Search found 8 matches
- Mon Aug 10, 2020 11:31 am
- Forum: Bob's mods
- Topic: [1.1] - Artisanal Reskins: Bob's Mods
- Replies: 78
- Views: 41277
Re: [0.18] - (BETA) Artisanal Reskins: Bob's Mods
Is there a way to split the beacon & module setting? Would make it so that if you have Circuit Processing installed you could have the modules from Circuit Processing but the nice beacons from your mod. Thanks
- Tue May 05, 2020 11:38 am
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 65477
Re: [0.18.x] Bob's Mods: General Discussion
Is there not an option to disable the different barreling recipes? I would like to only have barrels.
- Thu Nov 15, 2018 12:00 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1148167
Re: [0.16] Sea Block Pack 0.2.16
Alright its really late for me so I might be losing my mind but shouldn't washing be better for power than dirtwater in terms of mw/sludge? HELMOD tells me that with T3 Electrolysers dirtwater is petter on the power, seems wrong since the whole geodes thing is way more complicated and needs more ...
- Thu Feb 22, 2018 1:28 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1689494
Re: Development and Discussion
Why people need so much slag? You can make catalysts from crushed stone.
Its a way better ratio. 5 slag compared to 25 crushed stone. Its also about compactness, its easier to get 5 of something somewhere than 25. If you have it laying around and, the crushed stone that is, sure turn it into ...
Its a way better ratio. 5 slag compared to 25 crushed stone. Its also about compactness, its easier to get 5 of something somewhere than 25. If you have it laying around and, the crushed stone that is, sure turn it into ...
- Sun Feb 11, 2018 8:01 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 144439
Re: Feedback
I like the idea but I have a feeling that the movement speed is a little OP as the fighter. Or at least I've been really jealous of my friend who went fighter when I went builder. The menu for choosing your class initially could be a little more than 4 little Icons maybe include what the class ...
- Tue Jan 02, 2018 11:05 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1523125
Re: Bugs & FAQ
Most of the new items have the names missing/ dont properly display right now. Don't know if its another mod or not, just says their missing. Also balance concern: pretty sure you can't get all the different farming when you have the biomes disabled. Maybe have a way of obtaining the others once you ...
- Sat Jul 15, 2017 3:31 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1689494
Re: Development and Discussion
Hey Angel, have you ever thought about making a way to get stonebricks w/o using stone? Like with concrete you usually need stone but you have one recipe that doesn't need any stone. Would love to have the same with Bricks. Or maybe some alternative way of generating stone/ crushed stone. Maybe just ...
- Fri Apr 28, 2017 11:59 pm
- Forum: Technical Help
- Topic: Desync when placing a Blueprint - Mods
- Replies: 2
- Views: 1582
Desync when placing a Blueprint - Mods
Hello everyone,
a friend and I are having a problem in or modded campaign, when I try to place a Blueprint I get desynced. I tried this 6 times with different blueprints. Is there a way, and is it wise, to troubleshoot this myself? Or is there anybody here that is willing to help me to it? Should I ...
a friend and I are having a problem in or modded campaign, when I try to place a Blueprint I get desynced. I tried this 6 times with different blueprints. Is there a way, and is it wise, to troubleshoot this myself? Or is there anybody here that is willing to help me to it? Should I ...