Search found 14 matches

by mishugashu
Sat Mar 19, 2022 5:53 pm
Forum: Mod portal Discussion
Topic: Unable to download mods
Replies: 3
Views: 1723

Re: Unable to download mods

Seems to be happening again. Switching over to 8.8.8.8 (Google) works. I wonder what is causing this to happen intermittently with this DNS, though? I haven't had any other problems with any other DNS calls with 1.1.1.1 (Cloudflare).
by mishugashu
Mon Nov 23, 2020 8:37 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 130248

Re: Version 1.1.0

Keep up the good work!
by mishugashu
Thu Apr 30, 2020 2:08 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 33958

Re: Version 0.18.22

aka13 wrote: ↑
Thu Apr 30, 2020 12:42 pm
Funny thing, rolling the game back reset my achievements for the savefile. I wonder how that happened. I never loaded the save with .22
Achievements are not per save file. It's per install.
by mishugashu
Mon Mar 04, 2019 5:02 am
Forum: Ideas and Suggestions
Topic: colorblind safe research
Replies: 11
Views: 4412

Re: colorblind safe research

This is from a reddit thread here: https://www.reddit.com/r/factorio/comme ... ence_here/

Said thread also has a good picture of a website that shows what protanopia colourblind people see: https://i.imgur.com/GozRt4S.png
by mishugashu
Thu Dec 14, 2017 4:07 pm
Forum: Resolved Problems and Bugs
Topic: [TOGos] [0.16.0] Starting area has no water
Replies: 20
Views: 10224

Re: [TOGos][16.0] Starting area has no water

I agree with Anti. The earlier the better. I'd rather cause minor glitches in a saves made within the first few days of an experimental release than have to wait for the next major patch (which will be 6-9 months away). How can you even progress 0.16 to "stable" eventually with these bugs ...
by mishugashu
Wed Dec 13, 2017 7:35 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 59570

Re: [16.0] Sideloading no longer compresses belt

How would you compress a belt in 0.16 then? This is the only way I've ever compressed a belt.
by mishugashu
Mon Jul 10, 2017 5:52 am
Forum: Resolved Problems and Bugs
Topic: [0.15.28] Headless server crash (Linux)
Replies: 9
Views: 4077

Re: [0.15.28] Headless server crash (Linux)

Appears that log file is exactly what spits out to stdout/stderr, and is exactly what is reported by systemd's journal. Well, plus a little more. But the original log has been rotated out already. So, attached is my systemd log of the whole session. I did remove the [CHAT] lines, though. Hope you do...
by mishugashu
Sat Jul 08, 2017 4:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.28] Headless server crash (Linux)
Replies: 9
Views: 4077

Re: [0.15.28] Headless server crash (Linux)

Is there some place that factorio has their own log file, besides just looking at my systemd log? Because that is the entirety of the event. Everything within the last few hours preceding it is chat messages and RCON connections. As this is a server, it's been operational for days (well, at least si...
by mishugashu
Sat Jul 08, 2017 12:44 am
Forum: Resolved Problems and Bugs
Topic: [0.15.28] Headless server crash (Linux)
Replies: 9
Views: 4077

Re: [0.15.28] Headless server crash (Linux)

Also, it appears the save got corrupted. I cannot start it back up. This is what happens: Jul 07 19:42:40 yggdrasil factorio[11086]: *** Error in `/opt/factorio/bin/x64/factorio': double free or corruption (!prev): 0x0000000003f12be0 *** Jul 07 19:42:40 yggdrasil factorio[11086]: ======= Backtrace: ...
by mishugashu
Sat Jul 08, 2017 12:42 am
Forum: Resolved Problems and Bugs
Topic: [0.15.28] Headless server crash (Linux)
Replies: 9
Views: 4077

[0.15.28] Headless server crash (Linux)

Jul 07 19:33:20 yggdrasil factorio[6461]: 109063.583 Error CrashHandler.cpp:232: Received SIGSEGV Jul 07 19:33:22 yggdrasil factorio[6461]: Factorio crashed. Generating symbolized stacktrace, please wait ... Jul 07 19:33:22 yggdrasil factorio[6461]: 109065.534 Info RemoteCommandProcessor.cpp:230: N...
by mishugashu
Thu Jun 29, 2017 6:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.24] Constant Desync (with mods)
Replies: 2
Views: 1459

Re: [0.15.24] Constant Desync (with mods)

It appears to be fixed with 0.15.25. Thanks for the hard work!
by mishugashu
Thu Jun 29, 2017 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.24] Constant Desync (with mods)
Replies: 2
Views: 1459

[0.15.24] Constant Desync (with mods)

This only happens on a modded game, but it started with 0.15.24. Can't seem to last more than 5 minutes without desyncing. There doesn't seem to be any correlation to what I am doing. When another person is logged on, we desync both at the same time. Server is running Ubuntu Linux, I am running Arch...
by mishugashu
Fri May 05, 2017 7:29 pm
Forum: Duplicates
Topic: [0.15.8] Crash on multiplayer
Replies: 2
Views: 1276

Re: [0.15.8] Crash on multiplayer

Oh, I saw that but assumed it was unrelated because of no trains.

To be clear, there were absolutely no vehicles involved. I haven't even researched them yet.
by mishugashu
Fri May 05, 2017 7:24 pm
Forum: Duplicates
Topic: [0.15.8] Crash on multiplayer
Replies: 2
Views: 1276

[0.15.8] Crash on multiplayer

I was playing on my headless server with no problems for a little bit, I had started a new map generated with 0.15.8 headless. When my friend logged on to help out, I started having game crashes. I have had two at the time of this posting. Both crashes were near the same spot (but not identical). Th...

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