Search found 19 matches

by tomvalk25
Fri Aug 07, 2020 9:57 am
Forum: Mod portal Discussion
Topic: Idea for the modportal site
Replies: 0
Views: 18691

Idea for the modportal site

I use the modportal via my browser always when I download a mod because I change almost always change some recepes Only for myself Every time there came a new major version of the game I don't know how to keep my mod changes before I update mods via ingame portal All changes that I made for myself a...
by tomvalk25
Tue Aug 04, 2020 12:24 pm
Forum: Gameplay Help
Topic: Clock
Replies: 7
Views: 2411

Re: Clock

Koub - Please consider English is not my native language. Thanks you didnt (French I guess?) I clicked on your name and I saw France Indeed. My language is Dutch, I had French at school but it was terrible No wonder I couldnt find a topic about it :( Actually, there are surprisingly many : https://...
by tomvalk25
Tue Aug 04, 2020 12:18 pm
Forum: Gameplay Help
Topic: Clock
Replies: 7
Views: 2411

Re: Clock

Rivatuner still does a good job: https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html It can also show your cpu temp etc but if you just need a clock it's fine. For what I can see in 5 minutes it is handy to have a second screen, I don't have the money to buy a 2nd An...
by tomvalk25
Mon Aug 03, 2020 9:02 pm
Forum: Gameplay Help
Topic: Clock
Replies: 7
Views: 2411

Re: Clock

Koub wrote: ↑Mon Aug 03, 2020 2:42 pm Koub - Please consider English is not my native language.
Thanks you didnt (French I guess?)
I clicked on your name and I saw France
by tomvalk25
Mon Aug 03, 2020 9:00 pm
Forum: Gameplay Help
Topic: Clock
Replies: 7
Views: 2411

Re: Clock

No wonder I couldnt find a topic about it :(
by tomvalk25
Mon Aug 03, 2020 1:26 pm
Forum: Gameplay Help
Topic: Clock
Replies: 7
Views: 2411

Clock

I am looking for a blueprint or instructions for a realtime clock in-game
This is what I want if possible:
A clock that display's the time of my computer
Or a link to the topic that I missed :oops:
by tomvalk25
Mon Jul 13, 2020 1:29 pm
Forum: Gameplay Help
Topic: Question circuit network
Replies: 6
Views: 2568

Re: Question circuit network

MassiveDynamic wrote: ↑Mon Jul 13, 2020 11:51 am Try this post...


viewtopic.php?f=18&t=81820

Also a quick tutorial...

https://youtu.be/AIYma_dtEUo
You used the exact same item I did for the latch :D
I figured it out without your video but thanks
by tomvalk25
Fri Jul 10, 2020 11:57 pm
Forum: Gameplay Help
Topic: Question circuit network
Replies: 6
Views: 2568

Re: Question circuit network

Even though I have 1300+ hours in this game
The circuit network is still too complicated for me Even with wiki explanation :oops:
by tomvalk25
Fri Jul 10, 2020 12:07 pm
Forum: Gameplay Help
Topic: Question circuit network
Replies: 6
Views: 2568

Question circuit network

I have a question about how to use some settings with the circuit network
I have a stack-inserter connected and it start at a specific amount of stuff
How do I set it so it start working at/above 50k items and it stops at/below 30k
And what do I need for this
by tomvalk25
Sat Nov 23, 2019 12:06 am
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 32356

Re: Friday Facts #322 - New Particle system

@klonan I have an Idea for the new entity gui when i click a powerpole you see your current power with the amount of producers (solar, steam, nuclear) but not how much you can reach within that network. Why not adding an value with the max possible power you can get within that network with all same...
by tomvalk25
Fri Nov 22, 2019 11:55 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 32356

Re: Friday Facts #322 - New Particle system

Now I know why my framerate is dropping when I go on a rampage with Nukes
;)
by tomvalk25
Fri Jul 19, 2019 12:13 pm
Forum: Questions, reviews and ratings
Topic: Mods in save games
Replies: 7
Views: 3127

Re: Mods in save games

I tried that with a very old version of the game but Factorio uses a hidden folder in my docs and thus you cant use 2 seperate installments The zip version doesn't need the installation, just unpack to the C:\games\ Nevermind I already finisht the main campaign and I wait until version 1.0 to do it...
by tomvalk25
Thu Jul 18, 2019 3:27 pm
Forum: Questions, reviews and ratings
Topic: Mods in save games
Replies: 7
Views: 3127

Re: Mods in save games

I have 1 question: I have 1 savegame where i don't want to use mods so I can complete achievments. and I have a savegame where I do use mods. Solution: download zip archive version from the https://factorio.com/download/experimental and keep the steam version without mods. I tried that with a very ...
by tomvalk25
Thu Jul 18, 2019 1:33 pm
Forum: Questions, reviews and ratings
Topic: Mods in save games
Replies: 7
Views: 3127

Re: Mods in save games

I have tested your tip
But it is not working.

I turned of all mods, started the campaign and saved the campaign.
Then I turned on all my installed mods, did NOT click that button you say loaded the campaign and all mods were active in that save :oops:

Current version factorio is 0.17.58
by tomvalk25
Tue Mar 12, 2019 9:31 pm
Forum: Questions, reviews and ratings
Topic: Mods in save games
Replies: 7
Views: 3127

Mods in save games

I have 1 question: I have 1 savegame where i don't want to use mods so I can complete achievments. and I have a savegame where I do use mods. Is there a way to switch between them without changing modsettings and thus reloading the game. The way I do this now is verry annoying: going to modportal sw...
by tomvalk25
Tue Dec 19, 2017 8:47 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1050898

Re: Factorio Roadmap for 0.16+

Is there a way to Manualy update mods? Or do I have to Wait for the mod_builder to update Or Can somebody paste a link to the right topic I can modify some resepis in mods, but it is to complicated for me to build my own mods You can try to change these things in info.json, but it would work only i...
by tomvalk25
Mon Dec 18, 2017 5:18 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1050898

Re: Factorio Roadmap for 0.16+

We have (with the basic game) the ability to build crafting machine mk3 Is there a possibility that there come more buildings with higher speed and power? Such as the solar Panel MK2-MK3 + accumulators Refinery MK2-MK3 I don't want to use too many mods And something else: Is there a way to Manualy u...
by tomvalk25
Wed Nov 01, 2017 7:07 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1050898

Re: Factorio Roadmap for 0.16+

Can you please bring back the alien artefacts; if I play a peacefull game is is totaly useless to place alien bases (in mapcreator)
With the artefacts create the 8th science pack ( dark blue or something)


When I place Powerpoles on resource patches (especialy Iron Ore) I can't see its radius :oops:
by tomvalk25
Wed Nov 01, 2017 6:58 pm
Forum: Releases
Topic: Version 0.15.37
Replies: 39
Views: 35433

Re: Version 0.15.37

Since This update my game freezes sometimes :oops:
I have a highend game system

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