Search found 8 matches
- Wed Jan 03, 2024 7:40 pm
- Forum: Ideas and Suggestions
- Topic: Set request / Read content - requester chest
- Replies: 1
- Views: 287
Set request / Read content - requester chest
currently we can do only one, but we have two cables, so why not both? I want to be able to read the content while setting the request with a signal.
- Sat Oct 29, 2022 9:51 pm
- Forum: Ideas and Suggestions
- Topic: Server: automatically pause when a new player is joining
- Replies: 13
- Views: 4055
Re: Server: automatically pause when a new player is joining
it seems that it is paused until the first player is finished loading. but only if there wasn't another player online recently. if there was, the game still continues for a while, I guess till the next save. that was my problem recently. I wanted to join and couldn't because someone else was on the ...
- Fri Oct 28, 2022 6:40 pm
- Forum: Ideas and Suggestions
- Topic: Server: automatically pause when a new player is joining
- Replies: 13
- Views: 4055
Re: Server: automatically pause when a new player is joining
a vote seems a bit complex.
I'd just include the option (that is already available): "everyone can pause"
so if you have this pause-on-join on, the everyone-can-pause option is automatically enabled or required. so if someone doesn't want to wait, they can just unpause.
I'd just include the option (that is already available): "everyone can pause"
so if you have this pause-on-join on, the everyone-can-pause option is automatically enabled or required. so if someone doesn't want to wait, they can just unpause.
- Mon Oct 24, 2022 9:53 pm
- Forum: Ideas and Suggestions
- Topic: Server: automatically pause when a new player is joining
- Replies: 13
- Views: 4055
Re: Server: automatically pause when a new player is joining
I want this option as a server owner. no one is griefing my server. there are literally just two people playing on it. no one else has access. even just me joining it alone with no one else on it is almost impossible currently, as I have only mediocre mobile data available. 1.5MB/s is not enough to ...
- Sat Oct 22, 2022 2:07 pm
- Forum: Ideas and Suggestions
- Topic: Server: automatically pause when a new player is joining
- Replies: 13
- Views: 4055
Re: Server: automatically pause when a new player is joining
necro bump did anything come of this? on my current K2SE map, if I don't pause manually and another player joins the map, it happens sometimes that the progress bar of catching up goes backwards. auto-pause when someone joins would be very appreciated, even if it's just a mod, but I don't see how t...
- Thu Oct 20, 2022 9:57 am
- Forum: Not a bug
- Topic: [1.1.70] sometimes not finding ghosts -> find_entities_filtered{area=search_area.bounds, type="entity-ghost"}
- Replies: 2
- Views: 655
- Wed Oct 19, 2022 8:32 pm
- Forum: Not a bug
- Topic: [1.1.70] sometimes not finding ghosts -> find_entities_filtered{area=search_area.bounds, type="entity-ghost"}
- Replies: 2
- Views: 655
[1.1.70] sometimes not finding ghosts -> find_entities_filtered{area=search_area.bounds, type="entity-ghost"}
found bug on Factorio 1.1.69 (build 60061, win64, steam), also tested on Factorio 1.1.70 (build 60152, win64, steam) Sometimes not all entities are found, the missing ones are always larger than 1x1. complete command: local entities = search_area.surface.find_entities_filtered{area=search_area.bound...
- Fri Sep 15, 2017 5:23 pm
- Forum: Not a bug
- Topic: [0.15.6] [Harkonnen] Splitter throughput
- Replies: 12
- Views: 5095
Re: [0.15.6] [Harkonnen] Splitter throughput
Could this be also a reason for this strange behavior?
top input belt has 100% throughput while the bottom lane has the same throughput as the top output belt. (red belt)
this happens only sometimes by chance after stacking items up and releasing them again.
top input belt has 100% throughput while the bottom lane has the same throughput as the top output belt. (red belt)
this happens only sometimes by chance after stacking items up and releasing them again.