There's already a mod for all Gleba haters:
https://mods.factorio.com/mod/delete-gleba
Search found 96 matches
- Wed Nov 13, 2024 2:33 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 154
- Views: 17067
- Wed Nov 13, 2024 2:26 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 154
- Views: 17067
Re: Gleba has killed the game for me.
By the way, Aquilo menu animation contains a process that does not work there so don't take hints from the menu animationsBlueTemplar wrote: βWed Nov 13, 2024 1:40 pm Compare for instance with people complaining that the main menu is spoiling the new planets for them
- Sat Nov 09, 2024 11:24 am
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 44
- Views: 8098
- Sat Nov 09, 2024 11:13 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 154
- Views: 17067
Re: Gleba has killed the game for me.
What you suggest is that spores were flying alll the way to the other side of your base and far beyound (and in particular, the shortest gradient path being through your base) β I would still mostly blame producing more than you could handle. And knowing your base was in the way like this, why were...
- Fri Nov 08, 2024 2:56 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 154
- Views: 17067
Re: Gleba has killed the game for me.
i even made a special farmer spaceship that just hovers around gleba sending down astroid goodies nonstop (e.g. free unlimited iron ore):) That's what I like about Gleba :) when we find things difficult we also find creative ways to solve them. The reason though many people complain about it is tha...
- Fri Nov 08, 2024 1:50 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 154
- Views: 17067
Re: Gleba has killed the game for me.
I think spoilage is a great thing - I've already found in this very thread that people came up with totally different strategies to deal with it. This is good to see different successful approaches to the problem. I initially tried to minimize amount of spoilage by producing quantities that were exa...
- Thu Nov 07, 2024 3:07 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Rocket Launch Priority Targets, please Wube Master
- Replies: 7
- Views: 769
Re: Spidertron Rocket Launch Priority Targets, please Wube Master
That's so missing, fully agree.
- Thu Nov 07, 2024 3:01 pm
- Forum: Balancing
- Topic: Shouldn't Piercing shotgun shells get a buff too?
- Replies: 7
- Views: 533
Re: Shouldn't Piercing shotgun shells get a buff too?
Shotgun is only useful againt the true enemies - THE TREES.
Until we get the 'nades ofc
Until we get the 'nades ofc
- Thu Nov 07, 2024 2:56 pm
- Forum: Balancing
- Topic: Biter expansion too aggressive
- Replies: 6
- Views: 660
Re: Biter expansion too aggressive
Now that's a thing I did not notice!! I saw the equipment grid though.SirSmuggler wrote: βThu Nov 07, 2024 6:23 am You can remote drive a tank (and you can equip it with a roboport), so you should be able to handle such threats and rebuild walls remotley even long befor spidertrons.
- Thu Nov 07, 2024 2:54 pm
- Forum: Balancing
- Topic: Gleba is a problem
- Replies: 17
- Views: 8970
Re: Gleba is a problem
I think there should be some discouragement to choosing Gleba as the first planet. Newer players should get a red light somehow before they try doing so :) Small initial zone with both fruits near the landing some would also be helpful. Going there naked now is a recipe for a lot of running back and...
- Thu Nov 07, 2024 2:48 pm
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 44
- Views: 8098
Re: Increase Gleba seed production chance
I found this not a big issue - I first started mashing the fruits in the assemblers but noticed that I can only get as many seeds as required to replant at best. I have accidentally sent some of the seed into furnaces and my production crashed. I realized the problem and started using biochambers wh...
- Fri Jun 07, 2024 11:16 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59762
Re: Friday Facts #414 - Spoils of Agriculture
That's a good new mechanic, looking forward to optimize this
I can only hope Nauvis will also get a visual overhaul to put it on par with the new planets.
I can only hope Nauvis will also get a visual overhaul to put it on par with the new planets.
- Fri Dec 01, 2023 12:19 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 54617
Re: Friday Facts #387 - Swimming in lava
Great! I especially appreciate you are focusing on fun and are not afraid to cut out features that complicate things for the sake of complication.
- Fri Sep 22, 2023 11:17 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 68694
Re: Friday Facts #377 - New new rails
Fantastic solution to a problem we all have stopped complaining about ages ago
Great work on the visual upgrade!
Great work on the visual upgrade!
- Fri Sep 23, 2022 1:09 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 31629
Re: Friday Facts #370 - The journey to Nintendo Switch
that it still won't be ready sooner than in a year from now. That's really not what I expected. Oh well, this on the other hand gives me time to finish nullius and try the new PY mods... I respect the amount of attention you put in and I am happy you want to give us a fully baked expansion for a fu...
- Fri Aug 14, 2020 10:02 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 118364
Re: Friday Facts #360 - 1.0 is here!
Congratulations go to the best dev team for the final release!!!!!!!!! Great, great work over the years and we're finally reached the release. So happy for you guys! Both videos look great, I love the updated one :) Spidertron is amazing and it clearly has surpassed all expectations - used as a vech...
- Mon Aug 03, 2020 7:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.41] Crash picking up new blueprint book (ReadAdapter::canSelect)
- Replies: 12
- Views: 3732
Re: [0.18.41] picking up new blueprint book crashes game
Confirmed on Windows. Game crashes when I drag new blueprint book outside of quickbar.
I can create new book and put it into quickbar and it is placed in inventory. Moving this new book out of inventory window also crashes the game.
Old (non-empty) books do not crash the game.
I can create new book and put it into quickbar and it is placed in inventory. Moving this new book out of inventory window also crashes the game.
Old (non-empty) books do not crash the game.
- Fri Jul 31, 2020 4:09 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 37180
Re: Friday Facts #358 - Alien decoratives & Polluted water
Biter biome looks great :) Iβm going to celebrate 1.0 release with a new game so your decision to not implement migration is a good one imo. Iβm looking forward to nuke one of those new ugly bases (with a new and powerful nuclear explosion sound, I hope). π€― Iβd also agree the green is too healthy an...
- Fri Jul 24, 2020 10:25 am
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 49823
Re: Friday Facts #357 - Nuke
wow, I've expected 1.0 to be a relatively boring update but both improvements of blueprint library and visuals of nuclear explosion are great! I'm looking forward to both. However, I hope the explosion sound from the attached movie is going to be replaced with something more impactful - I would expe...
- Fri Jan 24, 2020 5:01 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 71402
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
I find it not appropriate to describe Dominik's departure in the way you did it. How else should we handle it? I want to be as transparent and honest with you as I can be. I'd make Dominik's departure a separate point in FF with simple "Dominik, who was working on the Character GUI and new flu...