Search found 81 matches

by Raphaello
Fri Aug 14, 2020 10:02 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 40880

Re: Friday Facts #360 - 1.0 is here!

Congratulations go to the best dev team for the final release!!!!!!!!! Great, great work over the years and we're finally reached the release. So happy for you guys! Both videos look great, I love the updated one :) Spidertron is amazing and it clearly has surpassed all expectations - used as a vech...
by Raphaello
Mon Aug 03, 2020 7:11 am
Forum: Resolved Problems and Bugs
Topic: [0.18.41] Crash picking up new blueprint book (ReadAdapter::canSelect)
Replies: 12
Views: 859

Re: [0.18.41] picking up new blueprint book crashes game

Confirmed on Windows. Game crashes when I drag new blueprint book outside of quickbar.
I can create new book and put it into quickbar and it is placed in inventory. Moving this new book out of inventory window also crashes the game.

Old (non-empty) books do not crash the game.
by Raphaello
Fri Jul 31, 2020 4:09 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 12315

Re: Friday Facts #358 - Alien decoratives & Polluted water

Biter biome looks great :) I’m going to celebrate 1.0 release with a new game so your decision to not implement migration is a good one imo. I’m looking forward to nuke one of those new ugly bases (with a new and powerful nuclear explosion sound, I hope). 🀯 I’d also agree the green is too healthy an...
by Raphaello
Fri Jul 24, 2020 10:25 am
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 17173

Re: Friday Facts #357 - Nuke

wow, I've expected 1.0 to be a relatively boring update but both improvements of blueprint library and visuals of nuclear explosion are great! I'm looking forward to both. However, I hope the explosion sound from the attached movie is going to be replaced with something more impactful - I would expe...
by Raphaello
Fri Jan 24, 2020 5:01 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 30211

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

I find it not appropriate to describe Dominik's departure in the way you did it. How else should we handle it? I want to be as transparent and honest with you as I can be. I'd make Dominik's departure a separate point in FF with simple "Dominik, who was working on the Character GUI and new flu...
by Raphaello
Fri Jan 24, 2020 4:00 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 30211

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

I love Factorio, I love Wube and your FFs but I find it not appropriate to describe Dominik's departure in the way you did it. I trust your decisions, we all sometimes have to make hard choices but revealing too much detail is not always good. Regardless, good luck with the progress, can't wait to s...
by Raphaello
Fri Jan 17, 2020 4:37 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 16246

Re: Friday Facts #330 - Main menu and File Share Shenanigans

hmm.. is "pipes-in-satisfactory-test" folder in one of screenshots some kind of CS-style trolling? Also, I'm REALLY surprised by your QNAP finding. I'm currently waiting for a new batch of NASes to show up in the market to replace my aging DIY Ubuntu based fileserver. I will probably not u...
by Raphaello
Fri Oct 11, 2019 4:35 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 13649

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

I love the biter improvement, it always seemed so unnatural for them to do the mating dance before attacking :)

Can you improve the way they move through forests as well? It would be great and terrifying to see a big flow of biters coming out from woods!
by Raphaello
Fri Jul 26, 2019 2:04 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 100577

Re: Friday Facts #305 - The Oil Changes

Oil changes are much better now, you have again proved to be able to make good game design decisions :)
Looking forward to playing the game again with the changes.
by Raphaello
Fri Jul 19, 2019 6:48 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 77828

Re: Friday Facts #304 - Small bugs; Big changes

So, how can we introduce new players to the tools to handle the multiple outputs of advanced processing while not needing to make changes to bots or flamethrower ammo or over simplfying the first refinery? Make basic only output heavy oil, and make cracking available with basic oil processing! This...
by Raphaello
Mon May 06, 2019 4:03 pm
Forum: PyMods
Topic: Py Beginner advice - map settings / bus
Replies: 30
Views: 3676

Re: Py Beginner advice - map settings / bus

Thanks!
I didn't find it earlier as I did not realize it is password protected. Getting in there now :)
by Raphaello
Sun May 05, 2019 6:22 pm
Forum: PyMods
Topic: Py Beginner advice - map settings / bus
Replies: 30
Views: 3676

Re: Py Beginner advice - map settings / bus

kingarthur wrote: ↑
Sun May 05, 2019 3:27 am
theres the pymods community map where we are in the middle off getting circuit 2/ sci 3 going useing the full pymods set. could log on and make a local save of that
is it a private server? I was not able to find it in the public servers.
by Raphaello
Sat May 04, 2019 8:43 pm
Forum: PyMods
Topic: Py Beginner advice - map settings / bus
Replies: 30
Views: 3676

Re: Py Beginner advice - map settings / bus

Good advice above, I would add also getting Mk2 armor for faster running (your base will get huge) and to have 50 construction bots (you'll rebuild a lot).
The console command to add it can be found in Factorio wiki.
by Raphaello
Mon Apr 08, 2019 4:20 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 325073

Re: pY Coal Processing - Discussion

I can not get borax. impossible to put the drill on the spot. why? You need a special miner for borax. you can find which one it is by hovering cursor over borax patch and pressing 'q' - it will put a ghost of the miner into your hand (if you've got this option enabled) what option are you talking ...
by Raphaello
Wed Apr 03, 2019 7:40 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 86836

Re: [0.17.x] Bob's Mods: General Discussion

Thanks for answer. I only used shortcuts and GUI to adjust already placed inserters. TIL I can use GUI to set up the inserter before placing it :D
by Raphaello
Wed Apr 03, 2019 5:19 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 86836

Re: [0.17.x] Bob's Mods: General Discussion

bobingabout wrote: ↑
Wed Apr 03, 2019 2:22 pm
[The GUI is more useful if you want to do a large batch of long handed inserters.
Changing inserters in batch is possible? How to do it?
by Raphaello
Thu Mar 28, 2019 4:45 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 325073

Re: pY Coal Processing - Discussion

Pongo wrote: ↑
Thu Mar 28, 2019 4:23 am
I can not get borax. impossible to put the drill on the spot. why?
You need a special miner for borax. you can find which one it is by hovering cursor over borax patch and pressing 'q' - it will put a ghost of the miner into your hand (if you've got this option enabled)
by Raphaello
Tue Mar 26, 2019 8:55 pm
Forum: Releases
Topic: Version 0.17.21
Replies: 15
Views: 10906

Re: Version 0.17.21

Thanks for same day fix to the crashes!
by Raphaello
Tue Mar 26, 2019 7:40 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 325073

Re: pY Coal Processing - Discussion

We got new graphics for destructive distillation column :) Nice

EDIT aaaaand they also have different placement of fluid boxes. That's less nice.
Can't write anymore, must redesign now...
by Raphaello
Tue Mar 26, 2019 6:44 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 781
Views: 116453

Re: pY HighTech Discussion

So, I've done a small patch that implements two changes to HT: 1. moves stack inserter tech to only require basic electronics (only red+green science to unlock it). This also gives access to non-stack inserter capacity bonus of +1 without blue science 2. replaced CB2 with nylon in stack inserter rec...

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