Hmm... when I'm trying you're mod there is coming the notice:
Unknown key:"Error while running the oninit: ...ata\Roaming\Factorio\mods\EndlessWaltz_0.0.1|control.lua:16: Map doesn't contain 1 player, this function can't be used"
Running 0.11.3.
Any ideas?
Search found 68 matches
- Fri Nov 14, 2014 8:30 pm
- Forum: Mods
- Topic: [MOD WIP 0.9.x] EndlessWaltz - Enemy spawning mod like in TD
- Replies: 7
- Views: 14196
- Fri Nov 14, 2014 7:58 pm
- Forum: Mods
- Topic: [MOD WIP 0.9.x] EndlessWaltz - Enemy spawning mod like in TD
- Replies: 7
- Views: 14196
Re: [MOD WIP 0.9.x] EndlessWaltz - Enemy spawning mod like i
Hey blah,
do you want to join us? Building a complete TD map?
We will try to get into your endlessWaltz too if you mind?
viewtopic.php?f=36&t=6464
Hope you're still active.
do you want to join us? Building a complete TD map?
![Smile :)](./images/smilies/icon_e_smile.gif)
viewtopic.php?f=36&t=6464
Hope you're still active.
- Fri Nov 14, 2014 7:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Gates and Cars
- Replies: 17
- Views: 8700
Re: [0.11.1] Gates and Cars
:D ... yeah, you are right in terms of reality. Big gates for the army tanks don't open quick too.
BUT this isn't reality and when you open you're automatic garage at home you don't have biters and spitters behind you, do you? :D
So I guess in the future - what this game stands for - there could be ...
BUT this isn't reality and when you open you're automatic garage at home you don't have biters and spitters behind you, do you? :D
So I guess in the future - what this game stands for - there could be ...
- Thu Nov 13, 2014 8:48 pm
- Forum: Releases
- Topic: Version 0.11.2
- Replies: 31
- Views: 47807
- Thu Nov 13, 2014 5:38 pm
- Forum: Duplicates
- Topic: [0.11.1] Plugging second monitor in causes crash
- Replies: 2
- Views: 4279
Re: [0.11.1] Plugging second monitor in causes crash
Well the log isn't so special I guess. Don't know.
Tried both
Fullscreen mode and windowed mode.
When you plugin a second monitor while the game is running it crashes everytime.
Tried both
Fullscreen mode and windowed mode.
When you plugin a second monitor while the game is running it crashes everytime.
- Tue Nov 11, 2014 7:36 pm
- Forum: Resolved Problems and Bugs
- Topic: Possible desync bug with combat
- Replies: 9
- Views: 5620
Re: Possible desync bug with combat
Don't know if it was mentioned somewhere else but I think I know why desyncs happen in certain scenarios.
Short: loading from autosave cause desync.
When you died in combat and try to load the autosave then you're teammate get desync, right?
This happened for me / us.
Our solution:
When you load ...
Short: loading from autosave cause desync.
When you died in combat and try to load the autosave then you're teammate get desync, right?
This happened for me / us.
Our solution:
When you load ...
- Tue Nov 11, 2014 12:58 pm
- Forum: This Forum
- Topic: This forum needs an easy way back to factorio.com
- Replies: 21
- Views: 22399
Re: This forum needs an easy way back to factorio.com
Agree. In terms of usabilty / user experience it would be great when there is a link back to the main page. By the way it isn't bad for SEO either. ;)
Best way is to turn the <p> tag "www.factorio.com" into <a> tag href="www.factorio.com"...
But maybe you had something special in mind @ devs?
Best way is to turn the <p> tag "www.factorio.com" into <a> tag href="www.factorio.com"...
But maybe you had something special in mind @ devs?
- Tue Nov 11, 2014 11:34 am
- Forum: Duplicates
- Topic: [0.11.1] Plugging second monitor in causes crash
- Replies: 2
- Views: 4279
[0.11.1] Plugging second monitor in causes crash
Hey,
so because my server is running on my table and I don't tried the new dedicated server guide yet - I had to put one of my two monitors from my Windows PC into the server and after starting a MP game on the server backwards to Win-PC. When I'm doing this factorio crashes everytime.
Reproduce ...
so because my server is running on my table and I don't tried the new dedicated server guide yet - I had to put one of my two monitors from my Windows PC into the server and after starting a MP game on the server backwards to Win-PC. When I'm doing this factorio crashes everytime.
Reproduce ...
- Mon Nov 10, 2014 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: Different IP addresses
- Replies: 3
- Views: 1881
Re: Different IP addresses
great! ![Smile :)](./images/smilies/icon_e_smile.gif)
Thanks!
![Smile :)](./images/smilies/icon_e_smile.gif)
Thanks!
- Sun Nov 09, 2014 4:07 pm
- Forum: Resolved Problems and Bugs
- Topic: ChangeTrainStopStation but no gui is opened.
