Search found 96 matches

by Raphaello
Wed Nov 13, 2024 2:33 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 154
Views: 17067

Re: Gleba has killed the game for me.

There's already a mod for all Gleba haters:
https://mods.factorio.com/mod/delete-gleba
by Raphaello
Wed Nov 13, 2024 2:26 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 154
Views: 17067

Re: Gleba has killed the game for me.

BlueTemplar wrote: ↑Wed Nov 13, 2024 1:40 pm Compare for instance with people complaining that the main menu is spoiling the new planets for them
By the way, Aquilo menu animation contains a process that does not work there so don't take hints from the menu animations :D
by Raphaello
Sat Nov 09, 2024 11:24 am
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 44
Views: 8098

Re: Increase Gleba seed production chance

Barthoze wrote: ↑Sat Nov 09, 2024 8:57 am [*]People using Assembly machines to process fruits should never get stuck because they lack seeds for the next harvest.
1 seed gives 50 fruits, 50 fruits give 1 seed. They should not get stuck.
by Raphaello
Sat Nov 09, 2024 11:13 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 154
Views: 17067

Re: Gleba has killed the game for me.

What you suggest is that spores were flying alll the way to the other side of your base and far beyound (and in particular, the shortest gradient path being through your base) β€” I would still mostly blame producing more than you could handle. And knowing your base was in the way like this, why were...
by Raphaello
Fri Nov 08, 2024 2:56 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 154
Views: 17067

Re: Gleba has killed the game for me.

i even made a special farmer spaceship that just hovers around gleba sending down astroid goodies nonstop (e.g. free unlimited iron ore):) That's what I like about Gleba :) when we find things difficult we also find creative ways to solve them. The reason though many people complain about it is tha...
by Raphaello
Fri Nov 08, 2024 1:50 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 154
Views: 17067

Re: Gleba has killed the game for me.

I think spoilage is a great thing - I've already found in this very thread that people came up with totally different strategies to deal with it. This is good to see different successful approaches to the problem. I initially tried to minimize amount of spoilage by producing quantities that were exa...
by Raphaello
Thu Nov 07, 2024 3:01 pm
Forum: Balancing
Topic: Shouldn't Piercing shotgun shells get a buff too?
Replies: 7
Views: 533

Re: Shouldn't Piercing shotgun shells get a buff too?

Shotgun is only useful againt the true enemies - THE TREES.
Until we get the 'nades ofc
by Raphaello
Thu Nov 07, 2024 2:56 pm
Forum: Balancing
Topic: Biter expansion too aggressive
Replies: 6
Views: 660

Re: Biter expansion too aggressive

SirSmuggler wrote: ↑Thu Nov 07, 2024 6:23 am You can remote drive a tank (and you can equip it with a roboport), so you should be able to handle such threats and rebuild walls remotley even long befor spidertrons.
Now that's a thing I did not notice!! I saw the equipment grid though.
by Raphaello
Thu Nov 07, 2024 2:54 pm
Forum: Balancing
Topic: Gleba is a problem
Replies: 17
Views: 8970

Re: Gleba is a problem

I think there should be some discouragement to choosing Gleba as the first planet. Newer players should get a red light somehow before they try doing so :) Small initial zone with both fruits near the landing some would also be helpful. Going there naked now is a recipe for a lot of running back and...
by Raphaello
Thu Nov 07, 2024 2:48 pm
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 44
Views: 8098

Re: Increase Gleba seed production chance

I found this not a big issue - I first started mashing the fruits in the assemblers but noticed that I can only get as many seeds as required to replant at best. I have accidentally sent some of the seed into furnaces and my production crashed. I realized the problem and started using biochambers wh...
by Raphaello
Fri Jun 07, 2024 11:16 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59762

Re: Friday Facts #414 - Spoils of Agriculture

That's a good new mechanic, looking forward to optimize this :)
I can only hope Nauvis will also get a visual overhaul to put it on par with the new planets.
by Raphaello
Fri Dec 01, 2023 12:19 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 54617

Re: Friday Facts #387 - Swimming in lava

Great! I especially appreciate you are focusing on fun and are not afraid to cut out features that complicate things for the sake of complication.
by Raphaello
Fri Sep 22, 2023 11:17 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 68694

Re: Friday Facts #377 - New new rails

Fantastic solution to a problem we all have stopped complaining about ages ago :)
Great work on the visual upgrade!
by Raphaello
Fri Sep 23, 2022 1:09 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 31629

Re: Friday Facts #370 - The journey to Nintendo Switch

that it still won't be ready sooner than in a year from now. That's really not what I expected. Oh well, this on the other hand gives me time to finish nullius and try the new PY mods... I respect the amount of attention you put in and I am happy you want to give us a fully baked expansion for a fu...
by Raphaello
Fri Aug 14, 2020 10:02 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 118364

Re: Friday Facts #360 - 1.0 is here!

Congratulations go to the best dev team for the final release!!!!!!!!! Great, great work over the years and we're finally reached the release. So happy for you guys! Both videos look great, I love the updated one :) Spidertron is amazing and it clearly has surpassed all expectations - used as a vech...
by Raphaello
Mon Aug 03, 2020 7:11 am
Forum: Resolved Problems and Bugs
Topic: [0.18.41] Crash picking up new blueprint book (ReadAdapter::canSelect)
Replies: 12
Views: 3732

Re: [0.18.41] picking up new blueprint book crashes game

Confirmed on Windows. Game crashes when I drag new blueprint book outside of quickbar.
I can create new book and put it into quickbar and it is placed in inventory. Moving this new book out of inventory window also crashes the game.

Old (non-empty) books do not crash the game.
by Raphaello
Fri Jul 31, 2020 4:09 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 37180

Re: Friday Facts #358 - Alien decoratives & Polluted water

Biter biome looks great :) I’m going to celebrate 1.0 release with a new game so your decision to not implement migration is a good one imo. I’m looking forward to nuke one of those new ugly bases (with a new and powerful nuclear explosion sound, I hope). 🀯 I’d also agree the green is too healthy an...
by Raphaello
Fri Jul 24, 2020 10:25 am
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 49823

Re: Friday Facts #357 - Nuke

wow, I've expected 1.0 to be a relatively boring update but both improvements of blueprint library and visuals of nuclear explosion are great! I'm looking forward to both. However, I hope the explosion sound from the attached movie is going to be replaced with something more impactful - I would expe...
by Raphaello
Fri Jan 24, 2020 5:01 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 71402

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

I find it not appropriate to describe Dominik's departure in the way you did it. How else should we handle it? I want to be as transparent and honest with you as I can be. I'd make Dominik's departure a separate point in FF with simple "Dominik, who was working on the Character GUI and new flu...

Go to advanced search