Search found 31 matches
- Fri May 27, 2016 9:23 pm
- Forum: Multiplayer
- Topic: Vanilla|0.13|AU] SUG Dedicated Server
- Replies: 17
- Views: 6594
Re: [Modded|0.12.33|AU] MP Dedicated Server
I haven't seen too much demand on this server unfortunetly so if anyone wants to pay for it this month lemme know. Currently it costs $5.65USD a month. Not having a job or any sort of income makes it a bit harder for me to keep it up. It's due on the first of June so lemme know. I've just donated $...
- Mon May 16, 2016 10:25 am
- Forum: Multiplayer
- Topic: Vanilla|0.13|AU] SUG Dedicated Server
- Replies: 17
- Views: 6594
Re: [Vanilla|0.12.33|AU] MP Dedicated Server
Hi NoPantsMcDance
We (Degraine and myself) were playing tonight when the server stopped responding and we both got kicked.
I managed to reconnect a couple of minutes later, but it is now stuck in a desync loop as soon as I connect.
Could you please rollback to a previous save?
Thanks
We (Degraine and myself) were playing tonight when the server stopped responding and we both got kicked.
I managed to reconnect a couple of minutes later, but it is now stuck in a desync loop as soon as I connect.
Could you please rollback to a previous save?
Thanks
- Mon May 09, 2016 3:16 am
- Forum: Multiplayer
- Topic: Vanilla|0.13|AU] SUG Dedicated Server
- Replies: 17
- Views: 6594
Re: [Vanilla|0.12.33|AU] MP Dedicated Server
I just wanted to say thanks to NoPantsMcDance for this server. This is the first server I've been able to get a decent ping to from New Zealand.
I like the mod choice too, as I've been trying Bob's mods out on my own and feeling overwhelmed at times. Here I just felt whelmed
I like the mod choice too, as I've been trying Bob's mods out on my own and feeling overwhelmed at times. Here I just felt whelmed
- Sun May 01, 2016 2:00 am
- Forum: Not a bug
- Topic: Game crashes when loading crazy map on old pc
- Replies: 2
- Views: 1967
Re: Game crashes when loading crazy map on old pc
I would also recommend not using a pirated copy of the game and expecting support for it.
It's a fantastic game, you really should consider buying it and supporting the devs.
It's a fantastic game, you really should consider buying it and supporting the devs.
- Fri Apr 01, 2016 3:55 am
- Forum: Show your Creations
- Topic: My first five factories
- Replies: 2
- Views: 2565
Re: My first five factories
I think you need to find some better friendsDonParpan wrote:Tried a to convince a friend to play it but he said something about not wanting to get addicted to a new game...
So What do you think?
- Mon Feb 22, 2016 2:20 am
- Forum: Gameplay Help
- Topic: Completely confused by Smart Chests.
- Replies: 9
- Views: 5044
Re: Completely confused by Smart Chests.
You also need to link the power poles together with red wire. At the moment they only have the one (copper power) wire between them. So the inserter on the left is seeing zero copper plates on it's circuit network, while the one on the right gets to see what's in the smart chest. You can hover the m...
- Mon Feb 01, 2016 4:25 am
- Forum: Multiplayer
- Topic: [Aus] Looking for players for MP
- Replies: 17
- Views: 29097
Re: [Aus] Looking for players for MP
I'd be interested in playing with you. I'm from NZ, so I haven't really been able to play on any US or EU servers.
I don't usually play during the week though - I find it hard to maintain a healthy sleep pattern otherwise
I don't usually play during the week though - I find it hard to maintain a healthy sleep pattern otherwise
- Mon Jan 11, 2016 3:42 am
- Forum: Gameplay Help
- Topic: Rail Siganal help
- Replies: 2
- Views: 9037
Re: Rail Siganal help
The signals have to go on the right hand side of the track. In your screenshot you have them on the opposite sides of the track for both sets of track. This is having the effect of letting the train enter the cross section but not allowing it to exit, or for travelling in the opposite direction it l...
- Sun Jan 10, 2016 4:56 am
- Forum: Fan Art
- Topic: I love buffers
- Replies: 20
- Views: 41272
Re: I love buffers
Wow I think you're right - you love buffers
- Sun Jan 10, 2016 4:52 am
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 192631
Re: [Vanilla|0.12.21|US] MP Dedicated Server
I'm getting desynced every time I try and connect.