- Replies: 1
- Views: 1424
ChangeTrainStopStation but no gui is opened.
Don't know if it's a MP bug or appears on single player too (we had it on MP).
Guess it's very rare and strange too.
My partner set a train station right on the map to trails and wanted to set a custom name. Then the message appeard and like the "train end of trail error" after you press "OK" you ...
Guess it's very rare and strange too.
My partner set a train station right on the map to trails and wanted to set a custom name. Then the message appeard and like the "train end of trail error" after you press "OK" you ...
- Sun Nov 09, 2014 3:59 pm
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 103193
Re: Version 0.11.1
To manage a so big amount of resources you need bots.
No, you don't. I never did understand why so many people use the bots for everything. Some people don't want special setting for the splitter or more complex belt organizers. They talk about "removing the core of Factorio", but removing belts ...
No, you don't. I never did understand why so many people use the bots for everything. Some people don't want special setting for the splitter or more complex belt organizers. They talk about "removing the core of Factorio", but removing belts ...
- Sun Nov 09, 2014 1:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Gates and Cars
- Replies: 17
- Views: 8700
Re: [0.11.1] Gates and Cars
see my thread (duplicate): https://forums.factorio.com/forum/vie ... =28&t=6552
- Fri Nov 07, 2014 10:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Tank, movement impulse -> unreasanable position
- Replies: 4
- Views: 3078
Re: 0.11.1 Tank, Gate and Memory Leak
and a friendly advice: don't use torrents nowadays anymore... ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Fri Nov 07, 2014 10:47 pm
- Forum: Implemented mod requests
- Topic: Area when gates will be open
- Replies: 1
- Views: 4259
Area when gates will be open
So first: gates are awesome!!!
The gates for the train / trails are even more awesome. They open long before the train is coming.
But for the car and the tank it isn't awesome :?
Even if you driving slowly the gates don't open at the right moment.
-> Can you just do a trigger like:
if <player> is ...
The gates for the train / trails are even more awesome. They open long before the train is coming.
But for the car and the tank it isn't awesome :?
Even if you driving slowly the gates don't open at the right moment.
-> Can you just do a trigger like:
if <player> is ...
- Fri Nov 07, 2014 10:17 pm
- Forum: News
- Topic: Friday Facts #59 - The new office
- Replies: 22
- Views: 34032
Re: Friday Facts #59 - The new office
Nice office and great to hear what were behind the scence..
Hope you will find a good developer soon. The bug list ist really scary.
First of all have a nice weekend and put your clothes on - don't get ill! :)
Thanks for the great game! My gf and I are playing multiplayer now for three days and ...
Hope you will find a good developer soon. The bug list ist really scary.
First of all have a nice weekend and put your clothes on - don't get ill! :)
Thanks for the great game! My gf and I are playing multiplayer now for three days and ...
- Fri Nov 07, 2014 11:02 am
- Forum: General discussion
- Topic: Forum: more languages?!.
- Replies: 7
- Views: 3829
Re: Forum: more languages?!.
+1 same opinion as Philip. ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Thu Nov 06, 2014 7:59 am
- Forum: Gameplay Help
- Topic: Factory Boredom
- Replies: 20
- Views: 9889
Re: Factory Boredom
Don't know if troll or very stupidRemuluson2 wrote:Sry but it not bugged client
i playing cracked version of factorio![]()
i got problems with downloading the newest one
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
- Thu Nov 06, 2014 6:22 am
- Forum: Multiplayer
- Topic: [Linux] Headless server / vnc (Maybe too soon?)
- Replies: 28
- Views: 30249
Re: [Linux] Headless server / vnc (Maybe too soon?)
So, can you tell us how to setup a dedicated server? Would be great. Or does someone know when the next update is coming?
- Wed Nov 05, 2014 5:52 pm
- Forum: Multiplayer
- Topic: [GER] German-speaking MP Games
- Replies: 16
- Views: 7924
Re: [GER] Deutschsprachiger Server
Well... the google translation is really horrible ![Wink ;)](./images/smilies/icon_e_wink.gif)
But I understood you. No problem!![Smile :)](./images/smilies/icon_e_smile.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
But I understood you. No problem!
![Smile :)](./images/smilies/icon_e_smile.gif)
- Wed Nov 05, 2014 2:18 pm
- Forum: Resolved Problems and Bugs
- Topic: Multiplayer map keeps de-syncing
- Replies: 15
- Views: 8208
Re: Multiplayer map keeps de-syncing
Hey,
my friend and I got a same situation yesterday. Played some hours together over LAN and then she died because of mass range biters :evil:
I loaded the autosave 20 minutes before she joined but it keeps desyncing for her every 2 seconds.
My solution was too load a savegame 20 minutes before ...
my friend and I got a same situation yesterday. Played some hours together over LAN and then she died because of mass range biters :evil:
I loaded the autosave 20 minutes before she joined but it keeps desyncing for her every 2 seconds.
My solution was too load a savegame 20 minutes before ...