Search found 69 matches
- Mon Sep 19, 2022 9:47 pm
- Forum: Releases
- Topic: Version 1.1.69
- Replies: 25
- Views: 25442
Re: Version 1.1.69
I'm not a huge fan of the new belt icons, sorry. Too cluttered.
- Mon Sep 19, 2022 5:12 pm
- Forum: Technical Help
- Topic: [1.1.69] Low FPS/High UPS
- Replies: 4
- Views: 1264
Re: [1.1.69] Low FPS/High UPS
I have ordered the faster graphics card. Thank you!
- Mon Sep 19, 2022 1:03 pm
- Forum: Technical Help
- Topic: [1.1.69] Low FPS/High UPS
- Replies: 4
- Views: 1264
Re: [1.1.69] Low FPS/High UPS
Thanks. I haven't shopped for graphics cards for more than 5 years. It looks like MB memory is no longer relevant, compared to the card's own processor speed?
- Mon Sep 19, 2022 2:24 am
- Forum: Technical Help
- Topic: [1.1.69] Low FPS/High UPS
- Replies: 4
- Views: 1264
[1.1.69] Low FPS/High UPS
FPS is running in the 22-30 range (choppy/unpleasant to play) while UPS stays solidly around 60.0. It goes down to 20FPS or a bit lower around lots of trees. I've spent about 3 hours on this today. I got a refurbed Win7 computer for my kids to use, and of course Factorio is the main draw, and put a ...
- Tue Sep 14, 2021 11:06 pm
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 33838
Re: What are the most impractical items in Factorio?
I tried doing a "no nuclear power" run. Even with 6k solar panels and ~5k inserters, I still had power outages when everything was running. Four factories for both of panels & accumulators couldn't keep up with demand. Solar/battery is pretty impractical and completely obsoleted by nuc...
- Wed May 26, 2021 5:54 pm
- Forum: General discussion
- Topic: Can there ever be a full 3D rendered Factorio?
- Replies: 14
- Views: 9804
Re: Can there ever be a full 3D rendered Factorio?
I've never seen a 3D game that's as pretty as its 2D equivalent. It's also usually a performance hog, and runs into issues with boring and same-y skyboxes.
I think Wube made the right choice.
I think Wube made the right choice.
- Sun May 09, 2021 4:20 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.33] White screen when playing
- Replies: 12
- Views: 6375
Re: [1.1.33] White screen when playing
Attached.
- Sat May 08, 2021 9:19 pm
- Forum: Releases
- Topic: Version 1.1.33
- Replies: 14
- Views: 28589
Re: Version 1.1.33
I downloaded the new update and hit continue on my game.
stuff
- Mon Mar 22, 2021 1:02 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 166260
Re: Friday Facts #365 - Future plans
My biggest late-game headache is "oh, have to stop building to send out the Destroyer train again (2 engines, 1 tanker, 6 arty wagons w/ 600 rounds of ammo) and then babysit/repair whatever arty base full of turrets is closest to the enemy while it drives back the biters." Since I run one-...
- Sat Feb 20, 2021 9:50 pm
- Forum: Gameplay Help
- Topic: Launch counter
- Replies: 3
- Views: 1549
Launch counter
Is there a way to get the rocket launch counter back?
- Thu Feb 18, 2021 1:24 pm
- Forum: General discussion
- Topic: Alt-F4 #23 - Beltravaganza
- Replies: 7
- Views: 3381
Re: Alt-F4 #23 - Beltravaganza
Whoa. You lost me halfway through.
No programming background at all, so I have never been able to get the circuit network to do anything... not even just go "beep" when a train arrives at a stop.
No programming background at all, so I have never been able to get the circuit network to do anything... not even just go "beep" when a train arrives at a stop.
- Wed Nov 25, 2020 11:39 pm
- Forum: General discussion
- Topic: New Tips - can't get it to go away
- Replies: 2
- Views: 1705
New Tips - can't get it to go away
Help! Where's the option to disable the big "New Tips" window near the bottom left?
- Wed Nov 25, 2020 11:21 pm
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 49395
Re: Version 1.1.1
How do I get the big "New Tips" window in the bottom left to go away? I clicked them all to mark as read and the menu is still there. Turning off tutorial notifications in Interface didn't help.
- Fri Oct 30, 2020 12:14 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 79376
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Great changes!
Now I have to rebuild the destroyed spidertron like my kids keep asking, instead of putting it off. Need to automate making some of those components.
Now I have to rebuild the destroyed spidertron like my kids keep asking, instead of putting it off. Need to automate making some of those components.
- Thu Oct 08, 2020 9:32 pm
- Forum: Off topic
- Topic: What's next for Wube?
- Replies: 12
- Views: 7543
What's next for Wube?
The obvious (to me) next step would be a Solar System factory, where you work on colonizing space and exploiting asteroidal and cometary resources. However, that poses a TON of challenges with orbital periods, shutting resources around, fuel production, and even just having a good interface. I don't...
- Thu Sep 17, 2020 9:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size
- Replies: 10
- Views: 4785
Re: [Oxyd] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size
I believe I do have it at a larger font. The default font is too small to read comfortably. I have larger font display defaults on everything including Windows.
Should I resubmit as a separate bug related to font size?
Should I resubmit as a separate bug related to font size?
- Sat Sep 12, 2020 9:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size
- Replies: 10
- Views: 4785
Re: [Oxyd] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size
Same problem occurring here. Default resolution for my 19" monitor, 1920x1080. There's a giant amount of grey at the bottom of the inventory window that's completely blank, so it's not a "run out of space on screen" problem. It's a "UI not working right" problem. My Factorio...
- Fri Aug 14, 2020 11:49 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 104912
Re: Friday Facts #360 - 1.0 is here!
Congratulations!!!
I had a feeling we might get the Spider-tron or something similar with 1.0.
I've been running the same factory since 1/1/2020 (about 60 rockets in) with my kids watching much of the time.
Time for a new factory, factory #30.
I had a feeling we might get the Spider-tron or something similar with 1.0.
I've been running the same factory since 1/1/2020 (about 60 rockets in) with my kids watching much of the time.
Time for a new factory, factory #30.
- Wed Jun 17, 2020 5:21 pm
- Forum: Duplicates
- Topic: [18.32] Blueprint in Quickbar not useable if in book.
- Replies: 1
- Views: 772
[18.32] Blueprint in Quickbar not useable if in book.
If you make a blueprint, put it in your quickbar, and then move the blueprint from your inventory (where it takes up space) to your blueprint storage book (where it takes up no space), the quickbar blueprint will not function when you click on it.
- Sun Jun 07, 2020 9:34 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 52970
Re: Friday Facts #350 - Electric mining drill redesign
Feedback, maybe a bit late. The new sprite for solar panels on a conveyor belt looks WAY WAY too much like speed packs. I actually put a splitter to divert "the extra belt of speedpacks" into my rocket control factory and had it run for a while before I realized the shape was off. The colo...