Search found 68 matches

by PalllaX
Fri Nov 14, 2014 8:30 pm
Forum: Mods
Topic: [MOD WIP 0.9.x] EndlessWaltz - Enemy spawning mod like in TD
Replies: 7
Views: 12092

Re: [MOD WIP 0.9.x] EndlessWaltz - Enemy spawning mod like i

Hmm... when I'm trying you're mod there is coming the notice:
Unknown key:"Error while running the oninit: ...ata\Roaming\Factorio\mods\EndlessWaltz_0.0.1|control.lua:16: Map doesn't contain 1 player, this function can't be used"
Running 0.11.3.
Any ideas?
by PalllaX
Fri Nov 14, 2014 7:58 pm
Forum: Mods
Topic: [MOD WIP 0.9.x] EndlessWaltz - Enemy spawning mod like in TD
Replies: 7
Views: 12092

Re: [MOD WIP 0.9.x] EndlessWaltz - Enemy spawning mod like i

Hey blah,

do you want to join us? Building a complete TD map? :) We will try to get into your endlessWaltz too if you mind?
viewtopic.php?f=36&t=6464
Hope you're still active.
by PalllaX
Fri Nov 14, 2014 7:42 am
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Gates and Cars
Replies: 17
Views: 5086

Re: [0.11.1] Gates and Cars

:D ... yeah, you are right in terms of reality. Big gates for the army tanks don't open quick too. BUT this isn't reality and when you open you're automatic garage at home you don't have biters and spitters behind you, do you? :D So I guess in the future - what this game stands for - there could be ...
by PalllaX
Thu Nov 13, 2014 8:48 pm
Forum: Releases
Topic: Version 0.11.2
Replies: 31
Views: 40472

Re: Version 0.11.2

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g6vu4qf.gif (1016.81 KiB) Viewed 29637 times
by PalllaX
Thu Nov 13, 2014 5:38 pm
Forum: Duplicates
Topic: [0.11.1] Plugging second monitor in causes crash
Replies: 2
Views: 3300

Re: [0.11.1] Plugging second monitor in causes crash

Well the log isn't so special I guess. Don't know.
Tried both
Fullscreen mode and windowed mode.
When you plugin a second monitor while the game is running it crashes everytime.
by PalllaX
Tue Nov 11, 2014 7:36 pm
Forum: Resolved Problems and Bugs
Topic: Possible desync bug with combat
Replies: 9
Views: 3387

Re: Possible desync bug with combat

Don't know if it was mentioned somewhere else but I think I know why desyncs happen in certain scenarios. Short: loading from autosave cause desync. When you died in combat and try to load the autosave then you're teammate get desync, right? This happened for me / us. Our solution: When you load a o...
by PalllaX
Tue Nov 11, 2014 12:58 pm
Forum: This Forum
Topic: This forum needs an easy way back to factorio.com
Replies: 21
Views: 18116

Re: This forum needs an easy way back to factorio.com

Agree. In terms of usabilty / user experience it would be great when there is a link back to the main page. By the way it isn't bad for SEO either. ;) Best way is to turn the <p> tag "www.factorio.com" into <a> tag href="www.factorio.com"... But maybe you had something special in...
by PalllaX
Tue Nov 11, 2014 11:34 am
Forum: Duplicates
Topic: [0.11.1] Plugging second monitor in causes crash
Replies: 2
Views: 3300

[0.11.1] Plugging second monitor in causes crash

Hey, so because my server is running on my table and I don't tried the new dedicated server guide yet - I had to put one of my two monitors from my Windows PC into the server and after starting a MP game on the server backwards to Win-PC. When I'm doing this factorio crashes everytime. Reproduce: 1....
by PalllaX
Mon Nov 10, 2014 7:46 pm
Forum: Resolved Problems and Bugs
Topic: Different IP addresses
Replies: 3
Views: 990

Re: Different IP addresses

great! :)
Thanks!
by PalllaX
Sun Nov 09, 2014 4:07 pm
Forum: Resolved Problems and Bugs
Topic: ChangeTrainStopStation but no gui is opened.
Replies: 1
Views: 820

ChangeTrainStopStation but no gui is opened.

Don't know if it's a MP bug or appears on single player too (we had it on MP). Guess it's very rare and strange too. My partner set a train station right on the map to trails and wanted to set a custom name. Then the message appeard and like the "train end of trail error" after you press &...
by PalllaX
Sun Nov 09, 2014 3:59 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 78818

Re: Version 0.11.1

To manage a so big amount of resources you need bots. No, you don't. I never did understand why so many people use the bots for everything. Some people don't want special setting for the splitter or more complex belt organizers. They talk about "removing the core of Factorio", but removin...
by PalllaX
Fri Nov 07, 2014 10:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Tank, movement impulse -> unreasanable position
Replies: 4
Views: 1945

Re: 0.11.1 Tank, Gate and Memory Leak

and a friendly advice: don't use torrents nowadays anymore... ;)
by PalllaX
Fri Nov 07, 2014 10:47 pm
Forum: Implemented mod requests
Topic: Area when gates will be open
Replies: 1
Views: 3369

Area when gates will be open

So first: gates are awesome!!! The gates for the train / trails are even more awesome. They open long before the train is coming. But for the car and the tank it isn't awesome :? Even if you driving slowly the gates don't open at the right moment. -> Can you just do a trigger like: if <player> is in...
by PalllaX
Fri Nov 07, 2014 10:17 pm
Forum: News
Topic: Friday Facts #59 - The new office
Replies: 22
Views: 25984

Re: Friday Facts #59 - The new office

Nice office and great to hear what were behind the scence.. Hope you will find a good developer soon. The bug list ist really scary. First of all have a nice weekend and put your clothes on - don't get ill! :) Thanks for the great game! My gf and I are playing multiplayer now for three days and lovi...
by PalllaX
Fri Nov 07, 2014 11:02 am
Forum: General discussion
Topic: Forum: more languages?!.
Replies: 7
Views: 2351

Re: Forum: more languages?!.

+1 same opinion as Philip. :)
by PalllaX
Thu Nov 06, 2014 7:59 am
Forum: Gameplay Help
Topic: Factory Boredom
Replies: 20
Views: 6443

Re: Factory Boredom

Remuluson2 wrote:Sry but it not bugged client
i playing cracked version of factorio :(
i got problems with downloading the newest one :cry:
Don't know if troll or very stupid :roll:
by PalllaX
Thu Nov 06, 2014 6:22 am
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 23883

Re: [Linux] Headless server / vnc (Maybe too soon?)

So, can you tell us how to setup a dedicated server? Would be great. Or does someone know when the next update is coming?
by PalllaX
Wed Nov 05, 2014 5:52 pm
Forum: Multiplayer
Topic: [GER] German-speaking MP Games
Replies: 16
Views: 5104

Re: [GER] Deutschsprachiger Server

Well... the google translation is really horrible ;)
But I understood you. No problem! :)
by PalllaX
Wed Nov 05, 2014 2:18 pm
Forum: Resolved Problems and Bugs
Topic: Multiplayer map keeps de-syncing
Replies: 15
Views: 5001

Re: Multiplayer map keeps de-syncing

Hey, my friend and I got a same situation yesterday. Played some hours together over LAN and then she died because of mass range biters :evil: I loaded the autosave 20 minutes before she joined but it keeps desyncing for her every 2 seconds. My solution was too load a savegame 20 minutes before the ...

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