Search found 31 matches

by Narnach
Sat Jun 29, 2019 9:18 am
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 8837

Re: Friday Facts #301 - Crash site: First state

Rseding's bugfix reports are nice to read. I like his attitude of trying to understand and solve the issue, rather than the "people should not be doing this anyway" approach that is also easy to adopt instead. His attitude results in optimizations in the base game that also happen to benefit the mod...
by Narnach
Sat Feb 24, 2018 9:39 am
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 18789

Re: Friday Facts #231 - Belt compression & Crash log uploading

Nice to read about the crash logs and how it helped resolve some bugs. As a developer working on server-side applications I know how incredibly useful it is to have crashes automatically gathered and organized to help you prioritise what bugs to fix. Happy hunting! :twisted: Regarding the opt-in beh...
by Narnach
Sun Jul 03, 2016 4:51 pm
Forum: Releases
Topic: Version 0.13.4
Replies: 43
Views: 21482

Re: Version 0.13.4

Bug fixes are much appreciated, especially desync issues. Thanks!
by Narnach
Wed Jun 01, 2016 4:57 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 80982

Re: Version 0.12.35

Yay for bugfixes, but have to admit I felt a little bit of disappointment when I checked the version and did not see 0.13 :-)

Only 1 fix probably means 0.12 is pretty close to "Kovarex stable" :)

The waiting continues...
by Narnach
Fri Apr 29, 2016 6:06 pm
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 20301

Re: Friday Facts #136 - Map Transfers

Thanks, I enjoyed reading it. I think you managed to communicate a technical topic in a fairly accessible way. That said, I'm a programmer as well, so I might be overestimating the grokkability of this :-D Funny how we always end up doing a 90% re-implementation of something else (TCP in this case),...
by Narnach
Fri Apr 15, 2016 8:00 pm
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 67
Views: 20243

Re: Friday Facts #134 - Signal placement indicator

Welcome Mishka!

Those signal changes look good and look useful!

I think the 0.13 release is going to be Big Thing, because there will be a LOT of really nice features in it.
by Narnach
Sat Jan 30, 2016 3:55 pm
Forum: Combinator Creations
Topic: Single circular belt factory
Replies: 26
Views: 30393

Re: Single circular belt factory

That's an interesting design! I've experimented with circular designs in the past, but they usually ground to a halt when the belt got too full. Your use of smart inserters & per-item buffer chests to regulate factory output seems to help alleviate that problem. How far have you managed to push this...
by Narnach
Fri Nov 20, 2015 4:03 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 41152

Re: Friday Facts #113 - Better rail building

Sweet new feature! Let the 0.13 hype build up even further!
by Narnach
Fri Oct 09, 2015 6:38 pm
Forum: News
Topic: Friday Facts #107 - The Wedding
Replies: 36
Views: 28284

Re: Friday Facts #107 - The Wedding

Congratulations Kovarex, have a good wedding!

Direct entry into Steam is also good news. You deserve it!
by Narnach
Fri May 29, 2015 7:38 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 47221

Re: Friday Facts #88 - Combinators

Why can't there be graphics of this quality http://eu3.factorio.com/assets//img/blog/fff-88-decider-combinator-super-res.png For everything in the game :cry: Patience. They'll get to it eventually. On the original topic: this looks really neat. Makes me look forward to the 0.12 update even more :-D
by Narnach
Fri Mar 06, 2015 11:23 pm
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 36330

Re: Friday Facts #76 - MP inside out

I liked reading it. Nice change of pace. Do write more! :-)
by Narnach
Fri Mar 06, 2015 11:13 pm
Forum: Releases
Topic: Version 0.11.17
Replies: 46
Views: 40269

Re: Version 0.11.17

kovarex wrote:
  • Features
    • Better construction robot strategy.
      When the construction is processed, the closest available supply of the required item is found and the closest robot to this supply is selected for the construction.
Thank you for fixing it!
by Narnach
Sat Sep 06, 2014 1:42 pm
Forum: News
Topic: Friday Facts #50 Growing secretly
Replies: 28
Views: 15902

Re: Friday Facts #50 Growing secretly

Thank you for linking to InfiniExplorers! It looks like a 3D version of Factorio, which can turn out to be awesome. I backed them, but it looks like the dev needs a lot more backers to reach the goal.
by Narnach
Fri Aug 29, 2014 4:51 pm
Forum: Releases
Topic: Version 0.10.9
Replies: 14
Views: 26608

Re: Version 0.10.9

That's a nice amount of fixes!
kovarex wrote:Removed so called "item bomb" effect.
This jumped out to me as a great improvement!
by Narnach
Tue Aug 19, 2014 9:35 pm
Forum: Not a bug
Topic: [0.10.8] Train "loses" to station rebuilt by constructor bot
Replies: 3
Views: 825

Re: [0.10.8] Train "loses" to station rebuilt by constructor

I like that idea. That means you could make the train skip your copper station when your central storage is full of copper, for example.
by Narnach
Sun Aug 17, 2014 8:37 pm
Forum: Not a bug
Topic: [0.10.8] Train "loses" to station rebuilt by constructor bot
Replies: 3
Views: 825

[0.10.8] Train "loses" to station rebuilt by constructor bot

I accidentally crashed my car into a Train Stop. Because it was in range of a robo port, it showed up as rebuildable. So I crafted a new train stop, put it in a chest and let a robot rebuild it. This worked! It even kept its custom name. The problem: The train going back and forth between this stati...
by Narnach
Sun Feb 23, 2014 1:44 pm
Forum: Ideas and Suggestions
Topic: Optimized .png
Replies: 6
Views: 1014

Re: Optimized .png

You may want to look at http://imageoptim.com als well, since it incorporates a number of tools into one tool chain. For web development I use it a lot to get png and jpg images down to smaller sizes. Sometimes even 20% of the original without noticeable quality loss.
by Narnach
Tue Feb 18, 2014 8:41 am
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 30968

Re: Version 0.9.0

I've played only an hour or two so far, but I like what I see. The huge forests with the different trees are pretty, even though the thin dark green tree is a little too dark - I keep mistaking it for a shadow. I actually like the huge forests because they absorb pollution, so in the early game they...
by Narnach
Fri Feb 14, 2014 9:20 pm
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 30968

Re: Version 0.9.0

Awesomeness!

*goes off to update and play for the rest of the weekend*
by Narnach
Wed Feb 12, 2014 7:32 pm
Forum: General discussion
Topic: MMO thrill
Replies: 6
Views: 3115

Re: MMO thrill

I see coop multiplayer as a way to play the game together with someone else. That way you can build two bases at the same time and link them, or build together on one huge base. It's like with Minecraft I guess. Alone it's okay, but it's great to share the experience. A MMO would probably die in dev...

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