Search found 8 matches
- Fri Feb 07, 2020 6:05 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 19744
Re: Friday Facts #333 - Terrain scrolling
Thanks you! I self use terrain caching lot of times (in my small game projects) and think about it like single and fastest solution, but now i have easy and faster solution. And one more case i using this(my optimization, and now plan to add new optimization) with canvas html5 render, and some time ...
- Mon Mar 04, 2019 1:46 pm
- Forum: Not a bug
- Topic: transport belt madness run resets available items
- Replies: 3
- Views: 1336
transport belt madness run resets available items
I don't known, it's bug or not.
But i don't remember this behavior earlier.
At first try some years ago, i difficult to complete some missions by simple belts excess and need exchange some belts with underground.
Toady i found, when start level and go back, available items reset to initial.
But i don't remember this behavior earlier.
At first try some years ago, i difficult to complete some missions by simple belts excess and need exchange some belts with underground.
Toady i found, when start level and go back, available items reset to initial.
- Fri Dec 15, 2017 10:11 pm
- Forum: Duplicates
- Topic: Texture compression cause crash at 0.16.3
- Replies: 0
- Views: 569
Texture compression cause crash at 0.16.3
1) log https://pastebin.com/mjdcxmLz
2) I tested with low res and small texture atlas, but only texture compression enabled cause crash...
3) 0.16.2 work fine.
4) Commonly play with max-texture-size=4096; video-memory-usage=high, now just disable compression, and everything work fine
2) I tested with low res and small texture atlas, but only texture compression enabled cause crash...
3) 0.16.2 work fine.
4) Commonly play with max-texture-size=4096; video-memory-usage=high, now just disable compression, and everything work fine
- Mon Apr 24, 2017 7:45 pm
- Forum: Pending
- Topic: [0.15.0] Hangs on map
- Replies: 6
- Views: 2034
Re: [0.15.0] Hangs on map
You have to enable Pollution now in mapview. Mapview with Pollution Button Thanks, i already found it. Just after-work-mind-vegitation in progress (= About report: I have suspection that hangs caused by bluprint bug and just delayed since use after free memory damage. (map crashes after i create bl...
- Mon Apr 24, 2017 7:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] Crash when cycling blueprint book
- Replies: 6
- Views: 4168
Re: [0.15.0] Crash when cycling blueprint book
0.001 2017-04-24 21:21:39; Factorio 0.15.0 (build 29027, win64, steam) 0.001 Operating system: Windows 7 Service Pack 1 0.001 Program arguments: "G:\games\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: G:/games/SteamLibrary/steamapps/common/Factorio/dat...
- Mon Apr 24, 2017 6:36 pm
- Forum: Pending
- Topic: [0.15.0] Hangs on map
- Replies: 6
- Views: 2034
- Mon Apr 24, 2017 6:26 pm
- Forum: Pending
- Topic: [0.15.0] Hangs on map
- Replies: 6
- Views: 2034
[0.15.0] Hangs on map
Game hangs while trying to see pollution on map.
1) alt alt alt
2) max zoom (view like game camera)
3) alt alt
periodically...
P.S.: i don't see pollution, is bug or feature? XD
1) alt alt alt
2) max zoom (view like game camera)
3) alt alt
periodically...
P.S.: i don't see pollution, is bug or feature? XD
- Mon Apr 24, 2017 6:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] Crash when cycling blueprint book
- Replies: 6
- Views: 4168
Re: [0.15.0] Crash when cycling blueprint book
Game hangs after entering in book with book in hand some times and try delete book as final action.
After reloading the autosave bug not reproduced...
It's view like memory corruption with deleting book while it's in hands...
After reloading the autosave bug not reproduced...
It's view like memory corruption with deleting book while it's in hands...