Search found 49 matches

by J-H
Fri Jun 05, 2020 4:57 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 67
Views: 8915

Re: Friday Facts #350 - Electric mining drill redesign

Agreed on longer dwell time in the ground. How is the ore getting from the drill head to the "dumps onto the spinning crusher" area? The long rails that the drillhead travels along do not have a pipe, conveyor, or anything else animated to get the ore bits there. They just teleport from drillhead to...
by J-H
Fri May 29, 2020 1:42 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 50
Views: 5868

Re: Friday Facts #349 - The 1.0 plan

Congrats! It's great (and rare) when software runs ahead of schedule. I've heard of CDPR (Witcher games), and maybe I live under a rock, but I haven't heard of Cyberpunk 2077 at all. I just looked it up, and it looks like it's probably got a heavy Deus Ex inspiration. Modern/future modern RPGs set i...
by J-H
Sun Mar 29, 2020 2:41 pm
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 5797

Blueprint deletion

Something is wonky with blueprint deletion. I discovered an obsolete blueprint in my blueprint book (about 20-30 blueprints). I used the shift+scroll wheel method to select it as "active blueprint", which by the way is a mechanic not used anywhere else in the control scheme, and then when I hit "Del...
by J-H
Fri Mar 06, 2020 5:45 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 7148

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

I didn't even know there was a production measurement tab/tool in existence!

Something that this reminds me of - could we get a "turret status" window for monitoring turret ammo status? There is no easy way to check and see which turrets need to be manually refilled at early stages of the game.
by J-H
Sat Nov 09, 2019 3:43 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 21923

Re: Friday Facts #320 - Color correction

Yay, brighter Factorio! This is a good change.
by J-H
Wed Aug 14, 2019 2:52 pm
Forum: General discussion
Topic: Factorio age rating?
Replies: 36
Views: 3780

Re: Factorio age rating?

I am a very conservative man. We don't have TV in our house, etc. I sometimes play Factorio with my 5 year old and my 3 year old sitting on my lap. They like trains, robots, lasers, giant bugs, etc.
by J-H
Fri Jun 21, 2019 9:20 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 9019

Re: Friday Facts #300 - Special edition

I like how most of the games that I played the heck out of and enjoyed the most are represented in these bios. The only one missing is Baldur's Gate 2 (and BG1 was listed).
by J-H
Fri May 31, 2019 1:49 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 19042

Re: Friday Facts #297 - New resource icons

They look really good. I didn't even realize that the uniform resource icons could be improved on.
by J-H
Mon May 06, 2019 4:21 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 18598

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

We all like the product we're seeing from Wube (+- a few details as there's always some disagreement), and I think everyone is extremely happy with the communication and regular updates your team is putting out. The game software industry is brutal, with failed and failing companies all over the pla...
by J-H
Fri May 03, 2019 6:19 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 18598

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Great post, great links too. Some kind of deliberately-shareable announcement post/new trailer that a bunch of us can repost or share on Facebook might work. For viral-ness, consider a "Craziest things that happen in Factorio" type post, possibly including highlights like the programmed music,videos...
by J-H
Fri Mar 08, 2019 9:10 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 13180

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

I'm happy to report no bugs and no crashes. I like the new research recipes. I think they make more sense, and introduce more variety, especially the sudden need for more stone for infrastructure research. I have seen a lot of comments about biters being worse, but they have barely touched my base (...
by J-H
Wed Mar 06, 2019 3:31 pm
Forum: General discussion
Topic: No more sound alert when buildings being damaged/attacked ?
Replies: 5
Views: 1349

Re: No more sound alert when buildings being damaged/attacked ?

The attack alert sounds are too quiet!

Luckily the biters seem less aggressive. Maybe I turned the settings down too much, but a simple slow conveyor around my base perimeter with turrets and inserters did a great job holding off the random attacks until I got laser turrets.
by J-H
Sun Mar 03, 2019 3:29 am
Forum: General discussion
Topic: What are the biters, after all?
Replies: 3
Views: 635

Re: What are the biters, after all?

Really?
I feel a bit silly for posting the obvious, but someone's gotta do it.

Image
by J-H
Sat Mar 02, 2019 9:32 pm
Forum: Gameplay Help
Topic: Clear quickbar?
Replies: 3
Views: 303

Re: Clear quickbar?

Thank you!
by J-H
Sat Mar 02, 2019 8:48 pm
Forum: Gameplay Help
Topic: Clear quickbar?
Replies: 3
Views: 303

Clear quickbar?

How do I clear an entry out of the new quickbar? I have 4 different cells all showing my 3 yellow belts.
The only way I've found to clear the cursor now is to re-open my inventory (E) and drop stuff back in it.

What am I missing?
by J-H
Sat Mar 02, 2019 4:39 pm
Forum: Technical Help
Topic: *resolved, ignore*
Replies: 2
Views: 189

Re: 0.17.2 killing Steam?

Further update: I deleted a bunch of folders modified 2/27 and later, and reinstalled Steam. It started successfully, but showed Factorio as not installed. Within a couple of seconds of hitting "Install" for Factorio, Steam crashed. When I start it back up, I get the library for about a half second,...
by J-H
Sat Mar 02, 2019 3:27 pm
Forum: Technical Help
Topic: *resolved, ignore*
Replies: 2
Views: 189

Re: 0.17.2 killing Steam?

Minor update: Searching my HDD for factorio.exe found a file in the "downloading" Steam subfolder, along with a pdb. I am guessing that a download may have failed?
by J-H
Sat Mar 02, 2019 3:09 pm
Forum: Technical Help
Topic: *resolved, ignore*
Replies: 2
Views: 189

*resolved, ignore*

Update: My internet filter, which I hadn't even run the updater for, was the problem for some reason. Downgraded to old version. Factorio beta was a coincidence. I have two PCs. The last thing I recall doing on Steam on either one of them was opting in to the 0.17.2 beta. I got busy with work and d...
by J-H
Mon Feb 25, 2019 9:52 pm
Forum: Spread the Word
Topic: Dad-Torio
Replies: 10
Views: 3339

Re: Dad-Torio

Ham radio. Great reading all these stories. I am 35, and my 4 year old loves sitting on my lap watching me play Factorio. He really likes anything with trains (duh!) and always make sure to let me know when I have alerts that my turrets are shooting aliens are being destroyed. My dad has never been ...
by J-H
Fri Feb 15, 2019 8:13 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 36427

Re: Friday Facts #282 - 0.17 in sight

A starting island that can be bridged to a mainland (via landfill) sounds good. A starting island with nothing but water around it sounds like a recipe for a factory that dies because it can't get more resources. I'd like some clarification on which one we're getting. A starting island with nothing...

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