Search found 194 matches
- Wed Dec 24, 2025 11:07 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 174
- Views: 733227
Re: Accumulator / Solar panel ratio
but isn't the easiest solution just to have more accumulators ? and anyway, you get to nuclear so fast that you might as well skip solar all together for the most part on Nauvis. it might prove more useful on Volcanus so I wouldn't not research it, but I think that's just about it,
My current ...
- Tue Dec 09, 2025 2:02 pm
- Forum: Balancing
- Topic: roboport with more charging slots.
- Replies: 2
- Views: 397
Re: roboport with more charging slots.
A way to increase roboport charging points would be nice. Even 3x Mk2s only charge 12 robots at a time. I have definitely experienced laying out a blueprint and then having to stand and wait for robots to queue up recharging near the end.
Or - even better - have them re-enter inventory and charge ...
Or - even better - have them re-enter inventory and charge ...
- Mon Dec 01, 2025 4:51 pm
- Forum: Gameplay Help
- Topic: How to tackle Vulkanus
- Replies: 6
- Views: 825
Re: How to tackle Vulkanus
You'll have to run around and mine Tungsten ore by hand(robot) for a while, dropping it off at an assembler to combine with charcoal (from coal) to make Tungsten Carbide. Carbide allows foundries and then big miners. Once you get about 5 foundries, everything gets much easier as you can direct-cast ...
- Thu Nov 06, 2025 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Make inserters actually grab from the *end* of the belt
- Replies: 6
- Views: 1391
Re: Make inserters actually grab from the *end* of the belt
I agree. This is a good change.
- Wed Aug 06, 2025 12:27 pm
- Forum: General discussion
- Topic: It's the little things; password reset email in plain text
- Replies: 4
- Views: 1208
Re: It's the little things; password reset email in plain text
Every time I have to deal with bad commercial software I am mentally comparing their laziness, bloatware, and carelessness against Wube.NineNine wrote: Thu Jul 24, 2025 2:38 pm I agree. Wube appears to be a very good software company in a multitude of ways.
- Sat Jun 21, 2025 2:05 pm
- Forum: General discussion
- Topic: Rocket Launch
- Replies: 2
- Views: 767
Re: Rocket Launch
I usually watch the first launch, and then more launches if I can. It's fun to send 4 rockets up at once.
- Mon May 19, 2025 9:50 am
- Forum: Ideas and Suggestions
- Topic: Special Fulgorian capturing equipment
- Replies: 3
- Views: 596
Re: Special Fulgorian capturing equipment
The ability to hook into an electrical grid to recharge armor would be nice.
I'm playing a Vulcanus first start, so I have no onboard power for my mech armor except solar even though I've got factories running on Vulcanus, Fulgora, and Gleba.
I'm playing a Vulcanus first start, so I have no onboard power for my mech armor except solar even though I've got factories running on Vulcanus, Fulgora, and Gleba.
- Thu May 01, 2025 8:01 am
- Forum: Balancing
- Topic: Shotgun rebalance
- Replies: 8
- Views: 2802
Re: Shotgun rebalance
I don't use the shotgun ever... because it damages my base. A rebalance might make it actually useful.
- Fri Apr 25, 2025 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Enable Sulphuric Acid->Sulphur processing
- Replies: 2
- Views: 720
Enable Sulphuric Acid->Sulphur processing
TL;DR
Remove the overly complex and wasteful steps required to take sulphuric acid back to sulphur
What?
Add a recipe allowing sulphuric acid to be distilled into solid sulphur. A secondary byproduct could be water, steam, or heavy oil - or none at all.
Why?
If you're doing science on ...
Remove the overly complex and wasteful steps required to take sulphuric acid back to sulphur
What?
Add a recipe allowing sulphuric acid to be distilled into solid sulphur. A secondary byproduct could be water, steam, or heavy oil - or none at all.
Why?
If you're doing science on ...
- Mon Apr 21, 2025 3:00 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 126
- Views: 195069
Re: Digital Display, Yay!
you can go even smaller if you're willing to sacrifice some resolution(and CPU cycles)
could probably use a log scale instead of the arbitrary thresholds but that would take some thinking
combinatorless.gif
0eNrNnV1O3FYYhrcS+dpE+NjH9qD2uhdVV4AQGoLbWJq/eAwpQiygC+nGupLaA0oKBQlkk+dJLjLMeHyemYj32N/P ...