I was looking forward to joining a fairly fresh map.
I was looking forward to joining a fairly fresh map.
- Sun Jan 03, 2016 2:57 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Space Efficient Red Circuit Production
- Replies: 7
- Views: 53996
Re: Space Efficient Red Circuit Production
I have put this to use in my latest factory. I added some assemblers for copper wire and green circuits to it, and made that tileable also. I'm not sure if I really needed Mk3 assemblers for the wire/green circuits, it looked like Mk2's were struggling to begin with. I've actually got 4 sets of thes...
- Sun Dec 13, 2015 2:10 am
- Forum: Resolved Problems and Bugs
- Topic: Crash whilst loading
- Replies: 2
- Views: 5821
Re: Crash whilst loading
Most likely you are running out of video RAM. Crashing at 10% means it's crashed while trying to load all the sprites into VRAM. Try following solution 1 from here: https://forums.factorio.com/forum/viewtopic.php?f=7&t=9300 You will either need to remove the mods and use the settings screen in g...
- Wed Oct 21, 2015 2:13 am
- Forum: Not a bug
- Topic: roboport stacks won't combine
- Replies: 1
- Views: 3278
Re: roboport stacks won't combine
Roboports only have a stack size of five.
What you are seeing is the correct behaviour.
What you are seeing is the correct behaviour.
- Fri Oct 16, 2015 2:08 am
- Forum: Pending
- Topic: [0.12.10] Unable to craft copper wire in any GUI
- Replies: 1
- Views: 4882
Re: [0.12.10] Unable to craft copper wire in any GUI
It's been moved to the Logistics tab now.
- Thu Aug 13, 2015 10:15 pm
- Forum: Not a bug
- Topic: Tearing without Vsync but only 60fps - GTX 780 AMP
- Replies: 6
- Views: 11100
Re: Tearing without Vsync but only 60fps - GTX 780 AMP
No matter if I select Vsync or not I always "only" have 60fps. Also I get tearing even though I don't have more than 60fps (measured with FRAPS). I am using the nVidia GTX 780 GPU (as the Zotac AMP version). Factorio limits to "only" 60 FPS as it only does 60 UPS (updates per se...
- Sat Jul 18, 2015 10:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] only 50 FPS with vsync activated
- Replies: 21
- Views: 13572
Re: only 50 FPS with vsync activated
What's your refresh rate of your monitor? I'm guessing you're getting 50FPS with VSync enabled because your monitor is running at 50Hz.
VSync makes the game wait to draw to the screen until the next time the monitor refreshes.
So you can never have a higher FPS than refresh rate with VSync.
VSync makes the game wait to draw to the screen until the next time the monitor refreshes.
So you can never have a higher FPS than refresh rate with VSync.
- Thu May 07, 2015 9:36 am
- Forum: Not a bug
- Topic: [0.11.22]entity.energy behaving weird
- Replies: 3
- Views: 8222
Re: [0.11.22]entity.energy behaving weird
Have a look at this bug post: https://forums.factorio.com/forum/vie ... =23&t=9297
Maybe it's similar to what you're seeing?
Maybe it's similar to what you're seeing?
- Sat Mar 28, 2015 3:00 am
- Forum: Pending
- Topic: The game crashes at 10% when loading mods
- Replies: 3
- Views: 6415
Re: The game crashes at 10% when loading mods
Sounds like you probably don't have enough video RAM.
Try the fixes suggested here: https://forums.factorio.com/forum/vie ... f=7&t=9300
Try the fixes suggested here: https://forums.factorio.com/forum/vie ... f=7&t=9300
- Sun Mar 22, 2015 8:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.19] [kovarex] Number of needed resources sometimes wrong
- Replies: 11
- Views: 8443
Re: [0.11.19] Number of needed resources sometimes wrong
Didn't those recipe lines where the number wasn't satisfied from inventory but crafting.. .... use to be yellow or something.. precisely to alert you you might not have added that component? Yes it does normally show them in yellow, but in this case there's not enough processing units to craft them...
- Fri Mar 20, 2015 7:53 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 341817
Re: Foreman - A factory optimisation tool. Now 11.X compatible!
I managed to get a NullReferenceException while using this. Steps to reproduce: Drag an output to create a new connection. While the window to choose a recipe/output node is open, right click the connection source and delete the node. Choose a recipe/output, and the exception appears. Here's the sta...