Search found 18 matches
- Fri Mar 15, 2019 5:42 pm
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 18
- Views: 6912
Re: [MOD 0.17] Wood Harvester
Mod updated for 0.17 with some bug fixes.
- Wed Jul 25, 2018 5:12 pm
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 18
- Views: 6912
Re: [MOD 0.16] Wood Harvester
Fixed it. It was a simple mistake on my behalf. In the recipes I had put quotes around the item amounts, which makes them strings. Factorio itself doesn't seem to care and makes an implicit cast to number, but it caused bob's to throw an error. Implicit cast to number sounds like a worthy bug repor...
- Wed Jul 25, 2018 3:09 pm
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 18
- Views: 6912
Re: [MOD 0.16] Wood Harvester
Fixed it. It was a simple mistake on my behalf. In the recipes I had put quotes around the item amounts, which makes them strings. Factorio itself doesn't seem to care and makes an implicit cast to number, but it caused bob's to throw an error. I uploaded 0.0.10 with a fix to the mod portal, it shou...
- Tue Jul 24, 2018 9:08 am
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 18
- Views: 6912
Re: [MOD 0.16] Wood Harvester
I'll look into it, thanks for the report!kaszak696 wrote:It seems to have a weird interaction with Bob's mods, specifically Bob's Library and Bob's Electronics. When they are both installed alongside Wood Harvester, Factorio throws this error:inadequate.
- Mon Jul 23, 2018 11:54 am
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 18
- Views: 6912
Re: [MOD 0.16] Wood Harvester
New version released, re-implementing that the harvesters start cutting down trees closest to themselves and work their way out. And fixed the sorting, so now it's in the proper subcategory. Had to quickly release another version after that because I discovered a bug when adding the mod to a save th...
- Mon Jul 09, 2018 2:00 pm
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 18
- Views: 6912
[MOD 0.17] Wood Harvester
Wood Harvester Description: Adds a simple machine for automatic harvesting of forests into raw wood My first attempt at modding Factorio, sprung from starting a new game and ending up with a tiny patch of coal in my starting area, but completely surrounded by forest. Harvesting wood by hand in the ...
- Sun Jul 08, 2018 11:15 pm
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 6451
Re: Mining drill for trees
Also there's a built-in module called "util" so you might want to use a different name in the future to avoid confusion. Hm..also removed the "harvest closest trees first". The only beauty function i added to the original, because i thought it looked/felt really meh if it starts...
- Sun Jul 08, 2018 4:15 pm
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 6451
- Sun Jul 08, 2018 1:10 pm
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 6451
Re: Mining drill for trees
Ok I got it the way I want it now, through a kludge. I added a new "Timber" item. If the tree has raw wood, the assembler will add the same amount of timber and destroy the tree, but only if there's less than 5 units of timber in the machine already. It then has a fixed recipe that makes 1...
- Sun Jul 08, 2018 9:44 am
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 6451
Re: Mining drill for trees
It's doing boolean comparison, which always ends in "if true == false". Adding brackets works, as does inequality: Define "doesn't work". I didn't use can_insert() because that can't check multiple items at once. And a mod can add additional results, like a tree that drops wood ...
- Sat Jul 07, 2018 11:48 pm
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 6451
Re: Mining drill for trees
I found another bug, the check to see if inventory is full doesn't work. I replaced that code with a call to can_insert() instead. I've added an entity for a harvesting machine, extended from the container type. Is it possible to make a container require power? And is it possible to animate it and s...
- Sat Jul 07, 2018 8:39 pm
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 6451
Re: Mining drill for trees
I was bored and wrote a simple control.lua only demonstration. It makes wooden chests slowly chop up trees around themselfs (one every 5 seconds configurable). It doesn't do any caching at all. It also doesn't do circles because that would require fetching all trees around each, instead of just one...
- Sat Jul 07, 2018 5:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 6451
Re: Mining drill for trees
Anything's possible with scripts (: Cache a list of trees around the building in on_built Sort list by distance of each tree Every few ticks catch the first (closest) tree from the list, kill it and put the wood into the machine Thanks, this seems like a workable way to do it. Since trees never gro...
- Sat Jul 07, 2018 10:36 am
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 6451
Mining drill for trees
Is it possible to create a building that automatically harvests any tree around it? Like a mining drill except it affects a much larger area, removes trees within the affected area and outputs raw wood? And before anyone says "just use bots" I'm picturing something early game that could be...
- Sun Jan 28, 2018 2:41 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316243
Re: [MOD 0.13.17+] Rampant - 0.16.11
After upgrading to Factorio 0.16.20 I've started getting this error whenever I build something using Nanobots. I don't know if it's an issue with Rampant or with Nanobots though. (I've posted in both threads). The message appears once for each item the bots build. Error while running event Rampant::...
- Fri Dec 29, 2017 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Assembling machines useful late-game
- Replies: 3
- Views: 2101
Assembling machines useful late-game
TL;DR Make Assembling Machine 1 not suck. Instead of each tier of assembling machine obsoleting the previous, make each tier good at different things. Problem Currently this game about automating things doesn't really start until you've researched Automation 2, because that's when you can actually ...
- Mon Apr 24, 2017 6:21 pm
- Forum: Technical Help
- Topic: 0.15 Spawning on island
- Replies: 4
- Views: 2107
Re: 0.15 Spawning on island
Feature request: Wooden boat
- Mon Apr 24, 2017 5:35 pm
- Forum: Technical Help
- Topic: [0.15] update fails on OSX
- Replies: 4
- Views: 1947
[0.15] update fails on OSX
It downloads the update, then I get the below error. Clicking OK exits the game.
MacOS Sierra, 10.12.3
MacOS Sierra, 10.12.3