- Sun Apr 20, 2025 9:32 pm
- Forum: Gameplay Help
- Topic: Circuit network: I don't understand
- Replies: 7
- Views: 2314
Re: Circuit network: I don't understand
Thanks... I think I sort of get it?
- Sat Apr 19, 2025 9:32 pm
- Forum: Gameplay Help
- Topic: Circuit network: I don't understand
- Replies: 7
- Views: 2314
Re: Circuit network: I don't understand
Thanks!
I take it the "memory cell" is the second combinator, the one that sends and receives the same number? Its job is only to hold a "The value in the system now is X"?
So the overall logic is:
The system has Y amount of product X with a target value of Z.
The input (arm/belt) is set to input ...
I take it the "memory cell" is the second combinator, the one that sends and receives the same number? Its job is only to hold a "The value in the system now is X"?
So the overall logic is:
The system has Y amount of product X with a target value of Z.
The input (arm/belt) is set to input ...
- Sat Apr 19, 2025 7:36 pm
- Forum: Gameplay Help
- Topic: Circuit network: I don't understand
- Replies: 7
- Views: 2314
Circuit network: I don't understand
I have copied this string from a Reddit post, but I don't understand what's going on.
The OP (fofz1776):
https://www.reddit.com/r/factorio/comments/mj6a20/sushi_made_simple_how_to_make_sushi_the_easy_way/?rdt=54092
Sushi belts are belts that carry more than two different items. Sushi can make ...
The OP (fofz1776):
https://www.reddit.com/r/factorio/comments/mj6a20/sushi_made_simple_how_to_make_sushi_the_easy_way/?rdt=54092
Sushi belts are belts that carry more than two different items. Sushi can make ...
- Tue Apr 01, 2025 2:15 am
- Forum: Balancing
- Topic: Remove Big Asteroids Orbiting Aquilo
- Replies: 9
- Views: 4330
Re: Remove Big Asteroids Orbiting Aquilo
Yellow rockets work about as well (unless you have a high density asteroid field) and take fewer resources to make. Just a thought.
- Mon Mar 31, 2025 12:19 pm
- Forum: Gameplay Help
- Topic: [SA] Quality railgun turrets: where...?
- Replies: 5
- Views: 992
Re: [SA] Quality railgun turrets: where...?
No, I just put them on the edges and weak points of my Shattered Planet ship where they were more likely to be destroyed and need replacement. I'm still figuring out how to build to get past about 100k.
- Mon Mar 31, 2025 3:51 am
- Forum: Gameplay Help
- Topic: [SA] Quality railgun turrets: where...?
- Replies: 5
- Views: 992
Re: [SA] Quality railgun turrets: where...?
I dumped in some quality modules and just let it run. I built my ship with regular railguns, and then went back and upgraded later.
- Sun Mar 30, 2025 11:35 pm
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 65
- Views: 12839
Re: The cargo wagons are too small for DLC
I think a quality locomotive going faster would be great!
- Fri Mar 28, 2025 3:03 am
- Forum: Gameplay Help
- Topic: Do you plan the whole factory from the start?
- Replies: 12
- Views: 2494
Re: Do you plan the whole factory from the start?
I look for what direction I can build a main bus (although with SA the bus is far less important). Starting on the 2nd playthrough of SA, which I'm still on, I also leave gaps in my factory so I have room to add things later, like pipes for molten metals, room to swap green and red circuit ...
- Thu Mar 27, 2025 12:34 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 143758
Re: Gleba has killed the game for me.
You can use it for oil cracking and rocket fuel, sure, but you're not doing that because you have to, but because you want to.
Wait, what?
That explains why oil processing never got a building upgrade!
And that explains the fish growing tech for Nauvis...to make nutrients for more efficient ...
- Thu Mar 27, 2025 2:19 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 143758
Re: Gleba has killed the game for me.
You can use it for oil cracking and rocket fuel, sure, but you're not doing that because you have to, but because you want to.
Wait, what?
That explains why oil processing never got a building upgrade!
And that explains the fish growing tech for Nauvis...to make nutrients for more efficient ...