Search found 33 matches

by Martinowitsch
Mon Oct 26, 2020 10:04 pm
Forum: Not a bug
Topic: [1.0] Energy Weapons damage
Replies: 2
Views: 1038

[1.0] Energy Weapons damage

I can increase Laser Turret Damage before I have Laser Turrets researched.
Also information about increasing Personal Laser Defense Damage is missing.
by Martinowitsch
Thu Aug 15, 2019 5:34 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 68126

Re: Friday Facts #306 - Experimental Demo

Today i testplayed the new Campaign in German translation. First Base / Crash Site There is no real explanation how to become iron gears or copper cable. The toolbar appears, but nothing tells you what this is. Second Base from scratch Baue die Fabrik mit Strom ... > Errichte (1) eine neue (2) Fabri...
by Martinowitsch
Fri Jun 07, 2019 2:17 pm
Forum: Releases
Topic: Version 0.17.46
Replies: 11
Views: 10500

Re: Version 0.17.46

darkfrei wrote: Fri Jun 07, 2019 12:59 pm Changes: fixed some bugs, added some bugs. :shock:
It seems the patch needs a patch ;)
by Martinowitsch
Sat Oct 20, 2018 10:05 am
Forum: Technical Help
Topic: New PC Safepath for Blueprintgallery
Replies: 6
Views: 1897

Re: New PC Safepath for Blueprintgallery

huh? this small dat-file?

okay 6.958 kb isn't so small anymore

thanks
by Martinowitsch
Sat Oct 20, 2018 9:59 am
Forum: Technical Help
Topic: New PC Safepath for Blueprintgallery
Replies: 6
Views: 1897

New PC Safepath for Blueprintgallery

Hi I bought a new pc system, and now my complete blueprint gallery is missing. Where the hell is this safed in? Safegames and Mods are clearly marked, but the own gallery? I played allready about 1400 hours and have uncounted blueprints there, they all to put in an special safe game to transfer woul...
by Martinowitsch
Sat Aug 11, 2018 9:11 am
Forum: Not a bug
Topic: [0.16.51] FPS drop in heavy Smog Areas
Replies: 10
Views: 4356

Re: [0.16.51] FPS drop in heavy Smog Areas

good morning I tried this renew in my biggest older gamesafe (+40MB) where I had an FPS and UPS of ~13 and could work both up to 29-31. After setting "/c game.map_settings.pollution.enabled = true" it goes down to about 24-26 FPS & UPS and over more time it would go down more and more....
by Martinowitsch
Fri Aug 10, 2018 9:30 pm
Forum: Not a bug
Topic: [0.16.51] FPS drop in heavy Smog Areas
Replies: 10
Views: 4356

Re: [0.16.51] FPS drop in heavy Smog Areas

I used this command in a singleplayer safegame and after alle new loads and also the above mentioned Multiplayer game gave 60 FPS

does this command does any more than clear the actuall game?
by Martinowitsch
Fri Aug 10, 2018 7:43 pm
Forum: Not a bug
Topic: [0.16.51] FPS drop in heavy Smog Areas
Replies: 10
Views: 4356

Re: [0.16.51] FPS drop in heavy Smog Areas

Hello Factorio Team, my last Bug Report posting was an long time ago, as with your new Bug reports you did patch my found bugs before i could report them. Now I think I found something witch isn't a regular Bug, but witch does influence the performance. ... It isn't a bug I want to report, more lik...
by Martinowitsch
Fri Aug 10, 2018 6:59 pm
Forum: Not a bug
Topic: [0.16.51] FPS drop in heavy Smog Areas
Replies: 10
Views: 4356

Re: [0.16.51] FPS drop in heavy Smog Areas

What exactly you need? UPS is regularly 60, excempt in very big maps like one MAP with >30MB per Safe FPS i found an range from 60 to 20 (one time as low as 2) Actually, I play regularly on the Multiplayerserver "www.Deutsche-Backstube.de RailWorld" This Server was restart one Week ago and...
by Martinowitsch
Fri Aug 10, 2018 4:55 pm
Forum: Not a bug
Topic: [0.16.51] FPS drop in heavy Smog Areas
Replies: 10
Views: 4356

