Search found 16 matches
- Tue Oct 22, 2024 9:52 am
- Forum: Not a bug
- Topic: [2.0.8] Quality module 2 (Rare) shows wrong quality bonus
- Replies: 3
- Views: 359
Re: [2.0.8] Quality module 2 (Rare) shows wrong quality bonus
I am going to shove this straight into Not a bug because you are not showing all the relevant details and the tooltip clearly shows that issue is on your end. By having +55% speed and Beacon x1 i can tell you what happened: you have 1 beacon with 2 normal speed-module-1 that give you +60% speed eff...
- Tue Oct 22, 2024 8:37 am
- Forum: Not a bug
- Topic: [2.0.8] Quality module 2 (Rare) shows wrong quality bonus
- Replies: 3
- Views: 359
[2.0.8] Quality module 2 (Rare) shows wrong quality bonus
I crafted a Quality module 2 (Rare) and while it shows it should add +3.2% to Quality, slotting it into assembling machine only shows +0.2% increase.
Unsure if this is just a display bug, or if the module doesn't work as it should.
Unsure if this is just a display bug, or if the module doesn't work as it should.
- Sun Mar 15, 2015 3:47 pm
- Forum: Show your Creations
- Topic: 50 train map
- Replies: 15
- Views: 19176
Re: 50 train map
Seems pretty nicely organised. I feel ashamed of my train map :D http://i.imgur.com/eev3Hy5.png how many trains you got on that line? I have about 20 trains there. I decided to throw it away though and start again and bigger. Anyway, I made a record there, I got a deadlock on that big loop, 13 trai...
- Mon Mar 09, 2015 7:25 pm
- Forum: Show your Creations
- Topic: 50 train map
- Replies: 15
- Views: 19176
- Mon Mar 09, 2015 1:16 pm
- Forum: Duplicates
- Topic: [0.11.16] Game Freeze after ctrl+clicking on armor equipment
- Replies: 1
- Views: 2746
[0.11.16] Game Freeze after ctrl+clicking on armor equipment
Hello, in the game I'm currently playing, I've experienced a game freeze (reproduced 3 times in a row). I was having a basic modular armor filled with equipment (some shields, batteries, panels) and crafted a new power armor mk1. After switching the armors in the equipment slot (modular armor out, p...
- Sun Feb 22, 2015 1:54 pm
- Forum: Gameplay Help
- Topic: How can I stop or prevent alien expansion?
- Replies: 3
- Views: 22271
Re: How can I stop or prevent alien expansion?
Or, if you want to stop them doing it, you can use a console command (I'd rather call it a cheat). I've tried it few times, when I played with max biters and didn't want them to come back.
Code: Select all
/c game.mapsettings.enemy_expansion.enabled = false
- Tue Dec 16, 2014 6:37 pm
- Forum: Show your Creations
- Topic: Controlling liquid consumption priority
- Replies: 23
- Views: 55748
Re: Controlling liquid consumption priority
I've been thinking about the same today, because of the same problem - making lubricant even though I need to crack the rest of the heavy oil.
I like your solution too, I'll try how it works
I like your solution too, I'll try how it works
- Mon Dec 15, 2014 8:42 am
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 77665
Re: [0.11.x] Factorio Maps
Is it possible to use the mod in an existing save without this mod? It worked for me before on 0.10.x, but now on 0.11.6, it doesn't. I have a multiplayer game we've played with my friend for some time and now, I'd like to go to single player and make a map from the game, but no buttons are shown, i...
- Fri Nov 28, 2014 10:06 am
- Forum: General discussion
- Topic: Island,
- Replies: 8
- Views: 4623
Re: Island,
There is a console command for teleporting if I remember well. You can try to pack your base and teleport somewhere else.
- Thu Nov 27, 2014 9:54 am
- Forum: General discussion
- Topic: Totaly new player -> setting up a game
- Replies: 18
- Views: 6008
Re: Totaly new player -> setting up a game
Tick the checkbox "Enemies never attack first" at the world generation. Running out to a biter base will likely still get you killed (biters are passive, but worms still hate), but you won't get attacked. Does this meen I always have to attack a nest first before they agro me? And do you ...
- Sat Nov 08, 2014 2:37 pm
- Forum: Resolved Problems and Bugs
- Topic: Multiplayer map keeps de-syncing
- Replies: 15
- Views: 7845
Re: Multiplayer map keeps de-syncing
We have got the same issue, played for 5 hours without any problem, and after that, we got a desync. The game has redownloaded the map and within few seconds, we got another, and another, and so on. So we tried to load a former save, from about 10 minutes ago, that worked for a while before the desy...
- Sat Nov 01, 2014 5:23 pm
- Forum: Technical Help
- Topic: Desyncing all the time
- Replies: 0
- Views: 2676
Desyncing all the time
Hi, we've been testing multiplayer and we've played for over 3 hours, only few small lags happened, but other than that everything worked perfectly. After that though, a desync happened. The main problem is, that it happens everytime my friend enters the game and clicks. The desync happened when my ...
- Sat Nov 01, 2014 12:26 pm
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 100547
Re: Version 0.11.1
Multiplayer not working for us over the LAN. Tried to host on windows/linux 64bit, firewall checked, and the game doesn't open port 34197 as stated in the update. Checked with nmap for both computers, the ports remain closed after setting up the game. Any idea how to fix that? Are you sure you are ...
- Fri Oct 31, 2014 11:28 pm
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 100547
Re: Version 0.11.1
Multiplayer not working for us over the LAN. Tried to host on windows/linux 64bit, firewall checked, and the game doesn't open port 34197 as stated in the update. Checked with nmap for both computers, the ports remain closed after setting up the game. Any idea how to fix that?
- Sun Oct 26, 2014 4:45 pm
- Forum: News
- Topic: Friday Facts #57 - One week left
- Replies: 122
- Views: 70122
Re: Friday Facts #57 - One week left
I am pretty sure it will be in S4 as that room is reserved for the subject this presentation is connected with. The thing that bothers me is the size of that room. It's smaller than the rest of the lecture halls.
- Sat Oct 25, 2014 7:19 pm
- Forum: News
- Topic: Friday Facts #57 - One week left
- Replies: 122
- Views: 70122
Re: Friday Facts #57 - One week left
Which university will be the presentation be at? It may be worth attending, I could have some time.