Search found 21 matches

by Acacel
Fri Jun 07, 2019 8:59 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
Replies: 11
Views: 593

[kovarex] [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"

Hello, after the update to 0.17.47 i have found a strange thing: I looks like the game crashes when the Train (auto mode) reaches a signal, after it drives over a chainsignal that is not working, and maybe some other hardly to reproduce things happen (I was doing some work on the tracks) after a try...
by Acacel
Wed Apr 10, 2019 6:56 pm
Forum: Releases
Topic: Version 0.17.28
Replies: 25
Views: 9321

Re: Version 0.17.28

For me it seems like someone found the bug after starting the release prozess but before it was done and send to us (remember the 1,5h they said this prozess takes)

But unlikely the tree bug went in.....
by Acacel
Sat Mar 16, 2019 9:53 am
Forum: Releases
Topic: Version 0.17.13
Replies: 18
Views: 7463

Re: Version 0.17.13

From some "testing" it seem they normalized the evolution to the falue it should have but all that was added dueto the bug stays.
A new challenge :)
by Acacel
Wed Mar 13, 2019 7:21 pm
Forum: General discussion
Topic: Productivity module issue
Replies: 5
Views: 586

Re: Productivity module issue

It´s a known Problem, and as far as i know you can´t do anything against it
by Acacel
Sat Feb 23, 2019 10:09 pm
Forum: General discussion
Topic: Train build
Replies: 10
Views: 843

Re: Train build

I like to use bidirectional trains, they don´t need a loop to get back to the base and there is no dead end when the rails are build correct. So in my base the alrounder is the 1-2-1 setup. Last game I played around with 2-4-2 and 1-3-1. Al rails are connected to one big system for the use with pass...
by Acacel
Mon Feb 18, 2019 7:54 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 185
Views: 32293

Re: Friday Facts #282 - 0.17 in sight

Great news to see 0.17 coming ... Great. This probably means the 0.16 generator is in as a game option too, right? If not, count me in as one who would like that to happen. It is an interesting variation, especially for train network building without using landfill. the landmass itself was quite int...
by Acacel
Thu Jan 24, 2019 9:16 pm
Forum: General discussion
Topic: Rating your factory: SPM v. RPM
Replies: 6
Views: 1046

Re: Rating your factory: SPM v. RPM

ok I normaly don´t use the battle robots so I did not look at this research very often, but ok for the next base I give it a chance (at last to see the SPM at the end, because I hate to waste the time for something I never use :) )
by Acacel
Thu Jan 24, 2019 8:25 pm
Forum: General discussion
Topic: Rating your factory: SPM v. RPM
Replies: 6
Views: 1046

Re: Rating your factory: SPM v. RPM

I prefer the used SPM during a late game Science (mining prod) because you need both rockets and the rest of the packs (due to there is no way to use military and all of the rest), its the best way at last without mods. Also i agree the base needs to be able to run this without any dropp in the stor...
by Acacel
Sat Dec 29, 2018 8:19 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 40623

Re: Friday Facts #275 - 0.17 Science changes

Hello, after readind the FFF I have a small question: You say: Mainly for these reasons, you now win the game by launching an empty rocket. The satellite is unlocked with the Space science pack technology and its only purpose is obtaining these science packs. Does this mean to win the game the rocke...
by Acacel
Sun Jan 28, 2018 7:35 pm
Forum: Ideas and Suggestions
Topic: Messy Tech tree for version 15
Replies: 7
Views: 1153

Re: Messy Tech tree for version 15

For me I think the tech tree is like a guideline, you want to build your blue packs? then your next resarch should be engine units. With this the game shows you one way through the technologys but you have to decide if that way is your best way. maybe its in your world the best way to have a resarch...
by Acacel
Mon Jan 22, 2018 9:59 pm
Forum: Not a bug
Topic: [0.16.17] Small Localisation issue
Replies: 7
Views: 582

Re: [0.16.17] Small Localisation issue

Well a few days ago everything was translated
by Acacel
Wed Jan 17, 2018 7:59 pm
Forum: General discussion
Topic: A [Poll] about fixing the 0.16 world generator bugs
Replies: 25
Views: 3907

Re: A [Poll] about fixing the 0.16 world generator bugs

Twinsen wrote:The bug is being looked into actually.
Due to the complexity and unpredictability of the map generator, this can take some time. Also TOGos is working part time.

I said it will be fixed in 0.17 but hopefully it will be fixed before 0.16 becomes stable.
that is good news
by Acacel
Mon Jan 15, 2018 9:14 pm
Forum: Not a bug
Topic: pump bug
Replies: 2
Views: 282

Re: pump bug

moved your train there auomatic or was it driven by you/just new build there? i´ve seen this in my save often when driving the oil train manually around and not parking 100% perfect, i think the pumps could be a bit more tolerant here...... (so maybe let the train go there by it self will solve it f...
by Acacel
Sat Jan 13, 2018 7:07 pm
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 123
Views: 312145

Re: Accumulator / Solar panel ratio

When you do the math in 0.15 was it the 25 to 21 but:

it depents on what you want to have? best solar use or some only over days reloadable backup for peaks in engery consumption.
So in the end everyone wants to achive a different thing and therefore thers never the perfect ratio to find
by Acacel
Fri Jan 12, 2018 7:28 pm
Forum: General discussion
Topic: Too much water?
Replies: 6
Views: 1463

Re: Too much water?

well its much better than on my map, so i can tell yes its "normal" in addion if i had to guess its a railworld setting dueto the extra big desert
by Acacel
Sun Jan 07, 2018 7:46 pm
Forum: Minor issues
Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
Replies: 37
Views: 6437

Re: Fps and sometimes UPS issues when playing

Hello i have a similar problem, in my game i can reproduce it very easy by simply running in one bigger Forest. in my factory self i have no problem (mapgen set me in a really big dessert, so i found it very late) it runs at 60 fps and 60 ups. Graphik settings are on default with v-sync off My map i...
by Acacel
Thu Jan 04, 2018 6:39 pm
Forum: Releases
Topic: Version 0.16.13
Replies: 27
Views: 9957

Re: Version 0.16.13

my factory (not really smal) shows no problems with Robots they all work as intended,
so I think your save has some migration Problems no one can see in release tests (already posted in the bug section?)

so for me great job with the update
by Acacel
Wed Jan 03, 2018 2:55 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 67
Views: 9098

Re: Defending your base is just to easy!

Well I also think it´s easy to hold your lines after you have your normal research done, but I think for those of us who really need a more challenging game, they made the Deathworld setting (and the option to set the starting bitters to very much) But i also agree with you some stronger bitter that...
by Acacel
Tue Dec 19, 2017 10:19 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 32309

Re: 0.16 Map generation Feedback

I´m playing on a Railworld and have also the problem that i have not found some new coal, but already about 10 M uranium and over 15.000% oil (8.000% in one Field) and all this in a range from 2 Radars from the Start. Seems like i also need to burn the oil too power my base until I can use this craz...
by Acacel
Sat Aug 26, 2017 8:56 am
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 20259

Re: Friday Facts #205 - Teaching the things that everybody knows

Hello,

as you are searching for some unexplained things:

can the storage tank get a tooltipp like:

can contain 30.000 units of fluid?

because what it does is really clear but how much is in game not mentioned

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