Search found 34 matches
- Fri Apr 24, 2020 8:17 am
- Forum: Duplicates
- Topic: Update 0.18.20 crash when updating mods
- Replies: 3
- Views: 1420
- Fri Apr 24, 2020 8:14 am
- Forum: Releases
- Topic: Version 0.18.20
- Replies: 16
- Views: 12372
Re: Version 0.18.20
Got a Bug .. Under Settings -> Mod settings All the options have gone I normally don't respond to reports outside of Bug report section, but we will have to do hotfix release (come at me ptx0), so I want to know if something got broken in this area too ... so ... can you be more specific? I mean, t...
- Tue Feb 11, 2020 5:54 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1412794
Re: Bugs & FAQ
I just started a new run in 0.18, after having been away from A&B for about 6 months or so. I only have about two burner crushers, four burner miners and four furnaces per saphirite and stiratite patch. This is along with a single boiler and two steam engines for power and two labs. Map is all d...
- Tue Apr 09, 2019 2:33 pm
- Forum: Not a bug
- Topic: [0.17.26] Wall graphic maybe wrong
- Replies: 1
- Views: 781
[0.17.26] Wall graphic maybe wrong
Hi,
Not sure if a wall built next to water is supposed to look this way?
Not sure if a wall built next to water is supposed to look this way?
- Wed Feb 27, 2019 6:09 pm
- Forum: Releases
- Topic: Version 0.17.2
- Replies: 50
- Views: 36904
Re: Version 0.17.2
Thank you for the prompt fixes
- Wed Feb 27, 2019 2:37 pm
- Forum: Not a bug
- Topic: [0.17.1] New map starts as default (modified)
- Replies: 7
- Views: 2485
Re: [0.17.1] New map starts as default (modified)
Just for completeness, I had mods enabled at first, started a new game with some of them, but then decided to play vanilla.
- Wed Feb 27, 2019 2:30 pm
- Forum: Not a bug
- Topic: [0.17.1] New map starts as default (modified)
- Replies: 7
- Views: 2485
Re: [0.17.1] New map starts as default (modified)
OK. Just did a reset and started a new map. Saved the new map, quit the game. Went back to play new game and it showed modified again. All mods disabled
- Wed Feb 27, 2019 2:25 pm
- Forum: Not a bug
- Topic: [0.17.1] New map starts as default (modified)
- Replies: 7
- Views: 2485
Re: [0.17.1] New map starts as default (modified)
Research queue availability starts as always. Resetting changes to after game is finished
- Wed Feb 27, 2019 2:19 pm
- Forum: Not a bug
- Topic: [0.17.1] New map starts as default (modified)
- Replies: 7
- Views: 2485
Re: [0.17.1] New map starts as default (modified)
That's the thing I didn't modify anything. It literally shows as modified as soon as you click play, new game
- Wed Feb 27, 2019 2:13 pm
- Forum: Not a bug
- Topic: [0.17.1] New map starts as default (modified)
- Replies: 7
- Views: 2485
[0.17.1] New map starts as default (modified)
Not sure if this is intended, but when starting a new free play it comes up as default (modified), due to the research queue setting
- Wed Feb 27, 2019 7:59 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] Updatable Mod list entry text dissapears (MR)
- Replies: 2
- Views: 1227
[0.17.1] Updatable Mod list entry text dissapears (MR)
After starting .17 for the first time, I had 23 mods that could update. While it was busy I selected a different entry to the top one. When the list scrolled up after downloading the top entry, the text on the highlighted entry vanished. You could get it back by reclicking it, but seems the selectio...
- Sat May 12, 2018 6:52 am
- Forum: Logistic Train Network
- Topic: Req: Option to not send train on a timeout
- Replies: 3
- Views: 1548
Re: Req: Option to not send train on a timeout
You can disable the dispatcher in mod settings. The will switch off LTN more or less. I dont know, if it helps with your situation. This sounds like a suggestion for an emergency stop button. Can you make a gui Button which disables the dispatcher and can also reenable it? Cu steinio You'd have to ...
- Fri May 11, 2018 5:40 pm
- Forum: Logistic Train Network
- Topic: Req: Option to not send train on a timeout
- Replies: 3
- Views: 1548
Req: Option to not send train on a timeout
Hi,
Sometimes my trains deadlock on my biggish Angelbob map, and I'd rather not have more trains when a deadlock does occur. Would it be possible for a switch to stop a new train being sent, but still get the warning?
Thanks
Sometimes my trains deadlock on my biggish Angelbob map, and I'd rather not have more trains when a deadlock does occur. Would it be possible for a switch to stop a new train being sent, but still get the warning?
Thanks
- Mon Apr 30, 2018 8:11 am
- Forum: Releases
- Topic: Version 0.16.38
- Replies: 5
- Views: 11954
Re: Version 0.16.38
After updating from 0.16.36 to 0.16.38 Helicopters mod become laggy: https://mods.factorio.com/mod/Helicopters Instead of smooth fly helicopter vehicle start jittering in random directions by distance about of half of its size. This happened on 37 as well, but an update to the helicopter mod has fi...
- Wed Apr 25, 2018 7:24 am
- Forum: Gameplay Help
- Topic: Train choosing non empty lane in stacker
- Replies: 4
- Views: 2194
Re: Train choosing non empty lane in stacker
Thanks, have added one.
- Wed Apr 25, 2018 4:50 am
- Forum: Gameplay Help
- Topic: Train choosing non empty lane in stacker
- Replies: 4
- Views: 2194
Train choosing non empty lane in stacker
Hi,
Why is the train in the picture not taking an empty lane? My guess is that it was open when it set off, but not anymore. If so, any way to avoid this on a busy stacker?
Why is the train in the picture not taking an empty lane? My guess is that it was open when it set off, but not anymore. If so, any way to avoid this on a busy stacker?
- Wed Apr 25, 2018 4:12 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 59613
Re: [MOD 0.16] Helicopters
Awesome. Thanks for the quick fixkumpu wrote:Check out the latest releaseSn1gger wrote:Hi,
I've just updated to 0.16.37 and the helicopter mod seems to have been broken a bit. The rotors are drawing beneath the chopper and it doesn't draw as smooth anymore?
- Tue Apr 24, 2018 6:13 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 59613
Re: [MOD 0.16] Helicopters
Hi,
I've just updated to 0.16.37 and the helicopter mod seems to have been broken a bit. The rotors are drawing beneath the chopper and it doesn't draw as smooth anymore?
I've just updated to 0.16.37 and the helicopter mod seems to have been broken a bit. The rotors are drawing beneath the chopper and it doesn't draw as smooth anymore?
- Thu Feb 01, 2018 10:40 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1577887
Re: Development and Discussion
A seafloor pump and washing plant are what you're afterAlexMos wrote:Please explain me how can i get mud or dirty types of water with it. I'm playing 15 hours with Angel mods and I still dont understand and I cant make clay bricks.
- Fri Jan 26, 2018 9:47 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.19] Crash while moving tanks and pumps next to railway
- Replies: 4
- Views: 4314
Re: [0.16.19] Crash while moving tanks and pumps next to railway
Save: https://www.dropbox.com/s/vivykzgdh7o83 ... 4.zip?dl=0Loewchen wrote:Post the save file and your complete .ziped mods folder please.
Mods: https://www.dropbox.com/s/n3382fpzxr5q9ka/mods.zip?dl=0