TL;DR
Finding out where I am in space when I load back into a save can be very confusing, and I was close to making a bug report because I couldn't drop from the ship. It turned out I wasn't even on it.
What?
Add some kind of indication that your player is on a particular spaceship, possibly ...
Search found 6 matches
- Sat Dec 07, 2024 2:11 pm
- Forum: Ideas and Suggestions
- Topic: Add indication of which ship you are on, in the ship list
- Replies: 0
- Views: 127
- Sat Nov 09, 2024 8:30 am
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 81
- Views: 15132
Re: Friday Facts #436 - Lost in Translation
The search system is great, but it definitely feels a bit lacking still. The lack of keyboard navigation being the worst offender, it's almost pointless to search in recipe selection when you're forced to take your hands off and click on it with the mouse. I constantly get frustrated by the recipe ...
- Sat Nov 02, 2024 5:38 am
- Forum: Not a bug
- Topic: [2.0.13] Placing items in the inserter hand slot ignores enable state and places items inside assembler output slots
- Replies: 1
- Views: 173
[2.0.13] Placing items in the inserter hand slot ignores enable state and places items inside assembler output slots
Reproduce:
Place inserter next to a working assembler
Set output inserter to filter for the only the intended product. (otherwise it'll immediately take the item out)
Place items by hand in the inserter hand slot
Inserter will place item inside output slot of assembler, even if the inserter is in a ...
Place inserter next to a working assembler
Set output inserter to filter for the only the intended product. (otherwise it'll immediately take the item out)
Place items by hand in the inserter hand slot
Inserter will place item inside output slot of assembler, even if the inserter is in a ...
- Fri Dec 22, 2017 11:07 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 64766
Re: Friday Facts #222 - Christmas avalanche
I'm just not seeing those are arguments, honestly. Going through in order.
1) "Just because they got used to it"
You could say the same about basically anything added feature in the game, of course people are going to get used to a feature of the game, just as they've gotten used to features like ...
1) "Just because they got used to it"
You could say the same about basically anything added feature in the game, of course people are going to get used to a feature of the game, just as they've gotten used to features like ...
- Fri Dec 22, 2017 12:22 am
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 77609
Re: Version 0.16.7
This is... pretty shit honestly.
Not even given an explanation as to why, just removed out of the blue.
Not even given an explanation as to why, just removed out of the blue.
- Tue Apr 25, 2017 4:58 pm
- Forum: Duplicates
- Topic: Fluid Wagons don't drain properly
- Replies: 3
- Views: 2504
Fluid Wagons don't drain properly
http://i.imgur.com/Nid0b2q.jpg
Since all 3 parts of the wagons are considered seperate containers, when emptying the very last drops won't flow to the tank which it's extracting from.
Means I can't make a general purpose station.
If say, when merged, it was treated as a single tank 3x the size ...
Since all 3 parts of the wagons are considered seperate containers, when emptying the very last drops won't flow to the tank which it's extracting from.
Means I can't make a general purpose station.
If say, when merged, it was treated as a single tank 3x the size ...