Search found 198 matches

by J-H
Tue Jun 09, 2026 12:35 am
Forum: General discussion
Topic: I kinda hate Vulcanus
Replies: 26
Views: 3139

Re: I kinda hate Vulcanus

I like it for a bunch of reasons, but right now the one that comes to mind is the soothing rhythm of steam engines chugging away and foundries operating at a regular cadence. Great background noise for anything focusing. I wish someone would make a 1 hour loop of it and put it in Youtube for me to ...
by J-H
Tue May 26, 2026 12:52 pm
Forum: Balancing
Topic: Decrease centrifuge stack size
Replies: 14
Views: 3088

Re: Decrease centrifuge stack size

This makes sense. I agree.
by J-H
Tue Feb 24, 2026 3:32 am
Forum: Ideas and Suggestions
Topic: Accumulator Wagon
Replies: 3
Views: 755

Re: Accumulator Wagon

Huh, never thought of steam trains.

I wouldn't mind a way to charge the powered armor from the grid... if you go to Fulgora without an onboard reactor, that's an issue.
by J-H
Thu Feb 12, 2026 3:42 am
Forum: Gameplay Help
Topic: Stuck on the production of advanced circuits
Replies: 2
Views: 804

Re: Stuck on the production of advanced circuits

I usually end up having a second feeder belt join farther up the line to get more copper cables to the red assemblers, since that's the highest draw item.
Faster belts (blue/green) help.

If you're in Space Age, you will probably end up subbing in some direct-feed from foundries to electronics plants.
by J-H
Wed Dec 24, 2025 11:07 pm
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 174
Views: 766500

Re: Accumulator / Solar panel ratio


but isn't the easiest solution just to have more accumulators ? and anyway, you get to nuclear so fast that you might as well skip solar all together for the most part on Nauvis. it might prove more useful on Volcanus so I wouldn't not research it, but I think that's just about it,


My current ...
by J-H
Tue Dec 09, 2025 2:02 pm
Forum: Balancing
Topic: roboport with more charging slots.
Replies: 4
Views: 1703

Re: roboport with more charging slots.

A way to increase roboport charging points would be nice. Even 3x Mk2s only charge 12 robots at a time. I have definitely experienced laying out a blueprint and then having to stand and wait for robots to queue up recharging near the end.
Or - even better - have them re-enter inventory and charge ...
by J-H
Mon Dec 01, 2025 4:51 pm
Forum: Gameplay Help
Topic: How to tackle Vulkanus
Replies: 6
Views: 5191

Re: How to tackle Vulkanus

You'll have to run around and mine Tungsten ore by hand(robot) for a while, dropping it off at an assembler to combine with charcoal (from coal) to make Tungsten Carbide. Carbide allows foundries and then big miners. Once you get about 5 foundries, everything gets much easier as you can direct-cast ...
by J-H
Wed Aug 06, 2025 12:27 pm
Forum: General discussion
Topic: It's the little things; password reset email in plain text
Replies: 4
Views: 1649

Re: It's the little things; password reset email in plain text

NineNine wrote: Thu Jul 24, 2025 2:38 pm I agree. Wube appears to be a very good software company in a multitude of ways.
Every time I have to deal with bad commercial software I am mentally comparing their laziness, bloatware, and carelessness against Wube.
by J-H
Sat Jun 21, 2025 2:05 pm
Forum: General discussion
Topic: Rocket Launch
Replies: 2
Views: 1133

Re: Rocket Launch

I usually watch the first launch, and then more launches if I can. It's fun to send 4 rockets up at once.
by J-H
Mon May 19, 2025 9:50 am
Forum: Ideas and Suggestions
Topic: Special Fulgorian capturing equipment
Replies: 3
Views: 1031

Re: Special Fulgorian capturing equipment

The ability to hook into an electrical grid to recharge armor would be nice.

I'm playing a Vulcanus first start, so I have no onboard power for my mech armor except solar even though I've got factories running on Vulcanus, Fulgora, and Gleba.
by J-H
Thu May 01, 2025 8:01 am
Forum: Balancing
Topic: Shotgun rebalance
Replies: 8
Views: 3653

Re: Shotgun rebalance

I don't use the shotgun ever... because it damages my base. A rebalance might make it actually useful.
by J-H
Fri Apr 25, 2025 5:15 pm
Forum: Ideas and Suggestions
Topic: Enable Sulphuric Acid->Sulphur processing
Replies: 2
Views: 1689

Enable Sulphuric Acid->Sulphur processing

TL;DR
Remove the overly complex and wasteful steps required to take sulphuric acid back to sulphur


What?
Add a recipe allowing sulphuric acid to be distilled into solid sulphur. A secondary byproduct could be water, steam, or heavy oil - or none at all.

Why?
If you're doing science on ...
by J-H
Mon Apr 21, 2025 3:00 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 127
Views: 211170

Re: Digital Display, Yay!


you can go even smaller if you're willing to sacrifice some resolution(and CPU cycles)
could probably use a log scale instead of the arbitrary thresholds but that would take some thinking
combinatorless.gif

0eNrNnV1O3FYYhrcS+dpE+NjH9qD2uhdVV4AQGoLbWJq/eAwpQiygC+nGupLaA0oKBQlkk+dJLjLMeHyemYj32N/P ...
by J-H
Sun Apr 20, 2025 9:32 pm
Forum: Gameplay Help
Topic: Circuit network: I don't understand
Replies: 7
Views: 3784

Re: Circuit network: I don't understand

Thanks... I think I sort of get it?
by J-H
Sat Apr 19, 2025 9:32 pm
Forum: Gameplay Help
Topic: Circuit network: I don't understand
Replies: 7
Views: 3784

Re: Circuit network: I don't understand

Thanks!
I take it the "memory cell" is the second combinator, the one that sends and receives the same number? Its job is only to hold a "The value in the system now is X"?

So the overall logic is:

The system has Y amount of product X with a target value of Z.
The input (arm/belt) is set to input ...
by J-H
Sat Apr 19, 2025 7:36 pm
Forum: Gameplay Help
Topic: Circuit network: I don't understand
Replies: 7
Views: 3784

Circuit network: I don't understand

I have copied this string from a Reddit post, but I don't understand what's going on.

The OP (fofz1776):
https://www.reddit.com/r/factorio/comments/mj6a20/sushi_made_simple_how_to_make_sushi_the_easy_way/?rdt=54092

Sushi belts are belts that carry more than two different items. Sushi can make ...
by J-H
Tue Apr 01, 2025 2:15 am
Forum: Balancing
Topic: Remove Big Asteroids Orbiting Aquilo
Replies: 9
Views: 6775

Re: Remove Big Asteroids Orbiting Aquilo

Yellow rockets work about as well (unless you have a high density asteroid field) and take fewer resources to make. Just a thought.
by J-H
Mon Mar 31, 2025 12:19 pm
Forum: Gameplay Help
Topic: [SA] Quality railgun turrets: where...?
Replies: 5
Views: 1552

Re: [SA] Quality railgun turrets: where...?

No, I just put them on the edges and weak points of my Shattered Planet ship where they were more likely to be destroyed and need replacement. I'm still figuring out how to build to get past about 100k.
by J-H
Mon Mar 31, 2025 3:51 am
Forum: Gameplay Help
Topic: [SA] Quality railgun turrets: where...?
Replies: 5
Views: 1552

Re: [SA] Quality railgun turrets: where...?

I dumped in some quality modules and just let it run. I built my ship with regular railguns, and then went back and upgraded later.

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