Search found 5 matches

by QuantumForce
Thu Dec 07, 2017 8:38 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 94003

Re: Friday Facts #219 - Cliffs

For instance, with the current cliffs-are-walls model what's to stop this situation: Well, the cliff generation still seems to be based on the internal heightmap, so unless you place cliffs like this manually in the map editor or whatever, such a situation shouldn't happen naturally. In fact, the p...
by QuantumForce
Wed Dec 06, 2017 10:15 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 94003

Re: Friday Facts #219 - Cliffs

Nice progress! I look forward to future FFs about cliffs: How will underground pipes/conveyors connect? How will the ends of cliffs look? Making the transition from flat to cliff could be tricky, especially for short gaps. Maybe cliffs should transition graphically into something like a steep hill? ...
by QuantumForce
Sat Sep 09, 2017 6:33 pm
Forum: Mod portal Discussion
Topic: My wishes for Mod Portal 2.0
Replies: 28
Views: 13905

Re: My wishes for Mod Portal 2.0

Automatically enable/download dependencies of a mod (recursively).
by QuantumForce
Fri May 12, 2017 11:48 am
Forum: Mods
Topic: [MOD 0.12.x] NESTT: Build your base inside a train
Replies: 75
Views: 104621

Re: [MOD 0.12.x] NESTT: Build your base inside a train

This looks cool! I would definitely be interested in trying it out if it's updated.
by QuantumForce
Mon May 01, 2017 9:24 am
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 498025

Re: Movie Player

What's the technique for loading the memory? Do you edit the save file with a script?

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