Search found 369 matches

by malventano
Wed Jun 24, 2026 7:24 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 94685

Re: Version 2.1.7


would mean the game is forever stuck...


Along these lines, you guys should consider offering 2.1 as an Arm build, given newer platforms are coming out on that architecture, it would help Factorio's long-term viability in the ecosystem. That and there are asks about this going back a couple of ...
by malventano
Wed Jun 24, 2026 2:22 am
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 94685

Re: Version 2.1.7


I thought the hazard concrete recycling change was going to be more of an issue but I was able to easily convert over to building and recycling Cargo Landing Pads. Scrap produces and excess of steel plates and blue chips so I skimmed some of the excess to void all the concrete.


Shhhh! They will ...
by malventano
Tue Jun 23, 2026 6:32 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 94685

Re: Version 2.1.7



Oops yeah that was what i meant to quote.


Then it is done in bad taste. People don't complain about cheesy exploit like lds shuffle (which unfortunately still in the game), they complain that you removed workaround for what felt like a bug (concrete taking several time longer to recycle than ...
by malventano
Tue Jun 23, 2026 4:10 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 94685

Re: Version 2.1.7


So you unreasonably nerfed concrete recycling (It should really take 1/10th of time it took now)
And have not added quality mixing

It is impressive how developers doesn't want to make Quality fun to work with.

Like really whole quality is now just "ignore mechanics exist untill you get to ...
by malventano
Sat Mar 07, 2026 6:31 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
Replies: 13
Views: 2259

Re: [2.0.75] Space platform fog layer stretches vertically / animation skips over time

I let it cook overnight at 1200 UPS. Things got ... interesting :)
Video of motion at normal speed:
2026-03-07 13-26-08.mp4
(4.17 MiB) Downloaded 91 times
In addition to the fog now being stretched beyond recognition, the background asteroid chunks (one circled below) are now super blocky as well.
20260307-132403-.png
20260307-132403-.png (317.13 KiB) Viewed 1700 times
by malventano
Sat Mar 07, 2026 1:35 am
Forum: Resolved Problems and Bugs
Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
Replies: 13
Views: 2259

Re: [2.0.75] Space platform fog layer stretches vertically / animation skips over time


...


It seems that if you let it go long enough, not only does the fog texture stretch, but the 'background' asteroid chunks begin skipping around as well. Probably the same effect but with a different counter, which takes longer to climb (since the chunks scroll downward more slowly):
2026-03 ...
by malventano
Fri Mar 06, 2026 6:40 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
Replies: 13
Views: 2259

Re: [2.0.75] Space platform fog layer stretches vertically / animation skips over time

I edited the map, deleting all other surfaces and leaving just the Aquilo ship set to bounce between planets at game.speed=30. That should accelerate the repro to within a few hours. I'll test here to confirm, and can then use this same save to test any patches. Here's the save (you'll need to drop ...
by malventano
Fri Mar 06, 2026 1:47 am
Forum: Resolved Problems and Bugs
Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
Replies: 13
Views: 2259

Re: [2.0.75] Space platform fog layer stretches vertically / animation skips over time


Is there anything I need to do? The platform is currently paused when I load it.


I'm not sure if having it unpaused or not matters for the bug, but the two times that I have repro-d the issue, the platform was unpaused. I only paused it around the time of the save so that I could grab the video ...
by malventano
Thu Mar 05, 2026 6:26 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
Replies: 13
Views: 2259

Re: [2.0.75] Space platform fog layer stretches vertically / animation skips over time


Can you upload the save file you're using?


Sure thing. Attached. This save is running with Factorio (now 2.0.76) in a maximized window (not full screen), which is typically minimized overnight, with the system display allowed to sleep (since Factorio normally forces the display to stay awake ...
by malventano
Wed Mar 04, 2026 4:47 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
Replies: 13
Views: 2259

Re: [2.0.75] Space platform fog layer stretches vertically / animation skips over time

After running overnight the stuttery animation is starting to present. Note the fog layer intermittently stalls and then skips ahead as you step through frames. The behavior feels like there is some integer rounding related to the fog position that is amplified as the game progresses over time.
It ...
by malventano
Wed Mar 04, 2026 3:28 am
Forum: Resolved Problems and Bugs
Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
Replies: 13
Views: 2259

Re: [2.0.75] Space platform fog layer stretches vertically / animation skips over time


How can I reproduce this?


