Search found 13 matches

by alego22
Wed Apr 10, 2019 11:13 pm
Forum: Not a bug
Topic: Incorrect Description in tutorial "Advanced Rail signals"
Replies: 1
Views: 961

Incorrect Description in tutorial "Advanced Rail signals"

Image
My friend does this. Trains got their station, but mission is incomplete.
by alego22
Wed Apr 10, 2019 10:57 pm
Forum: Resolved Problems and Bugs
Topic: Wrong name "Enter" btn in "Basic Trains & rail building" on Windows
Replies: 1
Views: 3970

Wrong name "Enter" btn in "Basic Trains & rail building" on Windows

https://media.discordapp.net/attachments/242044119868899330/565670738921521163/unknown.png I use windows. Windows usually haves "enter" button. Mac usually haves "return" >wiki On computer keyboards, the enter key (or the return key on Macs[1] and most Sun Workstations[2]) https...
by alego22
Sat Nov 04, 2017 8:09 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330521

Re: [MOD 0.15+] Xander Mod v1.3.1

I create hotfix for xander mod (Its mod, Put it in the mods folder): 1. Fixed Recipe Hydrochloric Acid Electrolysis 2. Fixed hardeness of ores: heavy-sand, garnierite, sulfidic-ore (Now you can extract this ore) 3. Fixed Electric Foundy Forge (Now you get Electric Foundy Forge after you remove Elect...
by alego22
Sat Nov 04, 2017 6:03 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330521

Re: [MOD 0.15+] Xander Mod v1.3.1

This realy good and intresting mod,But the problems that block the further gameplay are very grievous, I hope that they will be corrected in the near future. If interested, it looks like this now: (screenshots) Map https://i.imgur.com/eD3k5yR.png "New" main https://i.imgur.com/JYgE1i0.jpg ...
by alego22
Sat Nov 04, 2017 5:49 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330521

Re: [MOD 0.15+] Xander Mod v1.3.1

After the update, some recipes were deleted and they could not be created, for example a resistor. This command help for reload techtree for unlock recipes. but its Disable in game Achievements. That it resets the explored area (Thanks for test jodokus31) /c tech = {} for name,technology in pairs(ga...
by alego22
Sat Nov 04, 2017 5:29 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330521

Re: [MOD 0.15+] Xander Mod v1.3.1

If I put the Electric Foundy Forge and break it, I get electric furnace
Image
GIF
https://i.imgur.com/IlczPwD.gifv
by alego22
Sat Nov 04, 2017 5:20 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330521

Re: [MOD 0.15+] Xander Mod v1.3.1

Oh, its not problem of "hard-solid", problem in Hardeness, 2.5 too strong hardeness for elec.drill.
Old message
Image
by alego22
Fri Nov 03, 2017 10:07 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330521

Re: [MOD 0.15+] Xander Mod v1.3.1

Image
by alego22
Fri Nov 03, 2017 1:06 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330521

Re: [MOD 0.15+] Xander Mod v1.3.0

https://youtu.be/iEhT33XNy6E
Steel works as landfill. Bug or Feature?
by alego22
Tue May 16, 2017 9:16 pm
Forum: Duplicates
Topic: [0.15.11] Bug with train (Signals/stations/?)
Replies: 1
Views: 1220

[0.15.11] Bug with train (Signals/stations/?)

https://youtu.be/5gatQidq9Hs
First train filled up coal, second - solid fuel, train with trees = 1fps (dont have video)
UPD1. GIF https://i.imgur.com/HrtXxAD
by alego22
Thu Apr 27, 2017 6:42 pm
Forum: Ideas and Suggestions
Topic: Radar suggestion
Replies: 0
Views: 717

Radar suggestion

Minimap is very uninformative when in the hands of the radar UPD1. I thought and I incorrectly described the problem. A simple solution to the problem will be: do not need to display the player's area http://i.imgur.com/v7B4rFk.png I suggest: 1. Inactive zone: Red 2. Active zone: Green (or without c...

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