Search found 444 matches

by Stringweasel
Sat Mar 22, 2025 6:08 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.42] CombinatorPrototype::*_light runtime crash with ommitted optional properties
Replies: 1
Views: 431

[boskid][2.0.42] CombinatorPrototype::*_light runtime crash with ommitted optional properties

What
All combinators prototypes have optional lights that can be defined. If you don't define them in your prototype then the game loads fine as you would expect. Placing these combinators are also fine, but as soon as there's activity it causes a crash.


C:\Users\build\AppData\Local\Temp ...
by Stringweasel
Tue Mar 04, 2025 1:35 pm
Forum: Modding interface requests
Topic: LuaPlayer::zoom very limited compared to 1.1
Replies: 14
Views: 1965

Re: [2.0.9] LuaPlayer::zoom very limited compared to 1.1

+1

Additionally, could the `chart_mode_cutoff` also be configurable with this new API? Meaning the zoom level at which the chart is drawn. This is currently only possible with the Cutscene Controller.
by Stringweasel
Mon Feb 24, 2025 9:51 am
Forum: Documentation Improvement Requests
Topic: remove the auxilary migrations example
Replies: 8
Views: 362

Re: remove the auxilary migrations example

I agree with Quezler. Ideally the example code should be changed to something that might not confuse new modders.
by Stringweasel
Mon Feb 24, 2025 9:03 am
Forum: Documentation Improvement Requests
Topic: remove the auxilary migrations example
Replies: 8
Views: 362

Re: remove the auxilary migrations example


Also, weren't lua migrations removed or something? idk (https://discord.com/channels/1214952937613295676/1221827496006389891/1296877775910604892)


That's something else. Early in the 2.0 beta it was possible to add lua snippets to the json migration file to replace entities smartly. And for ...
by Stringweasel
Sun Feb 23, 2025 10:44 am
Forum: Modding help
Topic: [2.0] Map and zoom functionality
Replies: 3
Views: 679

Re: [2.0] Map and zoom functionality

You can go into remote view and back by setting the player controller.

Related to zoom: viewtopic.php?p=662115#p662115
by Stringweasel
Fri Jan 31, 2025 8:24 am
Forum: Technical Help
Topic: Unable to play Space Exploration + Krastorio 2 together
Replies: 5
Views: 810

Re: Unable to play Space Exploration + Krastorio 2 together




I beat Space Age, but wanted more Factorio. Tried several mods like Seablock and Pyanodon, but they are rather advanced. I pretty much have one playthrough of vanilla, and one playthrough of Space Age.

In this case I recommend to forget about SE until it will be ready for 2.0 and you will ...
by Stringweasel
Wed Jan 29, 2025 7:33 am
Forum: Releases
Topic: Version 2.0.33
Replies: 10
Views: 9967

Re: Version 2.0.33

flamefield wrote: Wed Jan 29, 2025 6:00 am The 2.0.33 version seems to have deleted many texture files. Currently, there are many mods that cannot find texture files and report errors. Will pasting the missing old version texture files into the 2.0.33 version have any impact?
Adding the files won't break anything, so you can do that :)
by Stringweasel
Tue Jan 28, 2025 3:50 pm
Forum: Technical Help
Topic: [2.0.32] Need help with UPS
Replies: 5
Views: 400

Re: [2.0.32] Need help with UPS

Looks like your base is just big. There's a lot of time spent updating entities, especially demolishers, but if you update to 2.0.33 that will be better. Projectiles are also unusually high with very high spikes. That could be created by a mod, maybe Ceres? Try removing that one and seeing how it ...
by Stringweasel
Tue Jan 28, 2025 2:52 pm
Forum: Pending
Topic: [2.0.32] Crash when flipping blueprint
Replies: 4
Views: 386

Re: [2.0.32] Crash when flipping blueprint


Could you also provide a savefile where you observed this? Provided info was not suffiscient for reproduction.


Lou for a breaking unit test you can just create a new entity based on a pump, and change the pipe connections to

pipe_connections =
{
{ connection_type = "linked", flow_direction ...
by Stringweasel
Fri Jan 24, 2025 7:54 am
Forum: Ideas and Suggestions
Topic: Pipeline length should not be calculated between linked fluid boxes
Replies: 7
Views: 475

Re: Pipeline length should not be calculated between linked fluid boxes

+1

99.9% of use cases for linked-fluidboxes the extent should not be extended.
by Stringweasel
Fri Jan 24, 2025 7:52 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.32] Crash if normal quality level is changed (AsteroidCollectorControlBehavior check fails)
Replies: 3
Views: 837

Re: [2.0.32] Crash to desktop if normal quality level is changed

Aurilika wrote: Fri Jan 24, 2025 5:42 am normal quality set to a level above 0
Pretty sure you cannot change this value (at the moment). The question is more if this is a hard crash or a well formatted crash.

Also, there's no crash in your log file.
by Stringweasel
Tue Jan 21, 2025 8:08 am
Forum: Modding discussion
Topic: Some "will it mod" questions
Replies: 2
Views: 391

Re: Some "will it mod" questions

Some of these mods already exist. You can just use them, or base your new mod off them.


4) interplanetary circuit transmissions (like radar does on each surface), some kind of radio receiver.


For this the goto mod is AAI SIgnal Transmission


7) condensed combinators. Something like ...
by Stringweasel
Fri Jan 17, 2025 5:28 pm
Forum: Implemented mod requests
Topic: Hide fluid indicator arrow
Replies: 8
Views: 678

Re: Hide fluid indicator arrow

This is implemented for the next release. A pump's direction arrow will now obey "hide_connection_info"
by Stringweasel
Fri Jan 17, 2025 4:10 pm
Forum: Implemented mod requests
Topic: Hide fluid indicator arrow
Replies: 8
Views: 678

Re: Hide fluid indicator arrow

I'm also running into this bug with the Valves mod. I have three valves (pumps). The one valve has the arrow drawn when selected, but the other two has not because their output connections are linked. From a player's perspective there should be no difference.
01-17-2025, 17-09-44.png

01-17-2025 ...
by Stringweasel
Tue Jan 14, 2025 1:13 pm
Forum: Not a bug
Topic: [solved] Signal transmission bug with radar
Replies: 6
Views: 492

Re: Signal transmission bug with radar

What version Factorio do you have? There was a radar bug that has been fixed.

And for future note: the devs don't really look at bug reports without all the required information. Of which the most important is the version number and log file.
by Stringweasel
Mon Jan 13, 2025 6:06 am
Forum: Balancing
Topic: 1x1 containers have never been so inadequate as they are now
Replies: 16
Views: 1595

Re: 1x1 containers have never been so inadequate as they are now

Belt loops with read-whole-belt-contents is basically big chests. It's also easy to use and feels less cheaty. It's a bit more throughput limited though, but with stacking and green belts it's not that limited.

As for actual big containers it's very subjective if it should be vanilla or not. And I ...

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