Search found 7 matches

by TheSim
Mon Oct 31, 2016 10:49 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63713

Re: Friday Facts #162 - Theme Art Again

Wait! Are liquids really last value in Factorio measured in floats? Is it have some reasonable meaning to have less than "1centibucket" of water? Some fixed number math with temperature make great way towards absolute computational stability. I suppose it is impossible now to get a power d...
by TheSim
Sat Jan 24, 2015 8:45 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Transport belt consume energy
Replies: 10
Views: 9290

Re: [Request] Transport belt consume energy

I am so sorry for a delay... Current state: * Belts are really work as expected - finished * Here I got some troubles - belt animations was synchronized by default. It was only one variable PER GAME with current animation index for ALL belts. > Make a motor facility building animated - WIP - Migrate...
by TheSim
Fri Jan 16, 2015 8:20 am
Forum: Modding discussion
Topic: Prototype definitions reference format
Replies: 14
Views: 21018

Re: Prototype definitions reference format

Is there are fresh Modding API reference?
by TheSim
Fri Jan 16, 2015 8:17 am
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 126485

Re: Hidden ores

What about M.A.X.- style resources?
So you just should use some device or a robot to see if exactly that point have some resources below.

Most resource deposits IRL found that way.
by TheSim
Thu Jan 15, 2015 5:57 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Transport belt consume energy
Replies: 10
Views: 9290

Re: [Request] Transport belt consume energy

I ...... conclude that belts should conduct something like mechanical power field ... And there should be motors that generate that field .... Does your mod work like that? Yes, I have similar vision. So now I am crafting a 'motor facility'. When that facility will be complete belts would 'drain' e...
by TheSim
Wed Jan 14, 2015 10:13 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Transport belt consume energy
Replies: 10
Views: 9290

Re: [Request] Transport belt consume energy

* Power drain from electric poles - complete Now I have a motor facility, connected to power grid. Next I will extend belts with a (ref counted) pointer field to that facility and each connected belt will increment its power drain. Whenever a belt lose its facility or that facility have power shorta...
by TheSim
Sat Jan 10, 2015 6:40 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Transport belt consume energy
Replies: 10
Views: 9290

Re: [Request] Transport belt consume energy

I am currently working to add that feature as a binary mod. So you should build a motor facility near each belt system to make them work. That mod will be ready in a week or so. * Custom building (Prototype and Entity) - complete * Ability to stop belts and their animation at will - complete > Power...

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