Search found 177 matches

by J-H
Fri Mar 28, 2025 3:03 am
Forum: Gameplay Help
Topic: Do you plan the whole factory from the start?
Replies: 9
Views: 322

Re: Do you plan the whole factory from the start?

I look for what direction I can build a main bus (although with SA the bus is far less important). Starting on the 2nd playthrough of SA, which I'm still on, I also leave gaps in my factory so I have room to add things later, like pipes for molten metals, room to swap green and red circuit ...
by J-H
Thu Mar 27, 2025 12:34 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 71281

Re: Gleba has killed the game for me.




You can use it for oil cracking and rocket fuel, sure, but you're not doing that because you have to, but because you want to.
Wait, what?

That explains why oil processing never got a building upgrade!
And that explains the fish growing tech for Nauvis...to make nutrients for more efficient ...
by J-H
Thu Mar 27, 2025 2:19 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 71281

Re: Gleba has killed the game for me.


You can use it for oil cracking and rocket fuel, sure, but you're not doing that because you have to, but because you want to.
Wait, what?

That explains why oil processing never got a building upgrade!
And that explains the fish growing tech for Nauvis...to make nutrients for more efficient ...
by J-H
Wed Mar 26, 2025 12:20 pm
Forum: Gameplay Help
Topic: Planet remote view is all black
Replies: 9
Views: 444

Re: Planet remote view is all black

Enjoy the different music!

I found it helpful to bring along some big miners, since they use up the resources half as fast.
by J-H
Wed Mar 26, 2025 2:51 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 71281

Re: Gleba has killed the game for me.


The biggest grip I have with it is the reward. The biological chamber is quite weak and mostly useless outside of this moist planet.


The biochamber isn't the big reward from Gleba. You're overlooking the Stack Inserter, which enables a huge throughput improvement across your entire factory ...
by J-H
Tue Mar 25, 2025 9:32 pm
Forum: Gameplay Help
Topic: Planet remote view is all black
Replies: 9
Views: 444

Re: Planet remote view is all black

You have to personally land on the planet to actually place the cargo landing pad and start doing work. It's not self-deploying, so it's just sitting there in a drop pod waiting for you.

You'll probably want to search around for the best island to build on. I found a car to be helpful for this ...
by J-H
Mon Mar 24, 2025 10:15 pm
Forum: Balancing
Topic: Quality artillery is broken
Replies: 12
Views: 1822

Re: Quality artillery is broken

Hey, thanks! I had not thought of qualitying my artillery. I am enjoying the ~+30% range on my Rare arty. It also lets me scout a lot more of the map.

Definitely like it the way it is.
by J-H
Tue Mar 18, 2025 12:29 am
Forum: Gameplay Help
Topic: Keeping biters at bay
Replies: 11
Views: 1077

Re: Keeping biters at bay

On my current playthrough, I've gone beyond the edge of the solar system (so VERY far in) and haven't even researched laser turrets. I only built gun turrets for my space platform. I have defended successfully with nothing but flame turrets, walls, and artillery.

I do have some tesla turrets, but ...
by J-H
Sun Mar 16, 2025 12:42 am
Forum: Gameplay Help
Topic: Display screen
Replies: 1
Views: 141

Display screen

Why can't I set a display screen to simply display a number?
I have a belt. I hook a green wire to it and set it to display a count of whatever's on the belt. The screen won't accept that as a displayable input?
by J-H
Fri Mar 14, 2025 12:51 am
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 11
Views: 1016

Re: Unbeatable anti-cheat.

Factorio has raised my standards for software quality across the board.
Nobody at work understands when I'm grumpy about how inefficient and wasteful some programs (including OneDrive!) are.
by J-H
Wed Feb 12, 2025 12:34 am
Forum: General discussion
Topic: Replayability
Replies: 7
Views: 999

Re: Replayability

91 hours and about 2 months to get to the edge of the solar system.
Now on 2nd playthrough. I have an Epic mech armor and am in the process of building a big ship to challenge the shattered planet.
I have exactly one biter egg farm for tier 3 modules. I know I will need more for making promethium ...
by J-H
Sat Feb 08, 2025 5:19 pm
Forum: General discussion
Topic: Late game: Where does your engineer live?
Replies: 9
Views: 1055

Re: Late game: Where does your engineer live?

Typically on Nauvis. I've had to make a couple of trips to Fulgora, as expanding production there typically requires laying train tracks across the oil ocean, well beyond the range of roboports.
by J-H
Sat Feb 01, 2025 11:24 pm
Forum: Ideas and Suggestions
Topic: Make space platform destruction more memorable
Replies: 6
Views: 420

Re: Make space platform destruction more memorable

This is a good idea. We get a really cool explosion when a nuke plant goes up. A spaceship should be pretty big, too.
I haven't tested to see what happens if a Fusion plant brews up.
by J-H
Sat Feb 01, 2025 2:16 am
Forum: General discussion
Topic: Windowed loadscreen
Replies: 2
Views: 285

Re: Windowed loadscreen

Start it loading and then just alt-tab over to your other windows.
by J-H
Fri Jan 31, 2025 1:55 pm
Forum: General discussion
Topic: What's your interplanetary logistics and Space Platform strategy?
Replies: 22
Views: 5075

Re: What's your interplanetary logistics and Space Platform strategy?

I have a ship for each planet that cycles back to Nauvis, which is my central hub. Nauvis then supplies resources the centralized resources (Holmium, Superconductors, Tungsten, etc.) to Aquilo. Nauvis is also importing 1500-2000 calcite from Vulcanus, as orbital calcite manufacturing is only good ...
by J-H
Wed Jan 29, 2025 1:45 pm
Forum: Gameplay Help
Topic: Factorio industrial sounds loop
Replies: 1
Views: 174

Factorio industrial sounds loop

The sound of foundries and steam turbines is really relaxing, but if I leave the game on in the background, stuff happens and it's distracting. Has anyone thought about making a 1 hour loop of Factorio industrial sounds for people to use as background noise while working/writing?

(Just no EM plants ...
by J-H
Tue Jan 28, 2025 2:44 am
Forum: General discussion
Topic: What's the most unexpected fun you've had?
Replies: 16
Views: 2079

Re: What's the most unexpected fun you've had?

In a game where a tiny flying drone can chop down a tree massing multiple tons in an instant and carry the entire tree's worth of lumber several miles, a grabby arm breaks your suspension of disbelief?
by J-H
Sun Jan 26, 2025 2:20 am
Forum: Ideas and Suggestions
Topic: Rails on water, convenience item
Replies: 3
Views: 315

Re: Rails on water, convenience item

Once you get Elevated Rails, you don't need the landfill any more. They're a game changer! I was very happy to discover this on my 2nd SA playthrough..
by J-H
Sun Jan 26, 2025 1:13 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 71281

Re: Gleba has killed the game for me.


There is no reason not to install steam, especially seeing how you can buy the game directly from the devs, and still enjoy steams comfort.
It's an opinion thing, not an indicator of anything. Of course, it would be way nicer to have stats across all platforms, but that's not gonna happen :P

It ...
by J-H
Sat Jan 25, 2025 3:27 pm
Forum: General discussion
Topic: What's the most unexpected fun you've had?
Replies: 16
Views: 2079

What's the most unexpected fun you've had?


That happened to me. I got my base crushed by medium stompers. So I left, and I came back with Tesla turrets. It was a lot of fun having to flee. Luckily, the ghosts were still there, so when I came back, my base rebuilt itself automatically. I slapped down the tesla turrets and a few artillery ...

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