Fair enough, sounds like a solid choice. Creating a lot of overhead just because of one edge case is not desireable.
Anyway, thank you for this awesome mod
I love it.
What I build was - Provider station in network 0xffffffff - Requester station in network 0xffffffff - Depots in 0x1
However, from a earliers starting factory there was still a provider station in 0x4. This last station had more items then the newly build provider station. So from the logs I found ...
In my safe I try to move liquid from one station to another. This works perfectly fine. Except for Natural Gas Liquids. I also do not get the message "No station supplying Natural Gas Liquids found in networks 0xffffffff." I added the safegame. It should ship from "Mikael - RealZelyet" to "Matt ...
Does LTN select a train from the nearest Depot?
Or will it pick a train at random from any depot?
Ignoring the train composition here, because i'm only running one type of train.
I don't like the blueprint option. As you lock yourself to a fixed number of options.
LTN is awesome and already in my collection. I had a quick peek at FARL and it look promissing. However, it probably ends up being used in a non intended fasion.
There are a lot of threads about the "correct" way of placing signals at junctions and stations. In my case it was always quite simple. Maybe my 1000+ hours of openTTD helped a tiny bit. Anyway, my method of laying track is using the ghost planner. I plan double railtrack and will build it ...
In the multiplayer game we got a desync. So this is how it happened: We builded a factory. Due to lag it was not placed in standly. During that lag we placed another factory just one tile offset. That resulted in a desync.
The game is modded so the desync report doesnt fit on the forum: https://www ...
This is a pure graphical glitch. So we place two tunnels head to head. With the direction away from each other. If we place a splitter against it. The belt graphic shows that the belds are moving towards each other. The tunnel cover is still correct and the actual direction of item movement is ...
You will keep resyncing. But if you ram a numberkey in the time you are "in game". you will be able to switch tools quick enough. When you resync again your hand will have another tool. Unless you selected a station/pump/signal again offcourse. Best way to still build signals or stations is with ...
I had the same kind of problem, we had some desync loop between one linux host and one windows client. The other way around it worked perfectly. After some time couple of desyncs appeared, but they where eliminated by switching of the auto-save on the clientside.
I found our problem in the desync. The host used a linux based OS. myself on the other hand used Windows 8, i had the desync problem. Another player who also is a windows user had no problem joining the host. We restarted the game with someone else hosting the game and it worked really well. There ...
Today we tried multiplayer in factorio, worked pretty smooth until disconnect. When trying to reconnect the game detects a desync in the map and tries to reload the map. This will be repeated endlesly. The serverside freezes after the desync. When starting a new map the game wil sync the map ...