Search found 31 matches

by Patrick
Sat Oct 05, 2019 5:48 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2787
Views: 357950

Re: Bugs & FAQ

I can't seem to void sulfuric acid in the clarifier, but I can in the flare stack. But the acid isn't a gas is it?
by Patrick
Wed Sep 04, 2019 1:44 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 32766

Re: [0.17] Please post bugs and balance issues here.

The error lies with ShinyBobGFX; best to disable that mod or copy what Bob did over to it,
by Patrick
Sun Sep 01, 2019 5:43 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2787
Views: 357950

Re: Bugs & FAQ

So, temperate regions have puffer nests, but they don't seem to have temperate gardens. I was looking at the repo and I noticed the autoplace order for puffer nests and temperate gardens is the same (za). Does that mean all my puffers nests replaced the temperate gardens on the map?
by Patrick
Sat Apr 14, 2018 12:06 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 737
Views: 79159

Re: pY HighTech Discussion

Ah, a bob's mods conflict. I'm playing with vanilla + PyMods(full). No wonder.
by Patrick
Fri Apr 13, 2018 1:10 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 737
Views: 79159

Re: pY HighTech Discussion

Modified files for pyhightech_1.0.4 that set the initial circuit board to be handcraft only, craft time of 0.5 seconds per circuit. Automation requires the proper pyhightech chain for gen1 circuits. Changes are: data.lua - Added to end of file table.insert(data.raw.player.player.crafting_categories,...
by Patrick
Thu Apr 12, 2018 11:43 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 737
Views: 79159

Re: pY HighTech Discussion

Worked...thank you! Great! :D Does it means that we can wait some changes at the "printed board subtract 1"? I'm asking it, because when I started I new base, I found my self "alt-tab" from the game just to wait the board to finish, this totally kill the fun. Yeah, make the changes I listed and set...
by Patrick
Thu Apr 12, 2018 10:42 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 737
Views: 79159

Re: pY HighTech Discussion

pyanodon wrote:Worked...thank you!
Thank Trainwreck of Sea Block. I *ahem* "borrowed" the idea from him.
by Patrick
Thu Apr 12, 2018 10:36 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 737
Views: 79159

Re: pY HighTech Discussion

Apologies, I forgot to list the change to data.lua:

At the end add

data.lua

Code: Select all

table.insert(data.raw.player.player.crafting_categories, "handcraft")
That will give the player's crafting menu the category.
by Patrick
Thu Apr 12, 2018 7:13 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 737
Views: 79159

Re: pY HighTech Discussion

You can create your own handcraft category. I tried it just now for PyHighTech, it works. It disappeared from the assemblers and was only in my hand crafting menu. recipe-categories.lua { type = "recipe-category", name = "handcraft" } recipes.lua RECIPE { type = 'recipe', name = 'electronic-circuit-...
by Patrick
Thu Apr 12, 2018 4:46 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 737
Views: 79159

Re: pY HighTech Discussion

Make a recipe category called "handcraft", add the recipe to that category. So long as the recipe's category isn't available to any buildings you have now have a hand-craft only recipe.
by Patrick
Thu Apr 12, 2018 4:34 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 737
Views: 79159

Re: pY HighTech Discussion

Or make the starter circuit recipe handcraft only and remove the 25 second limit. That way, if you want to automate circuits you HAVE to use the proper chain.
by Patrick
Tue Apr 10, 2018 6:21 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 18010

Re: Show Me Your...

That is a lot of resources, buildings, and space for less than 1 circuit per second. I'm guessing it is a lot cheaper to just make 25 assemblers?
by Patrick
Sun Apr 08, 2018 11:48 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1653
Views: 239231

Re: pY Coal Processing - Discussion

Hmm are you sure it is not in the list? Because i have it with the updated version. I play without bob. For me it is under coal processing in the line with the recipes for pure sand , mineralized water and sand. Ahhhhhh, I see what happened. I had looked at the ingredient's icon (a crystalline bora...
by Patrick
Sun Apr 08, 2018 9:22 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1653
Views: 239231

Re: pY Coal Processing - Discussion

Ah, thanks. Might be a bug to look into as even items not craftable by hand normally appear in the crafting menu as they serve to tell the player what to use to make an item. Without your assistance or another mod I've have to plop down each building (which I did) to figure out what to use to make a...
by Patrick
Sun Apr 08, 2018 8:08 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1653
Views: 239231

Re: pY Coal Processing - Discussion

Was making Borax from the mined Raw Borax removed? I recall seeing it in the crafting menu, but after the update it vanished from there.
by Patrick
Sun Apr 08, 2018 7:14 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1653
Views: 239231

Re: pY Coal Processing - Discussion

Is it intended that you can smelt 2 Iron Oxide in a regular furnace to get 1 Iron Plate, but in Advanced Foundry (I think that is it) it costs 10 Iron Oxide to also make 1 Iron Plate?

Image
by Patrick
Sun Apr 08, 2018 1:28 am
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 18010

Re: Show Me Your...

I will be thrilled when I no longer have to make circuits by hand. You can make the easy recipe from circuit board 1 with assembling machine 2. ... Gaaaaaaaah. I had checked w/ Assembling Machine 1 and didn't see it, but I forgot that it was limited to 2 inputs. *Begins cussing*. Now to just figure...
by Patrick
Sun Apr 08, 2018 12:25 am
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 18010

Re: Show Me Your...

It's been slow going, but red science is automated. Now to just figure out green science's production chain so I can finally get ammonia for circuit production. I will be thrilled when I no longer have to make circuits by hand. One of the things making this hard is trying to recognize the icons. One...
by Patrick
Sat Apr 07, 2018 1:48 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 737
Views: 79159

Re: pY HighTech Discussion

Just FYI, but the mod portal, the mod description in-game, and your announcement thread viewtopic.php?f=219&t=58868 do not list PyFE as a dependency. Only the beginning of this thread does.
by Patrick
Fri Apr 06, 2018 6:52 am
Forum: PyMods
Topic: Pymods compatibility Mod
Replies: 72
Views: 16412

Re: pycoal/ Angel mods compatibility

Updated my post. It's Bob's Logistics for the first error.

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