec 27, 2017 11:06 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 0.16.7 Belt Compression... Whats the big deal?
- Replies: 16
- Views: 13381
Re: 0.16.7 Belt Compression... Whats the big deal?
I took it as a joke Koub, I'm sure everyone appreciates brilliant designs.
- Wed Dec 27, 2017 6:37 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 64747
Re: Friday Facts #222 - Christmas avalanche
Don't revert the compression changes, its unnecessary.
- Wed Dec 27, 2017 6:01 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 0.16.7 Belt Compression... Whats the big deal?
- Replies: 16
- Views: 13381
0.16.7 Belt Compression... Whats the big deal?
So I've read a lot about belt compression and seen various solutions...
But it seems to me (unless I've missed something big) that there is a really simple solution.
Old belt compression method used the following methods, the underground and splitter inserter (not shown) used a speed work around ...
But it seems to me (unless I've missed something big) that there is a really simple solution.
Old belt compression method used the following methods, the underground and splitter inserter (not shown) used a speed work around ...
- Mon May 01, 2017 11:42 am
- Forum: Pending
- Topic: [0.15.5] MAC Multiplayer disconnect on Server Save
- Replies: 2
- Views: 1886
[0.15.5] MAC Multiplayer disconnect on Server Save
When in multiplayer the client will disconnect from server whenever a server save is triggered either automatically or when another player joins, it also occurs when the game is manually saved by the host.
The bug does not occur in single player or when the MAC is the host
macOS 10.12.4
2.4 GHz i5 ...
The bug does not occur in single player or when the MAC is the host
macOS 10.12.4
2.4 GHz i5 ...