Search found 34 matches

by Sn1gger
Fri Apr 24, 2020 8:14 am
Forum: Releases
Topic: Version 0.18.20
Replies: 16
Views: 12372

Re: Version 0.18.20

Got a Bug .. Under Settings -> Mod settings All the options have gone I normally don't respond to reports outside of Bug report section, but we will have to do hotfix release (come at me ptx0), so I want to know if something got broken in this area too ... so ... can you be more specific? I mean, t...
by Sn1gger
Tue Feb 11, 2020 5:54 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1412794

Re: Bugs & FAQ

I just started a new run in 0.18, after having been away from A&B for about 6 months or so. I only have about two burner crushers, four burner miners and four furnaces per saphirite and stiratite patch. This is along with a single boiler and two steam engines for power and two labs. Map is all d...
by Sn1gger
Tue Apr 09, 2019 2:33 pm
Forum: Not a bug
Topic: [0.17.26] Wall graphic maybe wrong
Replies: 1
Views: 781

[0.17.26] Wall graphic maybe wrong

Hi,

Not sure if a wall built next to water is supposed to look this way?
by Sn1gger
Wed Feb 27, 2019 6:09 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 36904

Re: Version 0.17.2

Thank you for the prompt fixes
by Sn1gger
Wed Feb 27, 2019 2:37 pm
Forum: Not a bug
Topic: [0.17.1] New map starts as default (modified)
Replies: 7
Views: 2485

Re: [0.17.1] New map starts as default (modified)

Just for completeness, I had mods enabled at first, started a new game with some of them, but then decided to play vanilla.
by Sn1gger
Wed Feb 27, 2019 2:30 pm
Forum: Not a bug
Topic: [0.17.1] New map starts as default (modified)
Replies: 7
Views: 2485

Re: [0.17.1] New map starts as default (modified)

OK. Just did a reset and started a new map. Saved the new map, quit the game. Went back to play new game and it showed modified again. All mods disabled
by Sn1gger
Wed Feb 27, 2019 2:25 pm
Forum: Not a bug
Topic: [0.17.1] New map starts as default (modified)
Replies: 7
Views: 2485

Re: [0.17.1] New map starts as default (modified)

Research queue availability starts as always. Resetting changes to after game is finished
by Sn1gger
Wed Feb 27, 2019 2:19 pm
Forum: Not a bug
Topic: [0.17.1] New map starts as default (modified)
Replies: 7
Views: 2485

Re: [0.17.1] New map starts as default (modified)

That's the thing I didn't modify anything. It literally shows as modified as soon as you click play, new game
by Sn1gger
Wed Feb 27, 2019 2:13 pm
Forum: Not a bug
Topic: [0.17.1] New map starts as default (modified)
Replies: 7
Views: 2485

[0.17.1] New map starts as default (modified)

Not sure if this is intended, but when starting a new free play it comes up as default (modified), due to the research queue setting
by Sn1gger
Wed Feb 27, 2019 7:59 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] Updatable Mod list entry text dissapears (MR)
Replies: 2
Views: 1227

[0.17.1] Updatable Mod list entry text dissapears (MR)

After starting .17 for the first time, I had 23 mods that could update. While it was busy I selected a different entry to the top one. When the list scrolled up after downloading the top entry, the text on the highlighted entry vanished. You could get it back by reclicking it, but seems the selectio...
by Sn1gger
Sat May 12, 2018 6:52 am
Forum: Logistic Train Network
Topic: Req: Option to not send train on a timeout
Replies: 3
Views: 1548

Re: Req: Option to not send train on a timeout

You can disable the dispatcher in mod settings. The will switch off LTN more or less. I dont know, if it helps with your situation. This sounds like a suggestion for an emergency stop button. Can you make a gui Button which disables the dispatcher and can also reenable it? Cu steinio You'd have to ...
by Sn1gger
Fri May 11, 2018 5:40 pm
Forum: Logistic Train Network
Topic: Req: Option to not send train on a timeout
Replies: 3
Views: 1548

Req: Option to not send train on a timeout

Hi,

Sometimes my trains deadlock on my biggish Angelbob map, and I'd rather not have more trains when a deadlock does occur. Would it be possible for a switch to stop a new train being sent, but still get the warning?

Thanks
by Sn1gger
Mon Apr 30, 2018 8:11 am
Forum: Releases
Topic: Version 0.16.38
Replies: 5
Views: 11954

Re: Version 0.16.38

After updating from 0.16.36 to 0.16.38 Helicopters mod become laggy: https://mods.factorio.com/mod/Helicopters Instead of smooth fly helicopter vehicle start jittering in random directions by distance about of half of its size. This happened on 37 as well, but an update to the helicopter mod has fi...
by Sn1gger
Wed Apr 25, 2018 7:24 am
Forum: Gameplay Help
Topic: Train choosing non empty lane in stacker
Replies: 4
Views: 2194

Re: Train choosing non empty lane in stacker

Thanks, have added one.
by Sn1gger
Wed Apr 25, 2018 4:50 am
Forum: Gameplay Help
Topic: Train choosing non empty lane in stacker
Replies: 4
Views: 2194

Train choosing non empty lane in stacker

Hi,

Why is the train in the picture not taking an empty lane? My guess is that it was open when it set off, but not anymore. If so, any way to avoid this on a busy stacker?
by Sn1gger
Wed Apr 25, 2018 4:12 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 59613

Re: [MOD 0.16] Helicopters

kumpu wrote:
Sn1gger wrote:Hi,

I've just updated to 0.16.37 and the helicopter mod seems to have been broken a bit. The rotors are drawing beneath the chopper and it doesn't draw as smooth anymore?
Check out the latest release ;)
Awesome. Thanks for the quick fix
by Sn1gger
Tue Apr 24, 2018 6:13 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 59613

Re: [MOD 0.16] Helicopters

Hi,

I've just updated to 0.16.37 and the helicopter mod seems to have been broken a bit. The rotors are drawing beneath the chopper and it doesn't draw as smooth anymore?
by Sn1gger
Thu Feb 01, 2018 10:40 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1577887

Re: Development and Discussion

AlexMos wrote:Please explain me how can i get mud or dirty types of water with it. I'm playing 15 hours with Angel mods and I still dont understand and I cant make clay bricks.
A seafloor pump and washing plant are what you're after

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