
Search found 18 matches
- Fri Mar 15, 2019 5:42 pm
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 19
- Views: 10567
Re: [MOD 0.17] Wood Harvester
Mod updated for 0.17 with some bug fixes. 

- Wed Jul 25, 2018 5:12 pm
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 19
- Views: 10567
Re: [MOD 0.16] Wood Harvester
Fixed it. It was a simple mistake on my behalf. In the recipes I had put quotes around the item amounts, which makes them strings. Factorio itself doesn't seem to care and makes an implicit cast to number, but it caused bob's to throw an error.
Implicit cast to number sounds like a worthy bug ...
Implicit cast to number sounds like a worthy bug ...
- Wed Jul 25, 2018 3:09 pm
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 19
- Views: 10567
Re: [MOD 0.16] Wood Harvester
Fixed it. It was a simple mistake on my behalf. In the recipes I had put quotes around the item amounts, which makes them strings. Factorio itself doesn't seem to care and makes an implicit cast to number, but it caused bob's to throw an error.
I uploaded 0.0.10 with a fix to the mod portal, it ...
I uploaded 0.0.10 with a fix to the mod portal, it ...
- Tue Jul 24, 2018 9:08 am
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 19
- Views: 10567
Re: [MOD 0.16] Wood Harvester
I'll look into it, thanks for the report!kaszak696 wrote:It seems to have a weird interaction with Bob's mods, specifically Bob's Library and Bob's Electronics. When they are both installed alongside Wood Harvester, Factorio throws this error:inadequate.
- Mon Jul 23, 2018 11:54 am
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 19
- Views: 10567
Re: [MOD 0.16] Wood Harvester
New version released, re-implementing that the harvesters start cutting down trees closest to themselves and work their way out. And fixed the sorting, so now it's in the proper subcategory.
Had to quickly release another version after that because I discovered a bug when adding the mod to a save ...
Had to quickly release another version after that because I discovered a bug when adding the mod to a save ...
- Mon Jul 09, 2018 2:00 pm
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 19
- Views: 10567
[MOD 0.17] Wood Harvester
Wood Harvester
Description: Adds a simple machine for automatic harvesting of forests into raw wood
My first attempt at modding Factorio, sprung from starting a new game and ending up with a tiny patch of coal in my starting area, but completely surrounded by forest. Harvesting wood by hand in ...
Description: Adds a simple machine for automatic harvesting of forests into raw wood
My first attempt at modding Factorio, sprung from starting a new game and ending up with a tiny patch of coal in my starting area, but completely surrounded by forest. Harvesting wood by hand in ...
- Sun Jul 08, 2018 11:15 pm
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 9259
Re: Mining drill for trees
Also there's a built-in module called "util" so you might want to use a different name in the future to avoid confusion.
Hm..also removed the "harvest closest trees first". The only beauty function i added to the original, because i thought it looked/felt really meh if it starts in some far away ...
- Sun Jul 08, 2018 4:15 pm
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 9259
- Sun Jul 08, 2018 1:10 pm
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 9259
Re: Mining drill for trees
Ok I got it the way I want it now, through a kludge.
I added a new "Timber" item. If the tree has raw wood, the assembler will add the same amount of timber and destroy the tree, but only if there's less than 5 units of timber in the machine already. It then has a fixed recipe that makes 1 raw wood ...
I added a new "Timber" item. If the tree has raw wood, the assembler will add the same amount of timber and destroy the tree, but only if there's less than 5 units of timber in the machine already. It then has a fixed recipe that makes 1 raw wood ...
- Sun Jul 08, 2018 9:44 am
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 9259
Re: Mining drill for trees
It's doing boolean comparison, which always ends in "if true == false". Adding brackets works, as does inequality:
Define "doesn't work". I didn't use can_insert() because that can't check multiple items at once. And a mod can add additional results, like a tree that drops wood and seeds. Also i ...
Define "doesn't work". I didn't use can_insert() because that can't check multiple items at once. And a mod can add additional results, like a tree that drops wood and seeds. Also i ...
- Sat Jul 07, 2018 11:48 pm
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 9259
Re: Mining drill for trees
I found another bug, the check to see if inventory is full doesn't work. I replaced that code with a call to can_insert() instead.
I've added an entity for a harvesting machine, extended from the container type. Is it possible to make a container require power? And is it possible to animate it and ...
I've added an entity for a harvesting machine, extended from the container type. Is it possible to make a container require power? And is it possible to animate it and ...
- Sat Jul 07, 2018 8:39 pm
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 9259
Re: Mining drill for trees
I was bored and wrote a simple control.lua only demonstration. It makes wooden chests slowly chop up trees around themselfs (one every 5 seconds configurable). It doesn't do any caching at all. It also doesn't do circles because that would require fetching all trees around each, instead of just one ...
- Sat Jul 07, 2018 5:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 9259
Re: Mining drill for trees
Anything's possible with scripts (:
Cache a list of trees around the building in on_built
Sort list by distance of each tree
Every few ticks catch the first (closest) tree from the list, kill it and put the wood into the machine
Thanks, this seems like a workable way to do it. Since trees ...
Cache a list of trees around the building in on_built
Sort list by distance of each tree
Every few ticks catch the first (closest) tree from the list, kill it and put the wood into the machine
Thanks, this seems like a workable way to do it. Since trees ...
- Sat Jul 07, 2018 10:36 am
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 9259
Mining drill for trees
Is it possible to create a building that automatically harvests any tree around it? Like a mining drill except it affects a much larger area, removes trees within the affected area and outputs raw wood?
And before anyone says "just use bots" I'm picturing something early game that could be used as ...
And before anyone says "just use bots" I'm picturing something early game that could be used as ...
- Sun Jan 28, 2018 2:41 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 422500
Re: [MOD 0.13.17+] Rampant - 0.16.11
After upgrading to Factorio 0.16.20 I've started getting this error whenever I build something using Nanobots. I don't know if it's an issue with Rampant or with Nanobots though. (I've posted in both threads). The message appears once for each item the bots build.
Error while running event ...
Error while running event ...
- Fri Dec 29, 2017 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Assembling machines useful late-game
- Replies: 3
- Views: 3344
Assembling machines useful late-game
TL;DR
Make Assembling Machine 1 not suck. Instead of each tier of assembling machine obsoleting the previous, make each tier good at different things.
Problem
Currently this game about automating things doesn't really start until you've researched Automation 2, because that's when you can ...
Make Assembling Machine 1 not suck. Instead of each tier of assembling machine obsoleting the previous, make each tier good at different things.
Problem
Currently this game about automating things doesn't really start until you've researched Automation 2, because that's when you can ...
- Mon Apr 24, 2017 6:21 pm
- Forum: Technical Help
- Topic: 0.15 Spawning on island
- Replies: 4
- Views: 2652
Re: 0.15 Spawning on island
Feature request: Wooden boat
- Mon Apr 24, 2017 5:35 pm
- Forum: Technical Help
- Topic: [0.15] update fails on OSX
- Replies: 4
- Views: 2575
[0.15] update fails on OSX
It downloads the update, then I get the below error. Clicking OK exits the game.

MacOS Sierra, 10.12.3

MacOS Sierra, 10.12.3