Search found 31 matches

by Sn1gger
Tue Apr 09, 2019 2:33 pm
Forum: Not a bug
Topic: [0.17.26] Wall graphic maybe wrong
Replies: 1
Views: 87

[0.17.26] Wall graphic maybe wrong

Hi,

Not sure if a wall built next to water is supposed to look this way?
by Sn1gger
Wed Feb 27, 2019 6:09 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 18364

Re: Version 0.17.2

Thank you for the prompt fixes
by Sn1gger
Wed Feb 27, 2019 2:37 pm
Forum: Not a bug
Topic: [0.17.1] New map starts as default (modified)
Replies: 7
Views: 305

Re: [0.17.1] New map starts as default (modified)

Just for completeness, I had mods enabled at first, started a new game with some of them, but then decided to play vanilla.
by Sn1gger
Wed Feb 27, 2019 2:30 pm
Forum: Not a bug
Topic: [0.17.1] New map starts as default (modified)
Replies: 7
Views: 305

Re: [0.17.1] New map starts as default (modified)

OK. Just did a reset and started a new map. Saved the new map, quit the game. Went back to play new game and it showed modified again. All mods disabled
by Sn1gger
Wed Feb 27, 2019 2:25 pm
Forum: Not a bug
Topic: [0.17.1] New map starts as default (modified)
Replies: 7
Views: 305

Re: [0.17.1] New map starts as default (modified)

Research queue availability starts as always. Resetting changes to after game is finished
by Sn1gger
Wed Feb 27, 2019 2:19 pm
Forum: Not a bug
Topic: [0.17.1] New map starts as default (modified)
Replies: 7
Views: 305

Re: [0.17.1] New map starts as default (modified)

That's the thing I didn't modify anything. It literally shows as modified as soon as you click play, new game
by Sn1gger
Wed Feb 27, 2019 2:13 pm
Forum: Not a bug
Topic: [0.17.1] New map starts as default (modified)
Replies: 7
Views: 305

[0.17.1] New map starts as default (modified)

Not sure if this is intended, but when starting a new free play it comes up as default (modified), due to the research queue setting
by Sn1gger
Wed Feb 27, 2019 7:59 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] Updatable Mod list entry text dissapears (MR)
Replies: 2
Views: 133

[0.17.1] Updatable Mod list entry text dissapears (MR)

After starting .17 for the first time, I had 23 mods that could update. While it was busy I selected a different entry to the top one. When the list scrolled up after downloading the top entry, the text on the highlighted entry vanished. You could get it back by reclicking it, but seems the selectio...
by Sn1gger
Sat May 12, 2018 6:52 am
Forum: Logistic Train Network
Topic: Req: Option to not send train on a timeout
Replies: 3
Views: 304

Re: Req: Option to not send train on a timeout

You can disable the dispatcher in mod settings. The will switch off LTN more or less. I dont know, if it helps with your situation. This sounds like a suggestion for an emergency stop button. Can you make a gui Button which disables the dispatcher and can also reenable it? Cu steinio You'd have to ...
by Sn1gger
Fri May 11, 2018 5:40 pm
Forum: Logistic Train Network
Topic: Req: Option to not send train on a timeout
Replies: 3
Views: 304

Req: Option to not send train on a timeout

Hi,

Sometimes my trains deadlock on my biggish Angelbob map, and I'd rather not have more trains when a deadlock does occur. Would it be possible for a switch to stop a new train being sent, but still get the warning?

Thanks
by Sn1gger
Mon Apr 30, 2018 8:11 am
Forum: Releases
Topic: Version 0.16.38
Replies: 5
Views: 8875

Re: Version 0.16.38

After updating from 0.16.36 to 0.16.38 Helicopters mod become laggy: https://mods.factorio.com/mod/Helicopters Instead of smooth fly helicopter vehicle start jittering in random directions by distance about of half of its size. This happened on 37 as well, but an update to the helicopter mod has fi...
by Sn1gger
Wed Apr 25, 2018 7:24 am
Forum: Gameplay Help
Topic: Train choosing non empty lane in stacker
Replies: 4
Views: 453

Re: Train choosing non empty lane in stacker

Thanks, have added one.
by Sn1gger
Wed Apr 25, 2018 4:50 am
Forum: Gameplay Help
Topic: Train choosing non empty lane in stacker
Replies: 4
Views: 453

Train choosing non empty lane in stacker

Hi,

Why is the train in the picture not taking an empty lane? My guess is that it was open when it set off, but not anymore. If so, any way to avoid this on a busy stacker?
by Sn1gger
Wed Apr 25, 2018 4:12 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 114
Views: 20176

Re: [MOD 0.16] Helicopters

kumpu wrote:
Sn1gger wrote:Hi,

I've just updated to 0.16.37 and the helicopter mod seems to have been broken a bit. The rotors are drawing beneath the chopper and it doesn't draw as smooth anymore?
Check out the latest release ;)
Awesome. Thanks for the quick fix
by Sn1gger
Tue Apr 24, 2018 6:13 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 114
Views: 20176

Re: [MOD 0.16] Helicopters

Hi,

I've just updated to 0.16.37 and the helicopter mod seems to have been broken a bit. The rotors are drawing beneath the chopper and it doesn't draw as smooth anymore?
by Sn1gger
Thu Feb 01, 2018 10:40 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 502056

Re: Development and Discussion

AlexMos wrote:Please explain me how can i get mud or dirty types of water with it. I'm playing 15 hours with Angel mods and I still dont understand and I cant make clay bricks.
A seafloor pump and washing plant are what you're after
by Sn1gger
Fri Jan 26, 2018 4:35 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.19] Crash while moving tanks and pumps next to railway
Replies: 4
Views: 1619

[Rseding91] [0.16.19] Crash while moving tanks and pumps next to railway

Hi,

I was busy setting up a fluid station and was moving pumps and tanks left and right with the arrow keys (forgot which mod) when an unexpected error occurred.

Mod detail and current log attached
by Sn1gger
Fri Jan 19, 2018 7:06 pm
Forum: Logistic Train Network
Topic: Requester station being used as a provider?
Replies: 4
Views: 767

Requester station being used as a provider?

I've got a station with a lot of surplus ore (green shows 156k),while the request threshold is at 5k and the actual ore request is -20k. The train gets sent there, but because the inserters are set for offloading, nothing happens and the train times out and returns to the depot. Repeat ad infinitum....
by Sn1gger
Wed Dec 20, 2017 10:35 am
Forum: Not a bug
Topic: [0.16.6] Biter vs Rock
Replies: 3
Views: 373

Re: [0.16.6] Biter vs Rock

Koub wrote:It was self-defense your honor, the rock attacked first !
Do you have a savegame with that moment captured ?
Not anymore, but happened at the location in the save game at https://www.dropbox.com/s/v6y18fkkajz5k ... k.zip?dl=0 between the coal and southern biter base

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