[0.16.51] FPS drop in heavy Smog Areas

Hello Factorio Team, my last Bug Report posting was an long time ago, as with your new Bug reports you did patch my found bugs before i could report them. Now I think I found something witch isn't a regular Bug, but witch does influence the performance. In recent weeks I played frequently on Multipl...
by Martinowitsch
Mon Dec 18, 2017 2:51 pm
Forum: Duplicates
Topic: [16.5} Game crashed while working with Red Blueprint
Replies: 3
Views: 1419

Re: [16.5} Game crashed while working with Red Blueprint

Do you need any more log files?
by Martinowitsch
Mon Dec 18, 2017 2:35 pm
Forum: Duplicates
Topic: [16.5} Game crashed while working with Red Blueprint
Replies: 3
Views: 1419

[16.5} Game crashed while working with Red Blueprint

I was about to dismantle Belts to make room for new construction.
I ran over the belts I was marking with Red Blueprint.
by Martinowitsch
Sat Jun 10, 2017 2:04 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 168774

Re: Friday Facts #191 - Gui improvements

That is why I did suggest to drop the idea of Fkeys to switch tabs. You should have dedicated keys to open those tabs directly and those will also switch between tabs if one is open. Lets say: E - handcrafting menu L - logistic menu I - inventory and equipment If you have any tab open pressing the ...
by Martinowitsch
Mon Jun 05, 2017 7:25 am
Forum: Releases
Topic: Version 0.15.18
Replies: 20
Views: 23323

Re: Version 0.15.18

could you please add in the next version at the train-freight options the liqiuds like in the trainstops

also a button for renaming locomotivs would be nice
by Martinowitsch
Mon Jun 05, 2017 7:22 am
Forum: News
Topic: Friday Facts #193 - Party planning & plans
Replies: 32
Views: 20735

Re: Friday Facts #193 - Party planning & plans

I'm glad that this game is progressing very well, but for a while now, curved rails have been deleted from the game and I was wondering when it was getting fixed since you can't link up anything with a railroad unless it's in a straight line you don't need curved rails anymore, use the green(direct...
by Martinowitsch
Fri Jun 02, 2017 3:06 pm
Forum: Multiplayer
Topic: German - Mitspieler gesucht
Replies: 2
Views: 1554

Re: German - Mitspieler gesucht

Hätte auch mal lust an nem Mehrspielerspiel, einziges Manko meiner seits, ich arbeite 7Tage/3Schichten

http://steamcommunity.com/profiles/76561198002948032/
by Martinowitsch
Fri Jun 02, 2017 2:38 pm
Forum: Releases
Topic: Version 0.15.17
Replies: 25
Views: 22092

Re: Version 0.15.17

i deactivated mip-mapping and set video memory on medium
also im playing with graphic and ui as standard and without textur-compression

the last start needed about 4 min, where the loading bar needed from about 60 to 90% about 2:30 min
by Martinowitsch
Fri Jun 02, 2017 3:07 am
Forum: Releases
Topic: Version 0.15.17
Replies: 25
Views: 22092

Re: Version 0.15.17

The start of the game used to load in under 60 seconds, now it needs about 5 minutes to load mostly graphics. :( The train freight option for liquids is still missing :( That sounds weird, it takes just few seconds to me. Aren't you using bambillion of mods and HR? no mods, this evening will try to...
by Martinowitsch
Thu Jun 01, 2017 8:30 pm
Forum: Releases
Topic: Version 0.15.17
Replies: 25
Views: 22092

Re: Version 0.15.17

The start of the game used to load in under 60 seconds, now it needs about 5 minutes to load mostly graphics. :(

The train freight option for liquids is still missing :(
by Martinowitsch
Thu Jun 01, 2017 9:06 am
Forum: General discussion
Topic: All achievements get!
Replies: 9
Views: 4159

Re: All achievements get!

This Trans-Factorio-Express needs a new challenging tile number, like 5.000 or 10.000, as train stops now count as 2.000 tiles.

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