NACH0's Very Modded Modpack
This is currently an experimental modpack, I am going to be working on it to make it more balanced and just overall better designed. It is currently in a *playable* state meaning the game will load and you can play it but you might get stuck behind unsearchable recipes ...
Search found 12 matches
- Tue Apr 25, 2023 4:34 am
- Forum: Mods
- Topic: [Modpack1.1] NACH0's Modpack (SE, K2, 5dim, BZ + more!)
- Replies: 0
- Views: 2671
- Tue Mar 05, 2019 7:06 am
- Forum: Not a bug
- Topic: 0.17.x, wall texture glitch (low priority)
- Replies: 3
- Views: 992
Re: 0.17.x, wall texture glitch (low priority)
so it is suppossed to stay like this? or you just saying that you know the reason why, or both?
- Tue Mar 05, 2019 7:05 am
- Forum: Duplicates
- Topic: 0.17.x cant pick up items
- Replies: 2
- Views: 971
Re: 0.17.x cant pick up items
ah thanks didnt see that
- Mon Mar 04, 2019 10:48 am
- Forum: Duplicates
- Topic: 0.17.x cant pick up items
- Replies: 2
- Views: 971
0.17.x cant pick up items
default key has not been changed, when i started playing 0.17 i found that i could not run over a belt while holding f throught it was a new thing played a game with my friend he could so now i know its a bug
- Mon Mar 04, 2019 10:44 am
- Forum: Not a bug
- Topic: 0.17.x, wall texture glitch (low priority)
- Replies: 3
- Views: 992
0.17.x, wall texture glitch (low priority)
texture bug when destroying cliffs that a wall is attached to
- Wed Feb 27, 2019 9:39 am
- Forum: Not a bug
- Topic: 0.17.1 Weird splitter stuff
- Replies: 4
- Views: 1719
Re: 0.17.1 Weird splitter stuff
i dont know how it would have gotten there but yea if that was there it wouldnt make sense why
- Wed Feb 27, 2019 9:31 am
- Forum: Not a bug
- Topic: 0.17.1 Weird splitter stuff
- Replies: 4
- Views: 1719
Re: 0.17.1 Weird splitter stuff
0eNqV1e9ugyAQAPB3uc+6AP6rvsqyNNrSjsQCQVxmjO++U5tmiSw7PhkEfnDnITN0/SitU9pDM4O6GD1A8z7DoO667dd3frISGlBePiAB3T7WlnetHqxxPu1k72FJQOmr/IaGLx8JSO2VV3KXtsZ01uOjkw4H/GUkYM2A04xeV0UqxaETPjLUr8rJy96XL8kBFWT0aeZLQMlilSyk5GSFBeMrA2ZBT1qxo+J/tKSjGRmt6GhORk8vdLC98h7fHTn29gydI3hT ...
- Wed Feb 27, 2019 9:07 am
- Forum: Not a bug
- Topic: 0.17.1 Weird splitter stuff
- Replies: 4
- Views: 1719
0.17.1 Weird splitter stuff
as seen in the photo attached the bottom splitter is not allowing the right hand coal to pass through settings should allow it, when the coal line was attached no coal was passing through until i ticked the imput priority right then only the right hand coal would go through unticked it and right ...
- Mon Dec 18, 2017 11:31 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1191870
Re: Sea Block in 0.16
I've managed to update all the mods needed for Sea Block to 0.16 so they at least load.
I'm now stuck at fixing the resource autoplacing. I've currently hacked it so everything gets set to water despite the chunk generator placing lots of interesting landscapes. Also kills the aliens. Probably ...
I'm now stuck at fixing the resource autoplacing. I've currently hacked it so everything gets set to water despite the chunk generator placing lots of interesting landscapes. Also kills the aliens. Probably ...
- Sun Dec 17, 2017 2:43 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1191870
Re: Sea Block in 0.16
I've managed to update all the mods needed for Sea Block to 0.16 so they at least load.
I'm now stuck at fixing the resource autoplacing. I've currently hacked it so everything gets set to water despite the chunk generator placing lots of interesting landscapes. Also kills the aliens. Probably ...
I'm now stuck at fixing the resource autoplacing. I've currently hacked it so everything gets set to water despite the chunk generator placing lots of interesting landscapes. Also kills the aliens. Probably ...
- Thu Dec 14, 2017 5:39 am
- Forum: Ideas and Suggestions
- Topic: A mod refresh something
- Replies: 1
- Views: 1136
A mod refresh something
so i am trying to make some mods and it is getting really annoying to have to
reload the game every time i change can we maybe have a button in the mods menu or something to refresh mods so just one mod is reloaded
or if there is already something can you just tell me
reload the game every time i change can we maybe have a button in the mods menu or something to refresh mods so just one mod is reloaded
or if there is already something can you just tell me

- Sun Sep 24, 2017 11:37 am
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 63833
Re: Friday Facts #209 - Optimisation is a way of life
Add some more paths like gravel or something that will be cool