Search found 5 matches
- Wed May 17, 2017 11:03 am
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 82688
Re: [MOD 0.15] Crafting Combinator
AAI manages to make it work with blueprints, you might take a look at their code.
- Wed May 17, 2017 1:47 am
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 82688
Re: [MOD 0.15] Crafting Combinator
Have you considered making the recipe combinator a 2-tile combinator with input and output like the arithmetic and decider combinators? It would make it much easier to do things like connect a recipe combinator that finds recipies to a recipe combinator that reads ingredients. I know that the mod to...
- Sun Apr 30, 2017 11:41 pm
- Forum: Ideas and Suggestions
- Topic: Additional Virtual Signals for Operating on Red and Green
- Replies: 21
- Views: 9117
Re: Additional Virtual Signals for Operating on Red and Green
I'm strongly in favor of this. It makes it realistic to do complicated things with the circuit network which are otherwise unrealistically complicated, it doesn't make it "too easy" to do anything. It adds complexity, but you can just ignore it if you don't need it.
- Sat Apr 29, 2017 1:03 am
- Forum: Ideas and Suggestions
- Topic: Make fluid values integers
- Replies: 2
- Views: 1283
Make fluid values integers
Fluids don't currently interact very well with the circuit network, and trying to use the circuit networks to allow multiple fluids to flow through the same pipes is a huge pain. The new fluid wagons can only ever carry one type of fluid, because pumping out all the fluid leaves "0.0" left...
- Wed Apr 12, 2017 7:18 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 327927
Re: [MOD 0.14] SmartTrains 1.1.7
I've set my trains to go to a train stop signaled by the circuit network, then return home (to station 1). The problem is that they don't refuel - it adds it to the schedule, but since all the train movement is controlled, it never visits the refuel station. I can fix it it by manually adding a refu...