Not 100% sure if that's what happened, but that's the only explanation I can come up with.
Due to a temporary network issue, the request for public games got stuck, shortly after, Factorio crashed with a segmentation fault.
Search found 3 matches
- Sat Apr 29, 2017 1:50 pm
- Forum: Pending
- Topic: [15.3] Crash after slow download in server browser
- Replies: 1
- Views: 827
- Fri Apr 28, 2017 8:47 pm
- Forum: Duplicates
- Topic: [0.15.3] Desync - mouse over biter bases in zoomed map view?
- Replies: 1
- Views: 692
[0.15.3] Desync - mouse over biter bases in zoomed map view?
Not entirely sure if that's what happened.
This is on the FactorioMMO server.
Desync report: https://ipfs.io/ipfs/QmRWqeM1GvMCJdQKm1 ... mouseover/
This is on the FactorioMMO server.
Desync report: https://ipfs.io/ipfs/QmRWqeM1GvMCJdQKm1 ... mouseover/
- Tue Apr 25, 2017 1:23 pm
- Forum: Duplicates
- Topic: [15.1][Twinsen] Blueprint segfault on join [SERVER CRASH]
- Replies: 2
- Views: 1398
[15.1][Twinsen] Blueprint segfault on join [SERVER CRASH]
I created a few blueprints in a singleplayer "team production" campaign, and now whenever I create a new map, Factorio crashes. What's worse, whenever I join a server, that server crashes.
This is 100% reproducible with my .factorio directory, happens on any save.
I am running on x64 linux.
I would ...
This is 100% reproducible with my .factorio directory, happens on any save.
I am running on x64 linux.
I would ...