Very cool.. I like it very much..
Just a question.. which end Factorio 2.0 will have if Factorio 1.0 ends with launch rocket.
Search found 10 matches
- Fri Oct 20, 2023 12:20 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 78108
- Mon Mar 11, 2019 9:54 pm
- Forum: Duplicates
- Topic: [0.17.10] Mining automation - putting belts crashed game
- Replies: 2
- Views: 1109
Re: [0.17.10] Mining automation - putting belts crashed game
It has been fixed in 0.17.11 
Thx guys.

Thx guys.
- Mon Mar 11, 2019 8:45 pm
- Forum: Duplicates
- Topic: [0.17.10] Mining automation - putting belts crashed game
- Replies: 2
- Views: 1109
[0.17.10] Mining automation - putting belts crashed game
Scenarion "Mining automation": I have to put Stone furnace, burner mining drill and few transport belts to compilatron chest.
Adding drill and furnace works, but after adding transport belts, game crashed.
Steps to repro:
1. Click on compilatorn chest.
2. Ctrl + c / or select drill and then furnace ...
Adding drill and furnace works, but after adding transport belts, game crashed.
Steps to repro:
1. Click on compilatorn chest.
2. Ctrl + c / or select drill and then furnace ...
- Tue Feb 26, 2019 10:11 pm
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 42177
Re: Version 0.17.1
I have some crash with auto updater in game also:
Linux x64 version here, vanilla without any mod.
Log attached.
Linux x64 version here, vanilla without any mod.
Log attached.
- Sun Jan 14, 2018 4:29 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 493716
Re: Friday Facts #225 - Bots versus belts (part 2)
I have an idea, to assign bots carrying just some items, let's say some lighter one. Not to carry iron plates and so on. Just few batteries and so on. It would depends on some weight ration or so.
- Sat Sep 02, 2017 4:33 pm
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 46860
Re: Friday Facts #206 - Workflow optimisation
Oh jesus, finally, replace function, I love you guys !!!
- Thu Apr 27, 2017 8:09 pm
- Forum: Ideas and Suggestions
- Topic: [0.15] Some suggestions about BluePrints menu
- Replies: 3
- Views: 2124
Re: [0.15] Some suggestions about BluePrints menu
Ohh jesus... you're right.. I'm stupid.. sorryKane wrote:Finally we can remove the suggestion forums

Can I moved it somehow to the suggestion forum?

- Thu Apr 27, 2017 7:09 pm
- Forum: Ideas and Suggestions
- Topic: [0.15] Some suggestions about BluePrints menu
- Replies: 3
- Views: 2124
[0.15] Some suggestions about BluePrints menu
Hi I'm newbie to Factorio, but if I'm trying 0.15.X I have some ideas how to improve BluePrint menu.
1) I would like to have BP menu separated, and some kind of close/open button for open "Shared BluePrints". So after open blueprint dialog via "B" you've been seeing just your Blueprints and after ...
1) I would like to have BP menu separated, and some kind of close/open button for open "Shared BluePrints". So after open blueprint dialog via "B" you've been seeing just your Blueprints and after ...
- Tue Apr 25, 2017 7:53 am
- Forum: Releases
- Topic: Version 0.15.1
- Replies: 54
- Views: 48253
Re: Version 0.15.1
Hi,
I would like to see some enhanced Blueprint. That you can set up your actual state by remove (it's working now) and expecially add some new stuff there. So you can update that Blueprint with other items and then you can put that updated blueprint to field :)
Is it understandable?
EDIT: And ...
I would like to see some enhanced Blueprint. That you can set up your actual state by remove (it's working now) and expecially add some new stuff there. So you can update that Blueprint with other items and then you can put that updated blueprint to field :)
Is it understandable?
EDIT: And ...
- Mon Apr 24, 2017 9:23 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 175657
Re: Friday Facts #187 - Space science & 0.15 graphics
Hi all,
I'm new to Factorio, I have it few months and few hours playing. I've looked to science pack in 0.15. In 0.14 I'm before searching "Logistic system" (blue science pack have been set up), but in 0.15 there is completely different way how to build blue science pack.
Logist.system:
0.14 - red ...
I'm new to Factorio, I have it few months and few hours playing. I've looked to science pack in 0.15. In 0.14 I'm before searching "Logistic system" (blue science pack have been set up), but in 0.15 there is completely different way how to build blue science pack.
Logist.system:
0.14 - red ...