I had the game running for over a week before I noticed the effect get obvious enough to troubleshoot. Restarting Factorio and loading the save does not repro, so that will do no good here. I took the opportunity to update drivers to the newest 595.71 and start from a ...
by malventano
Tue Mar 03, 2026 7:35 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
Replies: 13
Views: 2259

[2.0.75] Space platform fog layer stretches vertically / animation skips over time

I've noted that the space platform fog layer skips by a larger number of vertical pixels over time, and the graphic itself also gets stretched out vertically. The skips are most noticeable when the ship has stopped, where the animation would normally be very slowly (and smoothly) scrolling downward ...
by malventano
Thu Dec 11, 2025 11:23 pm
Forum: Not a bug
Topic: [2.0.72] Host Game does not offer to sync mods
Replies: 2
Views: 652

Re: [2.0.72] Host Game does not offer to sync mods

Interesting. Bilka's reply suggested that was what was corrected in the prior fix.

The context of the other thread suggested it was fixing the behavior quoted (in that thread), but assuming it only fixed the 'Continue: Host' behavior, then that leaves this as an even larger inconsistency, as the ...
by malventano
Thu Dec 11, 2025 5:02 pm
Forum: Not a bug
Topic: [2.0.72] Host Game does not offer to sync mods
Replies: 2
Views: 652

[2.0.72] Host Game does not offer to sync mods

When hosting a save and the mods are out of sync with the save, the user is no longer prompted to sync them.
This is a regression of 107900 , which addressed the following sequence of events to reproduce:

Here's what I did:
- I have some mods enabled
- I chose multiplayer -> host saved game
- I ...
by malventano
Sun Jan 05, 2025 2:32 am
Forum: Not a bug
Topic: Items on space platform belts are lost when the belt is mined
Replies: 12
Views: 10193

Re: Items on space platform belts are lost when the belt is mined


So, I'd like 'free' stuff to disapear and don't trash my hub, but obviously not quantum chips.


I think it would make the most sense / simplest implementation for only asteroids themselves to be destroyed, as those are the things that would quickly fill the hub space. Most other things the ...
by malventano
Thu Jan 02, 2025 10:17 pm
Forum: Not a bug
Topic: Items on space platform belts are lost when the belt is mined
Replies: 12
Views: 10193

Re: Items on space platform belts are lost when the belt is mined


The reasoning I was given is: those items are theoretically collected and built from asteroid chunks and will simply be re-built as more chunks show up. Filling the hub with them would add annoyance.


This would make sense if only asteroid derived items were destroyed, but so is anything else ...
by malventano
Thu Dec 05, 2024 7:13 pm
Forum: Ideas and Suggestions
Topic: Production Statistic Groups
Replies: 2
Views: 1319

Re: Production Statistic Groups

I've run into this myself, but mostly typing the same search in each time I reopen the production stats box. Items which are selected / deselected are saved. It would also be handy if the previous search entry remained until it was cleared (as well as the global statistics checkbox and quality ...
by malventano
Thu Dec 05, 2024 6:51 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] Stack inserter deadlocks with containers
Replies: 11
Views: 6345

Re: [Rseding91] [2.0.11] Stack inserter deadlocks with containers



I believe this was fully resolved in .22/.23.


It is in “resolved for next release” which has not gone out yet.


Understood. Seems odd though as I had a setup that appeared to be triggering this bug, and on .23 I've switched that setup back over to stack inserters and have not yet repro'd ...
by malventano
Thu Dec 05, 2024 4:55 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.23] Production/consumption stats of Fluoroketone are missing / inconsistent with similar processes.
Replies: 2
Views: 2969

[boskid][2.0.23] Production/consumption stats of Fluoroketone are missing / inconsistent with similar processes.

- Fluoroketone production stats appear to be broken. The player can not determine over/underproduction via production stats.
- This is inconsistent with similar net consumption / production processes (Kovarex Enrichment, Coal Liquefaction) which properly report the net production stats where ...

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