Search found 58 matches

by J-H
Wed Nov 25, 2020 11:39 pm
Forum: General discussion
Topic: New Tips - can't get it to go away
Replies: 2
Views: 247

New Tips - can't get it to go away

Help! Where's the option to disable the big "New Tips" window near the bottom left?
by J-H
Wed Nov 25, 2020 11:21 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 73
Views: 16360

Re: Version 1.1.1

How do I get the big "New Tips" window in the bottom left to go away? I clicked them all to mark as read and the menu is still there. Turning off tutorial notifications in Interface didn't help.
by J-H
Fri Oct 30, 2020 12:14 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 140
Views: 21220

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Great changes!
Now I have to rebuild the destroyed spidertron like my kids keep asking, instead of putting it off. Need to automate making some of those components.
by J-H
Thu Oct 08, 2020 9:32 pm
Forum: Off topic
Topic: What's next for Wube?
Replies: 3
Views: 789

What's next for Wube?

The obvious (to me) next step would be a Solar System factory, where you work on colonizing space and exploiting asteroidal and cometary resources. However, that poses a TON of challenges with orbital periods, shutting resources around, fuel production, and even just having a good interface. I don't...
by J-H
Thu Sep 17, 2020 9:00 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size
Replies: 10
Views: 918

Re: [Oxyd] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size

I believe I do have it at a larger font. The default font is too small to read comfortably. I have larger font display defaults on everything including Windows.
Should I resubmit as a separate bug related to font size?
by J-H
Sat Sep 12, 2020 9:44 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size
Replies: 10
Views: 918

Re: [Oxyd] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size

Same problem occurring here. Default resolution for my 19" monitor, 1920x1080. There's a giant amount of grey at the bottom of the inventory window that's completely blank, so it's not a "run out of space on screen" problem. It's a "UI not working right" problem. My Factorio is not modded, version 1...
by J-H
Fri Aug 14, 2020 11:49 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 32169

Re: Friday Facts #360 - 1.0 is here!

Congratulations!!!

I had a feeling we might get the Spider-tron or something similar with 1.0.

I've been running the same factory since 1/1/2020 (about 60 rockets in) with my kids watching much of the time.

Time for a new factory, factory #30.
by J-H
Wed Jun 17, 2020 5:21 pm
Forum: Duplicates
Topic: [18.32] Blueprint in Quickbar not useable if in book.
Replies: 1
Views: 68

[18.32] Blueprint in Quickbar not useable if in book.

If you make a blueprint, put it in your quickbar, and then move the blueprint from your inventory (where it takes up space) to your blueprint storage book (where it takes up no space), the quickbar blueprint will not function when you click on it.
by J-H
Sun Jun 07, 2020 9:34 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 20190

Re: Friday Facts #350 - Electric mining drill redesign

Feedback, maybe a bit late. The new sprite for solar panels on a conveyor belt looks WAY WAY too much like speed packs. I actually put a splitter to divert "the extra belt of speedpacks" into my rocket control factory and had it run for a while before I realized the shape was off. The color (bright ...
by J-H
Fri Jun 05, 2020 4:57 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 20190

Re: Friday Facts #350 - Electric mining drill redesign

Agreed on longer dwell time in the ground. How is the ore getting from the drill head to the "dumps onto the spinning crusher" area? The long rails that the drillhead travels along do not have a pipe, conveyor, or anything else animated to get the ore bits there. They just teleport from drillhead to...
by J-H
Fri May 29, 2020 1:42 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 11498

Re: Friday Facts #349 - The 1.0 plan

Congrats! It's great (and rare) when software runs ahead of schedule. I've heard of CDPR (Witcher games), and maybe I live under a rock, but I haven't heard of Cyberpunk 2077 at all. I just looked it up, and it looks like it's probably got a heavy Deus Ex inspiration. Modern/future modern RPGs set i...
by J-H
Sun Mar 29, 2020 2:41 pm
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 7047

Blueprint deletion

Something is wonky with blueprint deletion. I discovered an obsolete blueprint in my blueprint book (about 20-30 blueprints). I used the shift+scroll wheel method to select it as "active blueprint", which by the way is a mechanic not used anywhere else in the control scheme, and then when I hit "Del...
by J-H
Fri Mar 06, 2020 5:45 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 9220

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

I didn't even know there was a production measurement tab/tool in existence!

Something that this reminds me of - could we get a "turret status" window for monitoring turret ammo status? There is no easy way to check and see which turrets need to be manually refilled at early stages of the game.
by J-H
Sat Nov 09, 2019 3:43 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 25905

Re: Friday Facts #320 - Color correction

Yay, brighter Factorio! This is a good change.
by J-H
Wed Aug 14, 2019 2:52 pm
Forum: General discussion
Topic: Factorio age rating?
Replies: 36
Views: 5466

Re: Factorio age rating?

I am a very conservative man. We don't have TV in our house, etc. I sometimes play Factorio with my 5 year old and my 3 year old sitting on my lap. They like trains, robots, lasers, giant bugs, etc.
by J-H
Fri Jun 21, 2019 9:20 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 10269

Re: Friday Facts #300 - Special edition

I like how most of the games that I played the heck out of and enjoyed the most are represented in these bios. The only one missing is Baldur's Gate 2 (and BG1 was listed).
by J-H
Fri May 31, 2019 1:49 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 21139

Re: Friday Facts #297 - New resource icons

They look really good. I didn't even realize that the uniform resource icons could be improved on.
by J-H
Mon May 06, 2019 4:21 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 21320

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

We all like the product we're seeing from Wube (+- a few details as there's always some disagreement), and I think everyone is extremely happy with the communication and regular updates your team is putting out. The game software industry is brutal, with failed and failing companies all over the pla...
by J-H
Fri May 03, 2019 6:19 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 21320

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Great post, great links too. Some kind of deliberately-shareable announcement post/new trailer that a bunch of us can repost or share on Facebook might work. For viral-ness, consider a "Craziest things that happen in Factorio" type post, possibly including highlights like the programmed music,videos...
by J-H
Fri Mar 08, 2019 9:10 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 14447

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

I'm happy to report no bugs and no crashes. I like the new research recipes. I think they make more sense, and introduce more variety, especially the sudden need for more stone for infrastructure research. I have seen a lot of comments about biters being worse, but they have barely touched my base (...

Go to advanced search