Search found 8 matches
- Wed Feb 05, 2025 12:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Construction bots deconstructing cargo bays can delete items
- Replies: 3
- Views: 1121
Re: [2.0.32] Construction bots deconstructing cargo bays can delete items
Thanks! Quick like lightning!
- Wed Feb 05, 2025 1:00 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Construction bots deconstructing cargo bays can delete items
- Replies: 3
- Views: 1121
Re: [2.0.32] Construction bots deconstructing cargo bays can delete items
I found two other posts which might be exhibiting the same or similar behaviour:
viewtopic.php?p=661765#p661765
viewtopic.php?p=661766#p661766
viewtopic.php?p=661765#p661765
viewtopic.php?p=661766#p661766
- Wed Feb 05, 2025 12:57 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] Items in trash slots lost when deconstructing cargo bay
- Replies: 2
- Views: 560
Re: [2.0.23] Items in trash slots lost when deconstructing cargo bay
Could be similar behaviour to what I'm seeing in my bug report: viewtopic.php?p=661763#p661763
- Wed Feb 05, 2025 12:53 am
- Forum: Resolved Problems and Bugs
- Topic: Worker robots apparently "voided?" half of my items after relocating the cargo landing pad on Gleba
- Replies: 2
- Views: 586
Re: Worker robots apparently "voided?" half of my items after relocating the cargo landing pad on Gleba
Could it be the same as in my bug report? viewtopic.php?p=661763#p661763
- Wed Feb 05, 2025 12:47 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Construction bots deconstructing cargo bays can delete items
- Replies: 3
- Views: 1121
[2.0.32] Construction bots deconstructing cargo bays can delete items
What did you do?
Had a fairly full cargo landing pad with many attached cargo bays. Marked all the cargo bays for deconstruction; construction bots hover above each cargo bay as the pad is too full for them to remove any of the cargo bays.
What happened?
When removing enough items from the ...
Had a fairly full cargo landing pad with many attached cargo bays. Marked all the cargo bays for deconstruction; construction bots hover above each cargo bay as the pad is too full for them to remove any of the cargo bays.
What happened?
When removing enough items from the ...
- Mon May 08, 2017 2:33 am
- Forum: Not a bug
- Topic: Bad rounding errors in every number ingame [Please fix!]
- Replies: 14
- Views: 6234
Re: Bad rounding errors in every number ingame [Please fix!]
Uhm, 0.999 would equal 0.9, not 0.
But I agree, it would be nice to have a nicer way to count numbers of things. I was recently trying to build a huge solar array, and was dissapointed to see that my blueprint just counted to 1.0k solar panels after I hit that threshold. It'd be nice to be able to ...
But I agree, it would be nice to have a nicer way to count numbers of things. I was recently trying to build a huge solar array, and was dissapointed to see that my blueprint just counted to 1.0k solar panels after I hit that threshold. It'd be nice to be able to ...
- Sun May 07, 2017 5:56 pm
- Forum: Minor issues
- Topic: [0.15.5] [Harkonnen] Inserter not filling chest to maximum stack size
- Replies: 5
- Views: 2462
Re: [0.15.5] Inserter not filling chest to maximum stack size
Hey, sorry for the late reply; that sounds like exactly what happened! <3
- Sun Apr 30, 2017 9:02 pm
- Forum: Minor issues
- Topic: [0.15.5] [Harkonnen] Inserter not filling chest to maximum stack size
- Replies: 5
- Views: 2462
[0.15.5] [Harkonnen] Inserter not filling chest to maximum stack size
What did you do?
I set up an inserter to feed bullets into a chest.
What happened?
The bullets were in stacks of 100.
What did you expect to happen instead?
In 0.15.5, bullet stack size is 200. I expected to see stacks of 200 bullets.
I set up an inserter to feed bullets into a chest.
What happened?
The bullets were in stacks of 100.
What did you expect to happen instead?
In 0.15.5, bullet stack size is 200. I expected to see stacks of 200 bullets.