Search found 8 matches

by TheBreadbird
Mon Aug 10, 2020 11:31 am
Forum: Bob's mods
Topic: [1.1] - Artisanal Reskins: Bob's Mods
Replies: 78
Views: 9938

Re: [0.18] - (BETA) Artisanal Reskins: Bob's Mods

Is there a way to split the beacon & module setting? Would make it so that if you have Circuit Processing installed you could have the modules from Circuit Processing but the nice beacons from your mod. Thanks
by TheBreadbird
Tue May 05, 2020 11:38 am
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 149
Views: 22754

Re: [0.18.x] Bob's Mods: General Discussion

Is there not an option to disable the different barreling recipes? I would like to only have barrels.
by TheBreadbird
Thu Nov 15, 2018 12:00 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 674403

Re: [0.16] Sea Block Pack 0.2.16

Alright its really late for me so I might be losing my mind but shouldn't washing be better for power than dirtwater in terms of mw/sludge? HELMOD tells me that with T3 Electrolysers dirtwater is petter on the power, seems wrong since the whole geodes thing is way more complicated and needs more spa...
by TheBreadbird
Thu Feb 22, 2018 1:28 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3711
Views: 751157

Re: Development and Discussion

Why people need so much slag? You can make catalysts from crushed stone. Its a way better ratio. 5 slag compared to 25 crushed stone. Its also about compactness, its easier to get 5 of something somewhere than 25. If you have it laying around and, the crushed stone that is, sure turn it into slurry...
by TheBreadbird
Sun Feb 11, 2018 8:01 am
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 54476

Re: Feedback

I like the idea but I have a feeling that the movement speed is a little OP as the fighter. Or at least I've been really jealous of my friend who went fighter when I went builder. The menu for choosing your class initially could be a little more than 4 little Icons maybe include what the class actua...
by TheBreadbird
Tue Jan 02, 2018 11:05 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3541
Views: 523923

Re: Bugs & FAQ

Most of the new items have the names missing/ dont properly display right now. Don't know if its another mod or not, just says their missing. Also balance concern: pretty sure you can't get all the different farming when you have the biomes disabled. Maybe have a way of obtaining the others once you...
by TheBreadbird
Sat Jul 15, 2017 3:31 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3711
Views: 751157

Re: Development and Discussion

Hey Angel, have you ever thought about making a way to get stonebricks w/o using stone? Like with concrete you usually need stone but you have one recipe that doesn't need any stone. Would love to have the same with Bricks. Or maybe some alternative way of generating stone/ crushed stone. Maybe just...
by TheBreadbird
Fri Apr 28, 2017 11:59 pm
Forum: Technical Help
Topic: Desync when placing a Blueprint - Mods
Replies: 2
Views: 645

Desync when placing a Blueprint - Mods

Hello everyone, a friend and I are having a problem in or modded campaign, when I try to place a Blueprint I get desynced. I tried this 6 times with different blueprints. Is there a way, and is it wise, to troubleshoot this myself? Or is there anybody here that is willing to help me to it? Should I ...

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